It's time to Nuke 'Dev Island'.

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Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Sat Oct 03, 2015 1:13 pm

Claeyt wrote:
Dallane wrote:You have no idea how game mechanics work. if you continue to post like this then I'm going to think this thread is offtopic.

Large towns grow with zero problems. Just because no one wants to pvp other than darwoth doesn't mean you should attack him for playing the game as it was designed. GT had multiple WCs on it and we removed them without a problem while leaving scents that no one summoned.

I'm going to clue you into something. You need to learn how to play the game to get people to see your point of view. You come off as a whiny ***** and no one takes your serious. You continue to say things that are not true, you take anything another player says as truth and end up annoying people with the insane **** you say.

AS ALWAYS,

Simply show me and prove where I'm wrong and I'll change the post and say "I'M WRONG". I've said this over and over but you keep just saying "you're wrong" and then not saying WHY.

Large towns and in fact all towns are becoming increasingly useless because they can be utterly wiped in a single afternoon if their townbells are destroyed. Not only that but any player left inside the town is then trapped and probably dead. Proper design and active defense can slow that but a continuously donuted TbC or TbF against a town will give an overwhelming tactical advantage to the attacker and eventually succeed in taking the town. This is being proven over and over again over the last month.


No I'm not going to inform you on how to defend a town. Towns not useless. The people living in the towns are useless.

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Re: It's time to Nuke 'Dev Island'.

Postby Darwoth » Sat Oct 03, 2015 1:18 pm

claeyt if you do not apologize for existing on this planet and for posting melodramatic nonsense on the salem forum within the next 300 seconds i am going to take over your town and enslave all those newbs, slowly torturing them for months with menial tasks to earn their way out.
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sat Oct 03, 2015 1:22 pm

Nektaris wrote:I'm assuming that when jorbtar had the idea of a TbF, since it cannot be claimed, it wasn't supposed to be protected by a donut Vclaim and defenders should be able to defend without leaving scents.
I can't think of any way to fix this but JC had this idea:
JohnCarver wrote:Towns that are less than one week old instantly become attackable under a waste claim. In addition to this, their bells and authority objects can also be destroyed.


So, Claeyt, there is a way to stop the "loop" you were mentioning. You just have to destroy the enemy townbell.

You'd still leave scents if you attacked the enemy townbell and then you'd have another loop as the "Attacker" would continuously rebuild the townbell while collecting 'Waste' scents against those attacking it. This was one of the reasons why Townbells were raised to 8500s from 2500s, in my opinion. Unfortunately Darwoth is receiving massive amounts of silver from the broken stall tax system and he just doesn't care how much he spends. He also has to spend money to maintain a TbF but doesn't blink at that amount either probably.

The kill scalps of players is more important to him than silver.

The silver function of TbF's and TbC's is broken because Darwoth has an endless supply of silver from yet another broken meta-mechanic... in my opinion. This allows him to use Donuted attacks while the rest of us can't afford the excess.

Also, you'd have to roam around your base at least weekly to see it in time. He's stretched them from long distances, or so I've heard.

Darwoth wrote:claeyt if you do not apologize for existing on this planet and for posting melodramatic nonsense on the salem forum within the next 300 seconds i am going to take over your town and enslave all those newbs, slowly torturing them for months with menial tasks to earn their way out.

They all moved already.
Last edited by Claeyt on Sat Oct 03, 2015 1:26 pm, edited 1 time in total.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Dallane » Sat Oct 03, 2015 1:26 pm

Claeyt wrote:
Nektaris wrote:I'm assuming that when jorbtar had the idea of a TbF, since it cannot be claimed, it wasn't supposed to be protected by a donut Vclaim and defenders should be able to defend without leaving scents.
I can't think of any way to fix this but JC had this idea:
JohnCarver wrote:Towns that are less than one week old instantly become attackable under a waste claim. In addition to this, their bells and authority objects can also be destroyed.


So, Claeyt, there is a way to stop the "loop" you were mentioning. You just have to destroy the enemy townbell.

You'd still leave scents if you attacked the enemy townbell and then you'd have another loop as the "Attacker" would continuously rebuild the townbell while collecting 'Waste' scents against those attacking it. This was one of the reasons why Townbells were raised to 8500s from 2500s, in my opinion. Unfortunately Darwoth is receiving massive amounts of silver from the broken stall tax system and he just doesn't care how much he spends. He also has to spend money to maintain a TbF but doesn't blink at that amount either probably.

