It's time to Nuke 'Dev Island'.

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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sun Oct 04, 2015 6:19 pm

Claeyt wrote:KKK has proven that they can't beat him.


Enlighten me, as I have mentioned many times before. Darwoth never really was too much of a pain in our eyes. He barely intervened in our activities and woudn't dare to lay hands on our serious assets. Besides the poopclaim drama, we really haven't seen eachother that often outside of Providence. If that would be the case with the current mechanics, he would be in a much greater danger than previously since he could just logout easily back then.

You as always make just random assumptions, mostly its without a source.

Claeyt wrote:At some point in the last 4 months the momentum shifted from defenders to attackers and we're seeing the results now.


What the ***** are you talking about, defenders are still so god damn OP. The fact that he has a 1000 phlegm brick basher and destroys brick walls in like 90 minutes is how it should be. Back when I still played, he woudn't throw that character on the line so easy. Now he has even less to be afraid of, he can just simply use his strong characters without the huge risks of losing the characters. Its quite true that he's on a killing/raiding spree the last months. But if you look at the last KKK posts, I woudn't say its coincidence. The moment we tried the broken expeditions and became one of the dominant groups over there, we didn't gave a penny about Providence or Darwoth anymore. Many Kristians ended up quiting the game due to the broken expeditions. Some of them have still quit the game, myself for example. We were the ***** only ones who dared to do something against Darwoth, even when it was not really one of our biggest priorities at all.

The fact that the game is filled with carebears and other *****, that aparently have characters, skills and wealth that I could only dream of while I was playing. Does not mean that the game is favouring the attackers, the hell ??

The thing which is broken is the pernament TBF, with the infinite silver sources some people have, the 24 hour aspect is pretty dumb. A handfull people can just drop down towns as it is **** and can keep up waste-claims for weeks. The whole 24 hour notice is broken now because of that. I would like to see it gets removed, no warning at towns at all AND destroyable towns. Then I will surely return to this game, I will probaly end up dead for once in a very long time again. But hell that would be so much fun again.

Man, you have gotten me mad here. ***** raiding is so god damn hard now compared to how it previously was. Back then you would do more damage with a 300 character than a 1000 biled character now, how dare you to say that attackers do have the momentum now.

Darwoth made serious efforts in his criminal alts, murdering them now would your be your best shot. Do it three times orso and he will search for different ways to raid, or will temporary even give it up.

Claeyt wrote:Why not let them rebuild instead of lost defenders losing years of work due to town bell destruction mechanics?


I agree that it does not make sense with the boring/annoying Arson skill in place. It proves that they weren't really happy about all of it. However that skill was pretty dumb, I so much like it that people can destroy whole boundaries and towns now. That is freaking awesome, it took way to long to steal everything and do the other stuff. The only thing I disliked was the way they implemented it, they should atleast have gaven a proper warning and a 2 weeks timer orso.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sun Oct 04, 2015 8:35 pm

Judaism wrote:
Claeyt wrote:KKK has proven that they can't beat him.


Enlighten me, as I have mentioned many times before. Darwoth never really was too much of a pain in our eyes. He barely intervened in our activities and woudn't dare to lay hands on our serious assets.




i have let you prattle on about how imposing and fearsome you are largely ignoring you now in several threads and pages, the fact is you never dissuaded me from doing **** i was simply busy irl for those few months that i slowed down. it is coming up on winter time now which means i have more time and am finally catching up on loose ends i have been meaning to revisit for months. i have wiped out all of your major assets and your allies that provided you with the majority of your material support, if you popped the "1000 stat brick basher" (lol) it would be an annoyance, not a crippling blow. the only time you ass clowns did anything of note is when you used that ***** wall placement to put a brick wall where it should not go and then actually sat there all day long 24/7 with 5 people for a month to stomp through the walls so i could not break it.

i told you back then when you were full of yourselves here thinking you were really "showing me" that the end result would be me picking all of you off one by one and razing every town involved and that is exactly what happened.

