Reviresco wrote:Well, I didn't mean one person should raise a fleet of bashers. Seeing as so many people hate this guy, and several of them are powerful, why can't a few of you get together and topple him? I don't doubt that Darwoth has more combat alts than anyone else, but how many can he play at once?
I also don't see why the skirmisher tactics he used against HolyLight were "lame."
If I'm just missing something because I'm new, fair enough, but I'm currently not seeing a reason.
I used to play EVE Online, and there were many Darwoth-like characters at any one time, and people got together and killed them and divided their resources all the time, despite the Territorial Claim Unit system pretty heavily favoring defenders (at least when I played). Also, unlike what I've seen in this game, Darwoth types could pay exorbitant sums of in-game currency gained from their resources moons to hire elite mercenary corporations of dozens if not hundreds of players to kill siegers. Despite this, players of Darwoth-level power were toppled on a regular basis.
It just seems like you could get rid of him if you really wanted to, AND you would make a lot of money and gain a great base area.
Again, obviously I haven't been playing this game long, but it seems very doable for a few people with a little bit of e-grit.
Lachlaan wrote:The motherbats await a spanking, for the sake of fields.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Darwoth wrote:the "no vaults" issue was a different issue first related to storage, then related to tbf/tbc under the context of someone turning the island into an impenetrable vault. i incorporated numerous attack methods into its design to have legality.
Darwoth wrote:and no, building 300 or so borderstones like you folks did at the lake is not on par at all to the construction i had to finaggle just right to make that island something worth having.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Darwoth wrote:and for every two or so of those border stones you built i had to drive a boat full of dirt over from the mainland since you can not dig on the island, and waiting for biomes to regrow is not exactly for the impatient either![]()
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
Reviresco wrote:Well, I didn't mean one person should raise a fleet of bashers. Seeing as so many people hate this guy, and several of them are powerful, why can't a few of you get together and topple him? I don't doubt that Darwoth has more combat alts than anyone else, but how many can he play at once?
I also don't see why the skirmisher tactics he used against HolyLight were "lame."
If I'm just missing something because I'm new, fair enough, but I'm currently not seeing a reason.
I used to play EVE Online, and there were many Darwoth-like characters at any one time, and people got together and killed them and divided their resources all the time, despite the Territorial Claim Unit system pretty heavily favoring defenders (at least when I played). Also, unlike what I've seen in this game, Darwoth types could pay exorbitant sums of in-game currency gained from their resources moons to hire elite mercenary corporations of dozens if not hundreds of players to kill siegers. Despite this, players of Darwoth-level power were toppled on a regular basis.
It just seems like you could get rid of him if you really wanted to, AND you would make a lot of money and gain a great base area.
Again, obviously I haven't been playing this game long, but it seems very doable for a few people with a little bit of e-grit.
Judaism wrote: For example, we would get our base nuked if we would use the corners of the map aka invisible walls to our advantage. Pretty lame if you ask me, if some other people get **** for basicly free.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Reviresco wrote:Well, I didn't mean one person should raise a fleet of bashers. Seeing as so many people hate this guy, and several of them are powerful, why can't a few of you get together and topple him? I don't doubt that Darwoth has more combat alts than anyone else, but how many can he play at once?
Reviresco wrote:I also don't see why the skirmisher tactics he used against HolyLight were "lame."
Reviresco wrote:If I'm just missing something because I'm new, fair enough, but I'm currently not seeing a reason.
I used to play EVE Online, and there were many Darwoth-like characters at any one time, and people got together and killed them and divided their resources all the time, despite the Territorial Claim Unit system pretty heavily favoring defenders (at least when I played). Also, unlike what I've seen in this game, Darwoth types could pay exorbitant sums of in-game currency gained from their resources moons to hire elite mercenary corporations of dozens if not hundreds of players to kill siegers. Despite this, players of Darwoth-level power were toppled on a regular basis.
Reviresco wrote:It just seems like you could get rid of him if you really wanted to, AND you would make a lot of money and gain a great base area.
JohnCarver wrote:You are 100% correct. All you are seeing in this thread is a lazy and unsuccessful player asking for divine intervention to win a battle he doesn't want to fight on his own.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child
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