It's time to Nuke 'Dev Island'.

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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Thu Oct 29, 2015 2:41 am

TotalyMeow wrote:They were just lazy and/or afraid and so they lost.

Calling Sipo, Wanderer, Icon/Pilgrim, AztecWarrior and Latikai lazy or afraid may be the dumbest thing you've ever said Tmeow.

They had 3 of the top 10 spots on total play time and would have gone into regular PvP combat if they could have from what they've told me.

Dallane wrote:
Claeyt wrote:The point isn't the TbF. The point is that the town's defenders now have to commit a summonable scent (Waste) against the siege donut town simply to stop the raiders. PvP combat and other defensive scents they could have left if they had caught Darwoth breaking in wouldn't have been summonable scents and they wouldn't have minded that probably.


So you are saying if they caught darwoth breaking in they wouldn't kill him and just let him go? Why are you ignoring everything meow has said to you?

I'm not ignoring anything Tmeow's saying. She's been dead wrong on a couple of aspects of donut towns and we fundamentally disagree with major aspects of the raiding mechanics. That's all.

They were absolutely ready to go into PvP defensive combat if he broke in from what I've talked to them about the raid. Unfortunately he broke in and destroyed the town and stole their keys within the 14 hours they couldn't be on. At that point they couldn't get their combat alts to his waste-alts (It's been hypothesized that he had 8-10 wall-bashers/combat alts working on the walls) They would have had to build a TbF against their own left-over Town claim-stones and commit summonable 'Waste' scents to defend it and so they evacuated the town with what they could get out.
Last edited by Claeyt on Thu Oct 29, 2015 2:49 am, edited 1 time in total.
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Thu Oct 29, 2015 2:47 am

Claeyt wrote:They were absolutely ready to go into PvP defensive combat if he broke in from what I've talked to them about the raid. Unfortunately he broke in and destroyed the town and stole their keys within the 14 hours they couldn't be on. At that point they couldn't get their combat alts to his waste-alts (It's been hypothesized that he had 8-10 wall-bashers/combat alts working on the walls) without building a TbF against their own left-over Town claim-stones and so they evacuated the town with what they could get out.


Yeah, if it would had been an open combat the waste would had been gone long time:
https://www.youtube.com/watch?v=v_o3WHtB7LQ
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Thu Oct 29, 2015 2:57 am

Dallane wrote:
Taipion wrote:I really don't want to interrupt you ..."dealing" with that person, but is it "ok" to ..."conceal" scents?! I thought of that more like being an exploit instead of an actual "feature"...


I wasn't aware that extending the town claim over the scents, wall and brazier them. Then watch that area was exploiting. There are also other ways to deal with this.

They wouldn't have been able to extend Arcadia's town claim over the waste scents they would have had to commit to break the donuted TbF because it would have been under or near Darwoth's siege town. He could have just collected the scents at his leisure, rebuilt the donut with more defenses and TbC'd them or built another TbF.

To fully claim over the scents of themselves breaking the donut TbF would have meant that they would have had to destroy his whole town which means a full donuted TbF of their own and many more scents and brings us full circle to the same question I posed to Tmeow earlier:

Why should defenders of a town have to TbF another town and leave summonable scents just to defend their own town?

Judaism wrote:Yeah, if it would had been an open combat the waste would had been gone long time:
https://www.youtube.com/watch?v=v_o3WHtB7LQ

Clearly they weren't afraid Tmeow. Do you still think they were afraid or lazy?

One of the absolute most ludicrous aspects of the Dev's making Townbells and authority objects destructable now is that if the Raiders destroy the bell all of the citizens lose citizenship under all the other authority objects. It's mind numbing to think how broken a mechanic it is that you can be off for 14 hours and lose not only the town, but all characters and items in storage under the old bell's claim-stones as well. Why do citizens lose all rights under authority objects they just had permissions under? Doesn't that seem over-powered? How about answering that question Tmeow?
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Thu Oct 29, 2015 3:12 am

Claeyt wrote:
Dallane wrote:
Taipion wrote:I really don't want to interrupt you ..."dealing" with that person, but is it "ok" to ..."conceal" scents?! I thought of that more like being an exploit instead of an actual "feature"...


I wasn't aware that extending the town claim over the scents, wall and brazier them. Then watch that area was exploiting. There are also other ways to deal with this.

They wouldn't have been able to extend Arcadia's town claim over the waste scents they would have had to commit to break the donuted TbF because it would have been under or near Darwoth's siege town. He could have just collected the scents at his leisure, rebuilt the donut with more defenses and TbC'd them or built another TbF.