in addition to the dozen or so kills i got on your group during the following weeks that were posted here and those of your allies today we now have a situation where

all of your brickbashers, murder alts and primary thief alts are now dead.

your primary auth town and vault was destroyed and taken over.
your secondary auth town was destroyed.
your personal town was destroyed/taken over
your witch vault was destroyed
your northern outpost was destroyed.
arcadia was destroyed and taken over
belgear's main was killed
relemai's main was killed
wanderer (carpe dieme that assisted you at the *****) main was killed


this does not even include the overwhelming number of kills i got on you all during the tribe days where i dropped your main fighters several (10?) times and it seemed every other week you were reporting me for "exploits" because you did not understand how i pulled it off.

there is one of me, between you and your allies you have/had 35+ individual players in your stable most of whom would be considered "veterans" that have multi hundred stat characters even if many of them are retarded, there are screenshots on this forum of 14+ of you on the same screen vs a singular me.

point is give me a ***** break, i killed off your most valued holdings, killed numerous mains, DOZENS of crime alts, a dozen PRIMARY combat alts and am ferreting supplies through what 4 days ago was your main allies level 8 mine that took them six months to dig out as i am typing this.

and that is just a portion of the kills i can recall offhand, do not insult me and make yourself look stupid by inventing **** while ignoring the MOUNTAIN of losses you took over the past year. in comparison i think the russians killed an 80 stat guy i killed those 4 or 5 of them with back during that timeframe, and belgear got a slightly higher 120ish guy that i had forgotten was bound at trinsic.

if scoring approximately 40 (probably more when added up and including your allies) kills to your two and taking over or destroying every primary asset you had somehow equates to a stalemate in your mind then i guess you can go sit on the retard couch with claeyt (speaking of couches..... ho ho ho)
Last edited by Darwoth on Sun Oct 04, 2015 8:55 pm, edited 3 times in total.
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Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Sun Oct 04, 2015 8:35 pm

Cleaty continues to be a ***** idiot with zero knowledge of the game.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sun Oct 04, 2015 9:02 pm

Darwoth wrote:your primary auth town and vault was destroyed and taken over.
your secondary auth town was destroyed.
your personal town was destroyed/taken over
your witch vault was destroyed
your northern outpost was destroyed.
arcadia was destroyed and taken over
belgear's main was killed
relemai's main was killed
wanderer (carpe dieme that assisted you at the *****) main was killed


First off, pretty much everything you have done, was while we weren't playing. Or atleast several of my group.

#1 Was not saveable with the patch regardless.
#2 That town was nothing more than a town, we gave up the idea of living with eachother almost a year ago now.
#3 My personal town was not active and you were able to crank it with only destroying a couple boundaries, which were out of the walls.
#4 No idea, witch vault ?
#5 Northern outpost ?
#6 Yes, you indeed raided Arcadia. One of the biggest raids, they were sadly off gaurd. Anyway, they were friends but had nothing to do with the KKK itself.
#7 Belgear's main, you mean his PK which did not died due to any of your stuff. It died due to the fact he took a 3 months break +, the moment he returned he had the christmass poison from the tree. Don't take any proud in the that.
#8 Relemai never was a Kristian, he rushed in solo into your island.
#9 This is basicly the same thing as Arcadia. They never expected to end up with a dead town. They left forgery scents.

Its pretty obvious that you have destroyed some assets with the authority patch, good for you. Anyone really could do that, which includes: 1,2,3,4,5.

6,8,9 are worth mentionable, however 6 & 9 are the same thing so out of 9 points I really only find two things worth mentionable. The raid on Arcadia was something you are allowed to really brag about, since it was a good achievement.

Currently there is absolutely no-1 who is intervening you in your activities, back then we atleast did interrupt you so now and then. We have tbc'd you several times before, with full activity you could lose your raiders quite easily. Hopefully you don't motivate me to do some Salem sessions again, like you have done this week with Arcadia.

