Claeyt wrote:KKK has proven that they can't beat him.
Enlighten me, as I have mentioned many times before. Darwoth never really was too much of a pain in our eyes. He barely intervened in our activities and woudn't dare to lay hands on our serious assets. Besides the poopclaim drama, we really haven't seen eachother that often outside of Providence. If that would be the case with the current mechanics, he would be in a much greater danger than previously since he could just logout easily back then.
You as always make just random assumptions, mostly its without a source.
Claeyt wrote:At some point in the last 4 months the momentum shifted from defenders to attackers and we're seeing the results now.
What the ***** are you talking about, defenders are still so god damn OP. The fact that he has a 1000 phlegm brick basher and destroys brick walls in like 90 minutes is how it should be. Back when I still played, he woudn't throw that character on the line so easy. Now he has even less to be afraid of, he can just simply use his strong characters without the huge risks of losing the characters. Its quite true that he's on a killing/raiding spree the last months. But if you look at the last KKK posts, I woudn't say its coincidence. The moment we tried the broken expeditions and became one of the dominant groups over there, we didn't gave a penny about Providence or Darwoth anymore. Many Kristians ended up quiting the game due to the broken expeditions. Some of them have still quit the game, myself for example. We were the ***** only ones who dared to do something against Darwoth, even when it was not really one of our biggest priorities at all.
The fact that the game is filled with carebears and other *****, that aparently have characters, skills and wealth that I could only dream of while I was playing. Does not mean that the game is favouring the attackers, the hell ??
The thing which is broken is the pernament TBF, with the infinite silver sources some people have, the 24 hour aspect is pretty dumb. A handfull people can just drop down towns as it is **** and can keep up waste-claims for weeks. The whole 24 hour notice is broken now because of that. I would like to see it gets removed, no warning at towns at all AND destroyable towns. Then I will surely return to this game, I will probaly end up dead for once in a very long time again. But hell that would be so much fun again.
Man, you have gotten me mad here. ***** raiding is so god damn hard now compared to how it previously was. Back then you would do more damage with a 300 character than a 1000 biled character now, how dare you to say that attackers do have the momentum now.
Darwoth made serious efforts in his criminal alts, murdering them now would your be your best shot. Do it three times orso and he will search for different ways to raid, or will temporary even give it up.
Claeyt wrote:Why not let them rebuild instead of lost defenders losing years of work due to town bell destruction mechanics?
I agree that it does not make sense with the boring/annoying Arson skill in place. It proves that they weren't really happy about all of it. However that skill was pretty dumb, I so much like it that people can destroy whole boundaries and towns now. That is freaking awesome, it took way to long to steal everything and do the other stuff. The only thing I disliked was the way they implemented it, they should atleast have gaven a proper warning and a 2 weeks timer orso.