Spoils & Preserves

Forum for suggesting changes to Salem.

Re: Spoils & Preserves

Postby Taipion » Tue Oct 27, 2015 6:16 pm

Dallane wrote:Just saying there is already a form of this already, it wouldn't be that hard to expand it into other foods. I see you don't know what you can make with fruits.....I guess you won't be doing any serious glutton sessions.


The purgative is well, mildly useful, besides that there are no fruit food recipes, the fruits themselves are not really suitable for gluttony.

On the other hand,
focusing salem on survival is good,
focusing salem on feces and rot it not good.

TotalyMeow wrote:
Taipion wrote:Comparing fruits and rotten fruits to actual food is, to put it in a polite way, not that beneficial.
Fruit is pointless for gluttony, and only useful as ingredient in some things and mostly as fertilizer in its rotten form, this really does not qualify for a comparison in any way at all.


You say this because you, unlike Dallane, haven't been paying attention. Fruits aren't terribly useful for Gluttony right now because new food is just so difficult for us to balance in the current Gluttony system. We have plans for many, many recipes and uses for things like Fruit, Domestic Meat, Milk, Cheese, Honey, etc. We only put in a few potato recipes and haven't even added the beans. Plus the Vegetable/Cabbage food group we want to split up and expand. Once we have a new system in that is more simple and easy for us to code and balance, you'll see more recipes. Fruit as it is is definitely considered part of the food/Gluttony system. Part of the reason it rots is because it is a very advanced food. I'm not sure if John has any plans for more rotting of foods. It would be kinda harsh though, to make newbie foods rot.


The current gluttony system is rather flat, as there are only few values of interest, depending on which way you approach it, restore is rather easy for most food groups so adding another group of comparably effective items would not do much, unfortunately.
Yet, the current system works, and though I like to see that it's being reworked, I just hope it does not end up being even more of a chore than the current one, while I do hope it will be more balanced yet challenging.
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Re: Spoils & Preserves

Postby Dallane » Tue Oct 27, 2015 6:20 pm

Taipion wrote:
Dallane wrote:Just saying there is already a form of this already, it wouldn't be that hard to expand it into other foods. I see you don't know what you can make with fruits.....I guess you won't be doing any serious glutton sessions.


The purgative is well, mildly useful, besides that there are no fruit food recipes, the fruits themselves are not really suitable for gluttony.



You should really read what meow posted before ingoring it. Fruits are fairly essential if you want to make characters quickly.

The purgative is well, mildly useful


facepalm.jpeg
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Re: Spoils & Preserves

Postby Kurundo » Tue Oct 27, 2015 6:57 pm

I figured with days before food starts to go was fairly generous, noobs might get a little frustrated but they'll probably end up getting into doing shorter gluttony sessions to benefit from the hot & ready buff. I just raise my eyebrows at stored piles of cooked food. I mean, some of it makes sense, breads and such can keep for a decent amount of time without being refrigerated, but boxes full of meat from 2 weeks back waiting to be used... I dunno. Food is supposed to be important to survival, Salem is in the age prior to electricity and refrigeration, maybe things could spoil even slower than I suggested just as long as there is a Best Before date at some point. Not everything is going to be Twinkies.
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Re: Spoils & Preserves

Postby Dallane » Tue Oct 27, 2015 7:40 pm

Kurundo wrote:Not everything is going to be Twinkies.


twinkies do have a expiration date tho.
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Re: Spoils & Preserves

Postby Kurundo » Tue Oct 27, 2015 8:03 pm

Dallane wrote:
Kurundo wrote:Snip


twinkies do have a expiration date tho.


Which is in the years mind you. But mostly referencing the popular media idea of Twinkies surviving the apocalypse.
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Re: Spoils & Preserves

Postby Dallane » Tue Oct 27, 2015 8:27 pm

Kurundo wrote:
Dallane wrote:
Kurundo wrote:Snip


twinkies do have a expiration date tho.


Which is in the years mind you. But mostly referencing the popular media idea of Twinkies surviving the apocalypse.


Twinkies have a shelf life of twenty-five days
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Re: Spoils & Preserves

Postby TotalyMeow » Tue Oct 27, 2015 9:04 pm

Twinkies aside, we recently added the Madness mechanic, which though necessary to round out the game, is mostly a chore to work through. Adding spoilage would be much the same thing. We'd rather add some more fun things before considering any chore things that don't add a lot. For example, you mentioned booze and cheese, but we have added cheese already with no spoilage needed and plan to do the same with alcohol also no spoilage needed. Without those to bolster up your spoilage mechanic, there's not much to recommend it right now. Maybe some point in the far future though.
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Re: Spoils & Preserves

Postby Taipion » Tue Oct 27, 2015 9:12 pm

Dallane wrote:
Taipion wrote:
Dallane wrote:Just saying there is already a form of this already, it wouldn't be that hard to expand it into other foods. I see you don't know what you can make with fruits.....I guess you won't be doing any serious glutton sessions.