The point is not so much that we are fearsome. I only am saying that we were and I believe still are able to cease most of your activities if we want/ed. If we can do it, more people should be able to do it. Its not happening, neither did we really made it our highest priority. With that enough reason has been given to stop whining about your island and other crap.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sun Oct 04, 2015 9:31 pm

so all the people that were with you and actively attacking me with you dont count because "they were not us anyway" and all the towns taken over dont count because "we quit" (while all of you were still logging on daily no less)

i could have taken out your primary **** for months, instead i waited until methuzelah (your leader) was back specifically so that you could not make those claims and due to my own oft misplaced sense of "fair play" that your group has never demonstrated once toward me, i recall the conversation with him where i inquired if he was back, once he solidly was a few days later i started engaging the main targets.

there have been three separate "wars" now between me and the kzerg, i won them all and you along with your group and everyone in salem knows it. when you can not give credit where it is due it means you are simply an ******* not worthy of consideration in future conversations/conflicts/whatever, either admit defeat and say "well, was more fun than anyone else had" as you quit or regroup and start anew, however simply trying to dampen, deflect and lie about **** to "save face" merely makes you LOSE face as a sore loser.
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sun Oct 04, 2015 9:47 pm

Darwoth wrote:so all the people that were with you and actively attacking me with you dont count because "they were not us anyway" and all the towns taken over dont count because "we quit" (while all of you were still logging on daily no less)


I am not saying that they do not count, but their mistakes are mostly not directly our responsibilities. Also, I have no idea what you do mean with "daily base" but I allow JC to post my activity over the last 3 + months. Even longer if he'd only would take Providence as a lead. He likely won't but with that I am clearly making the statement that I haven't logged in on a regular base for very long now by now.
Darwoth wrote:i could have taken out your primary **** for months, instead i waited until methuzelah (your leader) was back specifically so that you could not make those claims and due to my own oft misplaced sense of "fair play" that your group has never demonstrated once toward me, i recall the conversation with him where i inquired if he was back, once he solidly was a few days later i started engaging the main targets.


Perhaps Meth was back abit, that does not really reflect all of our activities. Besides that, we never really had a "leader".

Darwoth wrote:there have been three separate "wars" now between me and the kzerg, i won them all and you along with your group and everyone in salem knows it. when you can not give credit where it is due it means you are simply an ******* not worthy of consideration in future conversations/conflicts/whatever, either admit defeat and say "well, was more fun than anyone else had" as you quit or regroup and start anew, however simply trying to dampen, deflect and lie about **** to "save face" merely makes you LOSE face as a sore loser.


Three wars, I don't even know what you are talking about. No idea what you include but we've made you ran many times and if you include Poopclaiming and such as a war, you also failed to poopclaim our town months ago. I don't really think that we've had much tension with eachother in the past. Atleast, thats not how it ever felt for me. I would concede defeat if I truely felt like beaten, I really haven't felt like that with you before. The only time you could possible consider as a victory was the day TBC's came in place.If you consider fresh mechanics, where the enemy had no knowledge about as an victory. There you go, you might consider that as the only victory and I would even agree in some degree with you about that. Does not change the fact that I didn't really felt beaten. I have died so many times, I have mostly accepted my defeat, which i have done many times with the MM-tribe, Candy Gang and even when we got downed by GT for example. Whenever I feel that I have been beaten, I am one of the honest people. I have never felt anything simular with you for that matter and I woudn't do it to piss you off.

I simply don't feel that the things you have listed are a big deal, I still have all my characters, none of them are locked and I could get my hands on almost infinite resources the first day I start playing again. There used to be so many times where I completely had to start from scratch. There are still tons of assets spread across Providence and Popham, which I have directly or indirectly acces to.
Last edited by Judaism on Sun Oct 04, 2015 10:00 pm, edited 6 times in total.
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Re: It's time to Nuke 'Dev Island'.

