Another question about splash - beautiful picture inside ;)

Ask and answer any and all questions pertaining to Salem's game-play.

Re: Another question about splash - beautiful picture inside

Postby ToorimaKun » Tue Sep 22, 2015 5:05 am

omegaedgar01 wrote:However Im starting to believe that new walls dont receive splash dmg.


not for 7 days.. then they get splash
If you guys have questions about radar find me on steam, KiaKun.
sorry for the very late replies.... everyone i played salem with quit... and all my villages have been raided.
User avatar
ToorimaKun
 
Posts: 283
Joined: Sat May 25, 2013 2:53 pm

Re: Another question about splash - beautiful picture inside

Postby omegaedgar01 » Tue Sep 22, 2015 7:03 am

ToorimaKun wrote:
omegaedgar01 wrote:However Im starting to believe that new walls dont receive splash dmg.


not for 7 days.. then they get splash

TY this si good to kno
Mortal Moments Loves You
User avatar
omegaedgar01
 
Posts: 69
Joined: Wed Jul 01, 2015 2:46 am

Re: Another question about splash - beautiful picture inside

Postby Trismegistus » Tue Sep 22, 2015 11:26 am

omegaedgar01 wrote:
TotalyMeow wrote:... which direction the player is facing have no effect on splash.

It does!


On this topic, in designing my own base I have often wondered how the game determines what walls are "further in" in relation to other walls. Which direction an attacker is facing? Which side an attacker is on? Maybe it knows where the center square of a claim is? That doesn't quite make sense to me, because two walls going towards a corner can have the "outside" wall closer to the center than the "inside" wall if the splash can hit more than one segment of the "inside" wall.

If I build a brick wall sandwiched between two makeshift fences, how does the game determine which makeshift fence is splashed?
Trismegistus
 
Posts: 373
Joined: Thu Jul 16, 2015 8:12 am

Re: Another question about splash - beautiful picture inside

Postby omegaedgar01 » Tue Sep 22, 2015 5:57 pm

Walls have a cross shaped area of efect. They will hit everything on their way till they find a same tiered wall or 6 squares passed.
However if you wanna break a wall and prevent it from dmg a parallel one (that is at least 1 square away, you need space to stand) You just need to stand behind the wall, between squares. Corner posts arent affected by this (i think).
It will still splash to the same wall but not parallel walls. You can easily make a mistake and screw up tho.
Mortal Moments Loves You
User avatar
omegaedgar01
 
Posts: 69
Joined: Wed Jul 01, 2015 2:46 am

Re: Another question about splash - beautiful picture inside

Postby TotalyMeow » Tue Sep 22, 2015 9:05 pm

Again, where you are standing has no effect on the splash. Please stop trying to spread rumors. The fact that you say this blocking method is easy to mess up is probably because you're getting false positives in your testing from the fact that splash is very variable. You see, you're also wrong about splash going 5 tiles. Splash can go from 1 to infinity tiles. I forgot the exact formula, but the likelihood of 2 tiles is very high, the likelihood of 5 is high enough to worry about, but it won't always happen, like 15%, 20% or something. 6 tiles is less than 5% likely to happen. Beyond that you're pretty safe, but a splash of 10 tiles is not outside the realm of possibility like one in 50k times.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: Another question about splash - beautiful picture inside

Postby jakhollin » Tue Sep 22, 2015 9:27 pm

omegaedgar01 wrote:Pave under your walls. Seems like they more likely to resist splash dmg if they're paved



From my understanding that is not the case.

Here is my understanding of walls. Keeping them within 5 tiles of each other in layers will cause spash in all directions forward backwards and to the sides. Space successive walls 5 tiles apart. Second a freshly built wall that is destroyed by you on your claim DOES NOT SPLASH DAMAGE!!! So building a new wall and making a mistake you may destroy the segment that is a mistake and continue to build the way you want. Sometime after a wall is placed days to a week the wall becomes susceptible to splash damage this also increases as time goes on.