To fully claim over the scents of themselves breaking the donut TbF would have meant that they would have had to destroy his whole town which means a full donuted TbF of their own and many more scents and brings us full circle to the same question I posed to Tmeow earlier:

Why should defenders of a town have to TbF another town and leave summonable scents just to defend their own town?


They could of dealt with the issue on day one instead of waiting for a month to do something.

Claeyt wrote:
Judaism wrote:Yeah, if it would had been an open combat the waste would had been gone long time:
https://www.youtube.com/watch?v=v_o3WHtB7LQ

Clearly they weren't afraid Tmeow. Do you still think they were afraid or lazy?


They were 4v1 and afraid to do anything. That sat there while he ran circles around them and let him go. Juda clearly needs path finding. Vid looks like one of those noobs who can't move around trees then complains on here. They also had to call juda of all people to do anything. Sounds to me like they were very afraid to do anything.

Claeyt wrote:One of the absolute most ludicrous aspects of the Dev's making Townbells and authority objects destructable now is that if the Raiders destroy the bell all of the citizens lose citizenship under all the other authority objects. It's mind numbing to think how broken a mechanic it is that you can be off for 14 hours and lose not only the town, but all characters and items in storage under the old bell's claim-stones as well. Why do citizens lose all rights under authority objects they just had permissions under? Doesn't that seem over-powered? How about answering that question Tmeow?


It's not overpowered. As you have been told multiple times the situation wouldn't have blown up had they dealt with it on day one instead of letting darwoth build up.

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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Thu Oct 29, 2015 3:14 am

this **** is ridiculous :lol: :lol: :lol:

listening to claeyt make up **** about how things work, who said what in support of X that they never said mixed all up with a healthy dose of make believe from the defeated whom are easily mega newbs but are "veterans" because claeyt watched their stream 6 months ago is just classic.

for starters once past the outer shell every single wall of the 10+ walls all the way into the townbell was NOT properly covered precisely because they were newbs.

there were several points during the siege where i had sipo, pilgrim and aztec in the heart of their town with me on a character weaker than any one of theirs wearing criminality gear spamming the laugh emote in their face trying to get them to come out, instead of "pvping in open combat" like claeyt keeps ***** about they chose to run in circles and dart between various still secure chunks of their town i had not gotten into yet. i chase pilgrim inside his plot a half dozen times and chased sipo into his bed twice, but yeah "they would of pvped if it was not for the donut man, they even said so guys and they had good defense that should of taken three weeks to penetrate in spite of no brazier coverage blah blah blah"


claeyt should be limited to one post a week, all he does is spout nonsense that has no basis in reality that could drive off newbs that have not been around long enough to realize they are reading the ramblings of someone who most likely eats his boogers.
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Thu Oct 29, 2015 3:24 am

Dallane wrote:
Claeyt wrote:They wouldn't have been able to extend Arcadia's town claim over the waste scents they would have had to commit to break the donuted TbF because it would have been under or near Darwoth's siege town. He could have just collected the scents at his leisure, rebuilt the donut with more defenses and TbC'd them or built another TbF.

To fully claim over the scents of themselves breaking the donut TbF would have meant that they would have had to destroy his whole town which means a full donuted TbF of their own and many more scents and brings us full circle to the same question I posed to Tmeow earlier:

Why should defenders of a town have to TbF another town and leave summonable scents just to defend their own town?


They could of dealt with the issue on day one instead of waiting for a month to do something.

Claeyt wrote:One of the absolute most ludicrous aspects of the Dev's making Townbells and authority objects destructable now is that if the Raiders destroy the bell all of the citizens lose citizenship under all the other authority objects. It's mind numbing to think how broken a mechanic it is that you can be off for 14 hours and lose not only the town, but all characters and items in storage under the old bell's claim-stones as well. Why do citizens lose all rights under authority objects they just had permissions under? Doesn't that seem over-powered? How about answering that question Tmeow?


It's not overpowered. As you have been told multiple times the situation wouldn't have blown up had they dealt with it on day one instead of letting darwoth build up.

By day one, are you talking about the day he put up the siege town back in May or the day he put up the donuted TbF protected by the siege town he put up in September?

If you meant the siege town back in May, well then they wouldn't have had to worry about losing their entire town and everything in it at that point because back then Payed Townbells and authority objects weren't destructable. They probably thought Darwoth would use it to raid or donut a TbF so we'll just concentrate on building up our defenses, which seems to me exactly what they did.

It also would have required them building a TbF against his town and having to leave summonable 'Waste' scents to destroy it. What's stopping Darwoth from just rebuilding his siege town over and over as he collects Waste scents from them? Because of the broken stall tax system he could have afforded to rebuild that town weekly if not daily.

