Fighting Strawmans

Forum for suggesting changes to Salem.

Re: Fighting Strawmans

Postby Heffernan » Wed Sep 30, 2015 7:33 pm

Dallane wrote:
jakhollin wrote:I would not mind something like this. I frequently want to test out how much reel will increase damage. I wouldn't mind having a better test subject then trying to pound the **** out of a deer just to see how much damage uppercut does.


You could duel someone.


and leave scents, or get looted, killed or lose stuff in the dock club.... err nope
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Re: Fighting Strawmans

Postby jakhollin » Wed Sep 30, 2015 8:04 pm

Dallane wrote:
jakhollin wrote:I would not mind something like this. I frequently want to test out how much reel will increase damage. I wouldn't mind having a better test subject then trying to pound the **** out of a deer just to see how much damage uppercut does.


You could duel someone.


Already have dueled a KKK clown but he was not interested in standing still long enough for me to see the full effects of damage. The only other person I trust enough to try with I may KO in two hits so that is out of the question. Not to mention I do not like the idea of you know leaving scents or having to work the math backwards on artifices since one blunt defense equals one blunt power...
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Re: Fighting Strawmans

Postby grapefruitv » Wed Sep 30, 2015 8:19 pm

Why can't we just have the precious spar option from HnH?
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Re: Fighting Strawmans

Postby jakhollin » Wed Sep 30, 2015 8:25 pm

grapefruitv wrote:Why can't we just have the precious spar option from HnH?



We kind of do but it is based off faith the other person will stop when you want them to lol.
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Re: Fighting Strawmans

Postby Dallane » Thu Oct 01, 2015 5:05 am

Heffernan wrote:
Dallane wrote:
jakhollin wrote:I would not mind something like this. I frequently want to test out how much reel will increase damage. I wouldn't mind having a better test subject then trying to pound the **** out of a deer just to see how much damage uppercut does.


You could duel someone.


and leave scents, or get looted, killed or lose stuff in the dock club.... err nope


What you said is massively moronic.

Use a village mate.

Get a alt.
See how much you do on said alt
remove all armor and see the raw damage
add artifice to your character and see how damage works
dress up the alt to see how defensive artific works
test reel
test guns
test darts
see how much yb is used
etc

Do you guys not fully test mechanics? I'm somewhat at a loss for words with how bad this conversation is flowing. No wonder we roll over everyone who fights us.
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Re: Fighting Strawmans

Postby JohnCarver » Thu Oct 01, 2015 5:20 am

Scarecrows are going in next patch :).
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Fighting Strawmans

Postby Nektaris » Thu Oct 01, 2015 12:19 pm

Dallane wrote:Use a village mate.

What if I play alone?

Dallane wrote:Get a alt.

Why bother creating an alt, open 2 clients at the same time, revive the alt after every hit, leave scents (because I'm not taking it to the dock club otherwise I'd have to walk him back after every hit and people could interfere) when the implementation of a simple scarecrow is much more accessible and not the pain in the ass you just described above (even if it's the only way to effectively test combat damage right now)?
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Re: Fighting Strawmans

Postby Necrobane » Thu Oct 01, 2015 2:10 pm

Nektaris wrote: leave scents


only unsummonable ones, so i doubt its a great bother
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Re: Fighting Strawmans

Postby Nektaris » Thu Oct 01, 2015 3:21 pm

Necrobane wrote:
Nektaris wrote: leave scents


only unsummonable ones, so i doubt its a great bother


What I was trying to say is that the whole process is extremely tedious and can be fixed with a simple implementation like many other chores in the game
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Re: Fighting Strawmans

Postby Dallane » Thu Oct 01, 2015 4:46 pm

Nektaris wrote:
Dallane wrote:Use a village mate.

What if I play alone?

Dallane wrote:Get a alt.

Why bother creating an alt, open 2 clients at the same time, revive the alt after every hit, leave scents (because I'm not taking it to the dock club otherwise I'd have to walk him back after every hit and people could interfere) when the implementation of a simple scarecrow is much more accessible and not the pain in the ass you just described above (even if it's the only way to effectively test combat damage right now)?


Hardly anyone is at the dock club.

Leaving scents in your own base that are not summonable isn't really a big deal at all. Doing what I did above isn't a pain in the ass at all.

You want more themepark instant gratification in this game.
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