Postby Church » Sun Oct 04, 2015 9:47 pm

In my opinion there are only a handful of players with complete necessary raiding mechanic experience to do much about anything in Salem. The reason 95% of the population is considered carebears is not because no one wants to have fun raiding, fighting, ect., but the overly hard to grasp mechanics means almost sure and repeated death. That includes on attack and defense. Also time that can be committed to game is a factor. Not every player has years of experience and many mechanics are vauge and can be exploited/used to the fullest. Salem is what it is, love it or leave it.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sun Oct 04, 2015 10:02 pm

you know the timelines im talking about


first war was before tbc during the time tribe was active it began when "dev island" was patched in and both myself and ammaboss put a personal claim on it, lailiath then found a spot for a townbell (which is why the name of the island is SO original) and unclaimed my spot, a few days later methuzelah told me in town he wanted to continue being friendly/neutral toward one another (we had killed vigilance together early in the server and were both from JT) so i said np, an hour later he tried to kill me with ammaboss resulting in ammasboss getting killed when paymaster paul rallied the tribe in about 10 seconds. during that time after i personally killed all of you several times, took your first town, and eventually was given control of the island by methuzelah after i had killed lailiath so many times she was convinced he was a spy in order to clear his name.

i could have taken the island and let her continue to think that, instead i went to the effort of showing real evidence to the contrary to preserve you *****'s group.



second war was when you asswipes started poopclaiming me and we went tit for tat for months, then you started trying to guard them over the weekends and when that did not work eventually built the town/wall setup. since we were engaged every day for over a month just during the primary portion and about 15 players were killed as part of the fallout that is certainly a war, that war tapered off with no grand conclusion, however at the end many players among your immediate group and even more among your allies were dead, i was top slot, and your vault was in second like it had been previously.



third war started when the four of you chased me around near arcadia (with relemai who was not with you apparently) and then shortly after lailiath used that bug to steal **** out of an old claimstone that she made a grandiose imaginary account of, in the following time i killed relemai on the island, TBCed numerous crime alts before and after, and have now popped a half dozen towns that were main points in addition to killing off all of your primary raiders when i took out the vault. i consider the fall of arcadia and the kill on wanderer + five other 1k - 2k scalp characters to be a big enough note for the conclusion to war three.
Last edited by Darwoth on Sun Oct 04, 2015 10:16 pm, edited 1 time in total.
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Re: It's time to Nuke 'Dev Island'.

Postby Judaism » Sun Oct 04, 2015 10:15 pm

Those were all situations indeed, I could only consider the 2nd example as a form of '"war" due to the fact we spend alot of time into that. When your town dropped to 0 authority, we packed our stuff after a few days. We paid the bell over there for several weeks but ultimately it dropped since it had lost its value regardless. Sadly Belgear was still leanto'd inside there with his PK.

The other two things on there didn't really last that long and even tho sometimes I was not really happy about all of it, it was far from a war-mentality there.

i would like to adress the fact that you signed a peace-treaty with the KKK, but excluded me from that list. The moment TBC's had been implemented, you ***** over that treaty, regardless of the stuff it included. You are not a man of your words either if you are claiming **** about some PM's with Meth.
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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sun Oct 04, 2015 10:24 pm

wtf are you talking about?

any "deals" with me went out the window when you tried to kill me an hour after our first "agreement" and used bugs to steal **** out of a claim i had not been bound to in 4 months.

i vaguely recall what your referencing though, as i recall methuzelah again wanted to be neutral during some interim period i pointed out that if we went that route again it did not apply to you since you could not stop running your mouth. he agreed, and then interfered with my plans anyway to catch up to you by housing you in his assets and showing up at TBC's

you then also decided that you were going to pass me on the town slot, which i pointed out that i found unacceptable. he said "well i guess we will have to see what happens then" that is when i then had all 5 of you including you at the TBC commit suicide, then did so again a second time after the server had to rollback (which saved three other people who had left scents the first time around) without the element of surprise.

this is all in SPITE of the fact that i killed the pirates for him with witchcraft and let you assholes take the kudos when you failed to break into their base after three days of trying, so do not accuse me of douchery when it is your group that instigated every single exchange.
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