The kill scalps of players is more important to him than silver.

The silver function of TbF's and TbC's is broken because Darwoth has an endless supply of silver from yet another broken meta-mechanic... in my opinion.


Thankfully your opinion is wrong. if you have problems getting 10k in one day at the level you claim to play then there are some massive problems.
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Re: It's time to Nuke 'Dev Island'.

Postby Nektaris » Sat Oct 03, 2015 1:26 pm

Yeah but still defenders have a huge advantage due to the fact that as soon as they lay down the TbF the enemy townbell can be destroyed while their TbF remains intact.
I get your point, defenders shouldn't have to leave scents since they didn't commit any crimes and defending is in their rights. BUT don't complain because of clunky mechanics, find a way to fix this situation because I'm sure that if JC had already figured it out we wouldn't be here arguing over and over.
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sat Oct 03, 2015 1:28 pm

Nektaris wrote:Yeah but still defenders have a huge advantage due to the fact that as soon as they lay down the TbF the enemy townbell can be destroyed.
I get your point, defenders shouldn't have to leave scents since they didn't commit any crimes and defending is in their rights. BUT don't complain because of clunky mechanics, find a way to fix this situation because I'm sure that if JC had already figured it out we wouldn't be here arguing over and over.

The scents are more important than the silver.

...and that's the point. JC and Marp need to figure this out. There are some easy fixes out there but they don't seem to think anything's wrong while town after town is being taken whole. They could make townbells indestructible again. They could change how donuted towns work. They could eliminate 'Dev Island'. There are options.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: It's time to Nuke 'Dev Island'.

Postby Heffernan » Sat Oct 03, 2015 1:29 pm

Nektaris wrote:Yeah but still defenders have a huge advantage due to the fact that as soon as they lay down the TbF the enemy townbell can be destroyed while their TbF remains intact.
I get your point, defenders shouldn't have to leave scents since they didn't commit any crimes and defending is in their rights. BUT don't complain because of clunky mechanics, find a way to fix this situation because I'm sure that if JC had already figured it out we wouldn't be here arguing over and over.


tbh Attackers have the most Advantage, since they just need to wait till u logoff and then smash ur base.
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Re: It's time to Nuke 'Dev Island'.

Postby Nektaris » Sat Oct 03, 2015 1:32 pm

Claeyt wrote:
Nektaris wrote:Yeah but still defenders have a huge advantage due to the fact that as soon as they lay down the TbF the enemy townbell can be destroyed.
I get your point, defenders shouldn't have to leave scents since they didn't commit any crimes and defending is in their rights. BUT don't complain because of clunky mechanics, find a way to fix this situation because I'm sure that if JC had already figured it out we wouldn't be here arguing over and over.


...and that's the point. JC and Marp need to figure this out. There are some easy fixes out there but they don't seem to think anything's wrong while town after town is being taken whole. They could make townbells indestructible again. They could change how donuted towns work. They could eliminate 'Dev Island'. There are options.


Actually those are not viable fixes and I'm not gonna waste my time to explain why. You have to think harder if you really want to fix the donuted claims. (even though they are somewhat balanced right now)

Heffernan wrote:tbh Attackers have the most Advantage, since they just need to wait till u logoff and then smash ur base.


How do they know when you go offline? They can't. You also have a 24h warning before the raiders might take action. Defenders are always in advantage no matter what.
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Re: It's time to Nuke 'Dev Island'.

Postby Trismegistus » Sat Oct 03, 2015 1:34 pm

Enough with the tears and jeers. Where are our buccaneers?
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Re: It's time to Nuke 'Dev Island'.

Postby Claeyt » Sat Oct 03, 2015 1:45 pm

Nektaris wrote:Actually those are not viable fixes and I'm not gonna waste my time to explain why. You have to think harder if you really want to fix the donuted claims. (even though they are somewhat balanced right now).

The only proof I need to show is the amount of destruction that Darwoth has been able to do with them in such a short period of time since Townbell destruction has been implemented.

They are not balanced at all in my opinion and the opinion of many other players.
jorb wrote:(jwhitehorn) you are an ungrateful, spoiled child


As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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