To give you an example. A split rail fence built immediately in ten tiles from east to west can have one segment in the center destroyed within the first few days of building it. A split rail that has been built and stays for a week or two will have 3 or 4 segments destroyed. A split rail that has been built for a month or two may have more destroyed. Now this is also impacted by the phlegm that the person is destroying the wall. So at 50 biles the splash that occurs will only do so much damage at 150 biles you can say goodbye to a row of 75-100 rows of a split rail in two swings. I am not basing those statements off of conjecture I have witnessed those mechanics myself. I have also watched as 5 layers of splash from east to west and following north through further layers on a stone hedge.
User avatar
jakhollin
 
Posts: 1175
Joined: Mon Nov 12, 2012 4:11 am

Re: Another question about splash - beautiful picture inside

Postby TotalyMeow » Tue Sep 22, 2015 9:38 pm

Again pavement does nothing.

jakhollin wrote:Sometime after a wall is placed days to a week the wall becomes susceptible to splash damage this also increases as time goes on.


This is somewhat wrong and your example is entirely untrue and horribly misleading, please stop. Splash activates after about a week and that is IT, it does not get stronger over time. Now, I can see where you might mistakenly believe this... your example is a good example of decay. An off-claim wall will decay over time and you might not notice this for awhile because it doesn't actually change color to visually show the damage if the damage is fairly low. However, a damaged wall may be destroyed entirely by being splashed and if it is, it too will send some splash to the wall it is connected to and if that wall is also damaged, it may be entirely destroyed and the destruction may indeed continue down the entire wall or a good portion of it. This has nothing to do with splash power though, side to side splash power does an average of 90%, I think, so if you wall is 10% damaged or more, that's when it's likely to chain react.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: Another question about splash - beautiful picture inside

Postby jakhollin » Tue Sep 22, 2015 9:58 pm

TotalyMeow wrote:Again pavement does nothing.

jakhollin wrote:Sometime after a wall is placed days to a week the wall becomes susceptible to splash damage this also increases as time goes on.


This is somewhat wrong and your example is entirely untrue and horribly misleading, please stop. Splash activates after about a week and that is IT, it does not get stronger over time. Now, I can see where you might mistakenly believe this... your example is a good example of decay. An off-claim wall will decay over time and you might not notice this for awhile because it doesn't actually change color to visually show the damage if the damage is fairly low. However, a damaged wall may be destroyed entirely by being splashed and if it is, it too will send some splash to the wall it is connected to and if that wall is also damaged, it may be entirely destroyed and the destruction may indeed continue down the entire wall or a good portion of it. This has nothing to do with splash power though, side to side splash power does an average of 90%, I think, so if you wall is 10% damaged or more, that's when it's likely to chain react.



I witnessed this on a makeshift that was built around a town claim. Either the splash got stronger (which you say it doesn't and I am sure you are more in the know then me). So I am willing to believe that the amount of biles I had made a difference. Because past 7 days I was only able to destroy 4-5 in both directions of myself. Months later (after many gluttony sessions) I attempted to leave my tClaim through the destructive means and watched as the walls were destroyed 50-75 tiles in both directions. Are you saying they were decaying on a tClaim but not showing?
User avatar
jakhollin
 
Posts: 1175
Joined: Mon Nov 12, 2012 4:11 am

Re: Another question about splash - beautiful picture inside

Postby TotalyMeow » Wed Sep 23, 2015 2:00 am

I had heard that Makeshift was behaving oddly after the repair/hp change to walls. I thought it was fixed; did you do this recently? I suppose it's also possible John decided he liked it that way. But it was a mechanics change that happened in the many months between your tests, not a strengthening of splash over time. Really, so many things have changed over the last little more than a year that if you want to make sure of anything, you should test it now, not rely on past results.
Community Manager for Mortal Moments Inc.

Icon wrote:This isn't Farmville with fighting, its Mortal Kombat with corn.
User avatar
TotalyMeow
 
Posts: 3782
Joined: Thu Jun 05, 2014 8:14 pm

Re: Another question about splash - beautiful picture inside

Postby jakhollin » Wed Sep 23, 2015 2:58 am

This was a couple weeks ago on popham but the fence was indeed fairly old.
User avatar
jakhollin
 
Posts: 1175
Joined: Mon Nov 12, 2012 4:11 am

PreviousNext

Return to Help!

Who is online

Users browsing this forum: No registered users and 6 guests