Procne wrote:TBH I don't really understand why people say it feels like a job. Almost all mechanics which people tend to grind are related to progressing your character, mainly producing food. But the main reason people do that is because they want to stay competitive, to be stronger than enemies. So the bottom line - people grind and work because other people grind a lot too. The only solutions would most likely come in a form of gating mechanics or diminishing returns. Which we already have in forms of F&F debuff, passive inspiration generation and damage formula. And the natural outcome of that is that the more resourceful people start producing alts, because that gives more bang for buck than trying to further improve a titan.
No matter what is done it will always be the same - people who put more effort into the game will be stronger. If you want to compete with them you will have to put similar amount of effort. But it is YOUR choice if you want to do that. The game feels like a job? Then slow down. You won't be competitive but do you really expect to be so when other people are simply much more resourceful?
I thought that's what hardcore pvp games are about.
To me the expression salem is a job translate in that in JC vision if you are not able to play 8-12hs per day you cannot be a "real player", most of the new players that post here and say "everythung is fien xD" play more than enough to notice that if you just play 2hs per day you wont be able to achive pretty much nothing even if you play in a town(im not talking people should be competitive by playing 2hs but at least have fun which they wont since the game has turn really linear in progression and has a lot of stuff that you cannot omit to play for example have alts). There needs to be grind obviously but most grinds in salem are boring and tedious "chores" and every new mechanic brings a whole new grindy stuff to do, for example when they wanted to people stop repairing walls in sieges so easily instead of making repair a passive action in which you drop material and wait "x" ammount of time to repair(lets say 2hs) they increase the materials required making a mechanic that force you to horde. So when you have to play 6-8hs to become an averange player and you are forced to do chores at least for the first weeks till you finish your settle its a kinda of job, imo salem has really little retention player i doubt a that most of the players that start it play more than a week before quitting. I dont get it why the devs of this game ask for the opinions of people that are playing(when they are a few and clearly havent play the game enough and the ones that did are diehardfanboys) and not to hundreds of people that left the game.
The pvp is awesome in salem but the lack of a griefer comunity has left the goods aspects of salem pretty much dead and as a result of mechanics like TBC most of the griefers/pvps players just left the game, so this mechanics ends unexplored by most and you see the lack of drama and action in the forums.
Procne wrote:It's nothing gamebreaking, but still annoying to have to remember about it and sometimes stop what you are doing to deal with insanity. It's a chore. Just like having to regen phlegm when you work. The question is whether this aditional chore makes the game more fun.
I remember when kia was banned from the game(he couldnt log + his alts gained 7 or so madness levels instantly) coz JC got mad about the ***** in his announcement thread of insanity maybe they somehow ***** his alts if not i cannot explain why kia has such a hard time dealing with insanity.