The purgative is well, mildly useful, besides that there are no fruit food recipes, the fruits themselves are not really suitable for gluttony.



You should really read what meow posted before ingoring it. Fruits are fairly essential if you want to make characters quickly.

The purgative is well, mildly useful


facepalm.jpeg


It gets boring more and more every time you post the same, just that you know, no one is going to doubt and wonder simply because you say they have no clue, this might hurt you a little, but you gotta face the truth someday.

Yea I know you can raise chars super fasst IF you have a MASSIVE supply AND right combination of certain fruits, the other half is only ever useful as fertilizer.
Oh and yea you need to prepare several gluttony sessions worth of food in advance as well to make use of massive purgative use.

Others just dont have that much time either and just prepare one session while the last one wears off, which is essentially much much less work for the same result, just a bit slower.

Still, fruit ... ARE ....USELESS... for gluttony!
(The gluttony itself, not the whole process of raising humors, fast.)

TotalyMeow wrote:Twinkies aside, we recently added the Madness mechanic, which though necessary to round out the game, is mostly a chore to work through. Adding spoilage would be much the same thing. We'd rather add some more fun things before considering any chore things that don't add a lot. For example, you mentioned booze and cheese, but we have added cheese already with no spoilage needed and plan to do the same with alcohol also no spoilage needed. Without those to bolster up your spoilage mechanic, there's not much to recommend it right now. Maybe some point in the far future though.

This, actually, kind of brings back my faith in that you guys n gals know what you are doing. :P
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Re: Spoils & Preserves

Postby HolyLight » Tue Oct 27, 2015 9:17 pm

TotalyMeow wrote:
Taipion wrote:Comparing fruits and rotten fruits to actual food is, to put it in a polite way, not that beneficial.
Fruit is pointless for gluttony, and only useful as ingredient in some things and mostly as fertilizer in its rotten form, this really does not qualify for a comparison in any way at all.


You say this because you, unlike Dallane, haven't been paying attention. Fruits aren't terribly useful for Gluttony right now because new food is just so difficult for us to balance in the current Gluttony system. We have plans for many, many recipes and uses for things like Fruit, Domestic Meat, Milk, Cheese, Honey, etc. We only put in a few potato recipes and haven't even added the beans. Plus the Vegetable/Cabbage food group we want to split up and expand. Once we have a new system in that is more simple and easy for us to code and balance, you'll see more recipes. Fruit as it is is definitely considered part of the food/Gluttony system. Part of the reason it rots is because it is a very advanced food. I'm not sure if John has any plans for more rotting of foods. It would be kinda harsh though, to make newbie foods rot.


IMHO, you should make a cooking system, were you can just toss together random food items to create a dish.

You could maybe have some set recipes, but then a creation mode with 1~5 random items of your choice creating a specific kind of food.

Might work well with the new system you guys have on the table.

Could make like a rabbit veg stew, using rabbit, marrow dumplings, potatoes, carrots, and a stock made from boiling bones in a pot of water.

Hmm, new kind of food item, "Stock", made from boiling the bones of specific animals, bear stock, rabbit stock etc etc.
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Re: Spoils & Preserves

Postby Taipion » Tue Oct 27, 2015 9:18 pm

HolyLight wrote:
TotalyMeow wrote:
Taipion wrote:Comparing fruits and rotten fruits to actual food is, to put it in a polite way, not that beneficial.
Fruit is pointless for gluttony, and only useful as ingredient in some things and mostly as fertilizer in its rotten form, this really does not qualify for a comparison in any way at all.


You say this because you, unlike Dallane, haven't been paying attention. Fruits aren't terribly useful for Gluttony right now because new food is just so difficult for us to balance in the current Gluttony system. We have plans for many, many recipes and uses for things like Fruit, Domestic Meat, Milk, Cheese, Honey, etc. We only put in a few potato recipes and haven't even added the beans. Plus the Vegetable/Cabbage food group we want to split up and expand. Once we have a new system in that is more simple and easy for us to code and balance, you'll see more recipes. Fruit as it is is definitely considered part of the food/Gluttony system. Part of the reason it rots is because it is a very advanced food. I'm not sure if John has any plans for more rotting of foods. It would be kinda harsh though, to make newbie foods rot.


IMHO, you should make a cooking system, were you can just toss together random food items to create a dish.

You could maybe have some set recipes, but then a creation mode with 1~5 random items of your choice creating a specific kind of food.

Might work well with the new system you guys have on the table.

Could make like a rabbit stew, using rabbit, marrow dumplings, potatoes, carrots, and a stock made from boiling bones in a pot of water.

Hmm, new kind of food item, "Stock", made from boiling the bones of specific animals, bear stock, rabbit stock etc etc.


I'd like this, as long as it does not end up using only 2-3 combinations because the others are not effective.
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