Extending Towninfo

Forum for suggesting changes to Salem.

Re: Extending Towninfo

Postby DarkNacht » Tue Jul 14, 2015 1:31 am

If you want to know the state of your town go and check it manually, the game should not be automating that.
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Re: Extending Towninfo

Postby Heffernan » Thu Oct 01, 2015 9:08 pm

going to pick this up again, hopefully JohnCarver finally allows this (heck i dont even care if it costs 50 blistersteel and 500 wrought i just want a good formattable townboard without 1liners like wood signs)

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Re: Extending Towninfo

Postby Taipion » Thu Oct 01, 2015 11:19 pm

As you are at it, might do a bit more fine-tuning to town rights and management!
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Re: Extending Towninfo

Postby Dallane » Fri Oct 02, 2015 5:00 am

Image

Mine is better
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Re: Extending Towninfo

Postby JohnCarver » Fri Oct 02, 2015 8:19 am

I like bulletin boards. But our 'failure' on book implementation should be an indication of how sophisticated we are at complex UI implementations. I aim to improve and hopefully one day master nice things like this but they certainly come with the largest time investment at the moment.
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Re: Extending Towninfo

Postby Taipion » Fri Oct 02, 2015 9:27 am

JohnCarver wrote:I like bulletin boards. But our 'failure' on book implementation should be an indication of how sophisticated we are at complex UI implementations. I aim to improve and hopefully one day master nice things like this but they certainly come with the largest time investment at the moment.


But the client is written in Java.... :D
Shouldn't be too hard to implement something that works, no need for it to look fancy from the start.
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Re: Extending Towninfo

Postby Nektaris » Fri Oct 02, 2015 9:33 am

Dallane wrote:image


How would the implementation of a bulletin board be a themepark feature?

To me, these "nice things" should be mandatory as they contribute to make the game more enjoyable in certain aspects while not ruining its sandbox nature.

It's kind of weird to destroy and replace a sign almost every day to make an important announcement to your town.
Yes, an organized town doesn't even need to do that, but as you very well know most of the towns are not really organized as they should. But still, this feature wouldn't ruin any part of the game. It's just a nice thing to have.
We will still have the sign for other purposes, like placing them in front of the gate of an enemy claim to warn him about his upcoming destiny.

I'd rather have all of these "nice things" put on a to-do list and have the dev implement at least one every time he as a chance to do that. But always giving the priority to the most important patches/mechanics/new stuff.
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Re: Extending Towninfo

Postby Dallane » Fri Oct 02, 2015 11:37 am

Nektaris wrote:
Dallane wrote:image


How would the implementation of a bulletin board be a themepark feature?

To me, these "nice things" should be mandatory as they contribute to make the game more enjoyable in certain aspects while not ruining its sandbox nature.

It's kind of weird to destroy and replace a sign almost every day to make an important announcement to your town.
Yes, an organized town doesn't even need to do that, but as you very well know most of the towns are not really organized as they should. But still, this feature wouldn't ruin any part of the game. It's just a nice thing to have.
We will still have the sign for other purposes, like placing them in front of the gate of an enemy claim to warn him about his upcoming destiny.

I'd rather have all of these "nice things" put on a to-do list and have the dev implement at least one every time he as a chance to do that. But always giving the priority to the most important patches/mechanics/new stuff.


Anyone asking for something like this clearly isn't organized enough to function.
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Re: Extending Towninfo

Postby Nektaris » Fri Oct 02, 2015 12:19 pm

Dallane wrote:
Nektaris wrote:
Dallane wrote:image


How would the implementation of a bulletin board be a themepark feature?

To me, these "nice things" should be mandatory as they contribute to make the game more enjoyable in certain aspects while not ruining its sandbox nature.

It's kind of weird to destroy and replace a sign almost every day to make an important announcement to your town.
Yes, an organized town doesn't even need to do that, but as you very well know most of the towns are not really organized as they should. But still, this feature wouldn't ruin any part of the game. It's just a nice thing to have.
We will still have the sign for other purposes, like placing them in front of the gate of an enemy claim to warn him about his upcoming destiny.

I'd rather have all of these "nice things" put on a to-do list and have the dev implement at least one every time he as a chance to do that. But always giving the priority to the most important patches/mechanics/new stuff.


Anyone asking for something like this clearly isn't organized enough to function.


Alright but the point is:
- does "x" feature improve the game in some way? YES: implement / NO: don't.
The date it gets implemented heavily depends on the importance/necessity of said feature.
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Re: Extending Towninfo

Postby Heffernan » Fri Oct 02, 2015 3:16 pm

JohnCarver wrote:I like bulletin boards. But our 'failure' on book implementation should be an indication of how sophisticated we are at complex UI implementations. I aim to improve and hopefully one day master nice things like this but they certainly come with the largest time investment at the moment.


sucks, but would reusable signs work? we already have purple signs in town placed by marp to announce his mess, could be used and have a "delete text" button, and if possible some sort of linebreaks :p

edit: or a townchat MOTD that can can insert links or infos into, and people see that once they login on townchat.
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