![Trollface ¦]](./images/smilies/troll.gif)
Full&Fed up:
Quaffed&Quenched
****&Piss:
I hope you like my idea

Also sorry for being a little bit chaotic...
EDIT#1 (22/10/2015 15:51 CEST/GMT + 2:00)
Made some changes about myrtle oak and smelly outhouse
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
TotalyMeow wrote:I actually really like the quaffed and quenched debuff being linked to gluttony as it is. It seems well balanced.
Just what do you mean by a 'session'? Do you have to sit there a long time with your character? It seems boring. Or are you saying it's a certain amount of points dropped by 'using' the building? In that case, what prevents someone from just using it over and over in the space of a few minutes and completely negating our system?
This also seems very harsh in that new players can't do anything about it. Right now, anyone can gluttony, learn skills, and stave off madness with no infrastructure at all. And that covers the basics. This idea would require papermaking at the very least and some other abilities along with a permanent place to build an outhouse just for basic gameplay. I think this idea would really screw a lot of players over, and much as people like to claim we troll the playerbase with our mechanics, it's really not something we're out to do.
Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
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