They correctly chose to build walls and defense in my opinion. They didn't have the greatest design especially after we all found out that authority objects were destructable but it had solid brick walls and decent brazier coverage at the outside walls.

Dallane wrote:
Claeyt wrote:
Judaism wrote:Yeah, if it would had been an open combat the waste would had been gone long time:
https://www.youtube.com/watch?v=v_o3WHtB7LQ

Clearly they weren't afraid Tmeow. Do you still think they were afraid or lazy?


They were 4v1 and afraid to do anything. That sat there while he ran circles around them and let him go. Juda clearly needs path finding. Vid looks like one of those noobs who can't move around trees then complains on here. They also had to call juda of all people to do anything. Sounds to me like they were very afraid to do anything.

They couldn't do anything because Darwoth is walking over his layered and spammed Pclaims that he put up throughout the village to claim over their own defenses after he took down their bell. I don't know why you and Tmeow keep saying they're afraid to do anything. They clearly are trying to fight Darwoth there but don't want to do it on top of his Pclaim. Juda and Arcadia have been loosely aligned for over a year now. Isn't that one of the reasons Darwoth seiged them in the first place. Why is that weird?
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Thu Oct 29, 2015 3:32 am

Well its certainly good to know that you STILL have no idea how a new townbell works. They could of fixed that issue day one without any worry.

They are 100% not fighting him. They cold of commited to him him at any point and had plenty of time to squeeze him out. Blamming it on pclaims or other such nonsense is a cop out. They sat there doing nothing and let him go. No one was prepared to fight him at all.
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Thu Oct 29, 2015 3:39 am

Darwoth wrote:for starters once past the outer shell every single wall of the 10+ walls all the way into the townbell was NOT properly covered precisely because they were newbs.

there were several points during the siege where i had sipo, pilgrim and aztec in the heart of their town with me on a character weaker than any one of theirs wearing criminality gear spamming the laugh emote in their face trying to get them to come out, instead of "pvping in open combat" like claeyt keeps ***** about they chose to run in circles and dart between various still secure chunks of their town i had not gotten into yet. i chase pilgrim inside his plot a half dozen times and chased sipo into his bed twice, but yeah "they would of pvped if it was not for the donut man, they even said so guys and they had good defense that should of taken three weeks to penetrate in spite of no brazier coverage blah blah blah"

First off, I've only said that their defense was "okay", not great. They concentrated to much on walls and not enough on a proper vault in the middle around the bell. They had coverage but it was too big. They had decent coverage around the outer walls and around the inner vault but it could have been better, especially in the middle areas. That being said, you went through 3 brick walls and 2 or 3 plank walls under fire from 5-10 braizers and 5-10 torchposts in under 14 hours by using a train of higher end wall bashers. It shows how large scale raiding has caught up to Brick walls and brazier crits.

All I see is you running from them in the video. I'm sure Sipo and Pilgrim were probably on their mains at some point over the last month while you were raiding. Why would they risk their skilled farmer/tailor characters against you. When they had their combat alts on, all I saw was them trying to engage your combat alt. You, Dallane and Tmeow keep calling them afraid and scared over and over like idiots but they clearly were trying to engage in PvP to defend the town.

The problem we're arguing about is Donuted TbF's and TbC's not if Sipo and Pilgrim tried to risk their mains against your dart alts or if they should have.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Thu Oct 29, 2015 3:40 am

Dallane wrote:They sat there doing nothing and let him go. No one was prepared to fight him at all.


It was about my first serious login in about 3 months atleast. (Thats why I was a bit slumpy) We we're clearly prepared to fight, according to the bata-rangs and the several pocketwatches & salt we've used in that small footage. I had never been inside the centre of Arcadia and that combined with the many pclaims clearly was messy. I do not claim we would had murdered him otherwise, just some better chances.

The only reason I'd shared it was that there had been said that they were afraid, we clearly weren't afraid if it would end up in open combat, and yes we heavily outnumbered him.
Last edited by Judaism on Thu Oct 29, 2015 3:43 am, edited 1 time in total.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Thu Oct 29, 2015 3:42 am

oh god that video is great :lol: :lol: :lol:

yeah this shows exactly what i was saying earlier, it took them two hours to rally up and wait for judaism + the newb (they would of had more but while waiting sipo logged and some 200ish blood townmate they could of used was killed) then they "ok guys? ready?!?" before bumbling all over each other while i ***** around trying not to get boxed.

if that were an aggressive group they would have been all over me, and hours beforehand.
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