The Raid on the Jewel.

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Re: The Raid on the Jewel.

Postby HolyLight » Sat Sep 19, 2015 4:28 am

Darwoth wrote:i see, sorry my vision was blurred through the tears of laughter.


We are both laughing and had some fun, It was what i wanted, As i said I would die on my main protecting this village, and i did, Just wasnt expecting the poison, Actually wanted a fight. As i said previously in quite a few places, once / IF they make the games revamps i would be starting a fresh character, as to the point i was at i was bored. All i done was made everyone more awear of a few things. We all live and learn from deaths. This one was poison.

Let the good times roll.
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Re: The Raid on the Jewel.

Postby Darwoth » Sat Sep 19, 2015 4:35 am

lol what revamps? the crap like instances you post? doubt that is ever going to happen.

game is at its most polished point since it started, if you dont like it then you dont like it and will likely go play some themepark game instead.
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Re: The Raid on the Jewel.

Postby Crlsdmc » Sat Sep 19, 2015 5:17 am

Kind of off-topic Darwoth but you may know about this.

Has the idea of NPC mobs out in the wilderness been discussed? I mean something like small indian camps, you can attack them and they would react like darkness monster (killing you after you get KOed because of the tricks used) or set some sort of "rep" thing with them (if you don't ***** them in the ass they don't ***** you up).

Just basic NPCs, not talking about quest NPCs or being able to interact with them.

I think it would be good, I may be wrong.

Hope you can shed some light on that.
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Re: The Raid on the Jewel.

Postby Dallane » Sat Sep 19, 2015 5:18 am

Crlsdmc wrote:Kind of off-topic Darwoth but you may know about this.

Has the idea of NPC mobs out in the wilderness been discussed? I mean something like small indian camps, you can attack them and they would react like darkness monster (killing you after you get KOed because of the tricks used) or set some sort of "rep" thing with them (if you don't ***** them in the ass they don't ***** you up).

Just basic NPCs, not talking about quest NPCs or being able to interact with them.

I think it would be good, I may be wrong.

Hope you can shed some light on that.


There was a thread made for this in Ideas. Should check it out and see why it's not a good idea for the game.
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Re: The Raid on the Jewel.

Postby Crlsdmc » Sat Sep 19, 2015 5:21 am

Dallane wrote:
Crlsdmc wrote:Kind of off-topic Darwoth but you may know about this.

Has the idea of NPC mobs out in the wilderness been discussed? I mean something like small indian camps, you can attack them and they would react like darkness monster (killing you after you get KOed because of the tricks used) or set some sort of "rep" thing with them (if you don't ***** them in the ass they don't ***** you up).

Just basic NPCs, not talking about quest NPCs or being able to interact with them.

I think it would be good, I may be wrong.

Hope you can shed some light on that.


There was a thread made for this in Ideas. Should check it out and see why it's not a good idea for the game.

Could you provide a link or the name of the thread?

I'll go look for it in any case, thanks.
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Re: The Raid on the Jewel.

Postby Darwoth » Sat Sep 19, 2015 5:24 am

don't know anything about that stuff, best thing would be to ask on the idea forum if its not been gone over already and wait for a dev to see it and/or for me and dallane to tell you your retarded depending on how you frame your post.
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Re: The Raid on the Jewel.

Postby Crlsdmc » Sat Sep 19, 2015 5:27 am

Darwoth wrote:don't know anything about that stuff, best thing would be to ask on the idea forum if its not been gone over already and wait for a dev to see it and/or for me and dallane to tell you your retarded depending on how you frame your post.

I think you and Dallane will do that anyways. ¦]
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Re: The Raid on the Jewel.

Postby Heffernan » Sat Sep 19, 2015 10:59 am

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Re: The Raid on the Jewel.

Postby HolyLight » Sat Sep 19, 2015 11:14 am

Darwoth wrote:lol what revamps? the crap like instances you post? doubt that is ever going to happen.

game is at its most polished point since it started, if you dont like it then you dont like it and will likely go play some themepark game instead.


They said somewere quite recently they were going to totally overhaul glutton and add more to studying. That sounds like a revamp of core mechanics to me. As well they are asking for players to help direct the game, sounds like things are headins south again. Or did you talk them out of it in your hours of conversing on game mechanics like in the past, ensureing the game stays just how you like it? :lol: :lol:

Or did you fail to read that part like you do with 95% of everything here, and only see you want to see?

On that note if it was polished since the start, why did we get 2 glutton overhaul/reworks? 2 Purity reworks? an inspritional overhaul? 1 Combat rework, New lazy boring OP combat mechanics? As well as a bunch of other huge core mechanics that are boring and lazy stupid **** stuff? (Maybe even more reworks i cannot remember)

This games core mechanics has been changed more than any game i have ever played. As for Themepark, this game became less of a sandbox game with each patch and more of a themepark game as you put it since JC took over, yet you still chant the same old sad stuff and cannot see beyond your own existance. The only thing left in salem now that makes it a sandboxis that you can sculpt the land, that is about as far as you get, most of the game forces you to do XYZ in many ways, and it really has become boring and stale unless you are a pure lovechild who can play 24/7.

Poor old Darwat, Must be drunk on E-peen

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Re: The Raid on the Jewel.

Postby alloin » Sat Sep 19, 2015 12:28 pm

Darwoth wrote:
Heffernan wrote:
but the devs also said donutclaims are not allowed and will get removed, but JC is inactive and Marps Java is broken, still wish ppl get banned for exploiting game mechanics, but then again this is Salem.


actually they did not say that, donut claims have been a valid tactic since long before you registered an account. in fact donut claims were the main reason that the townbell materials were massively increased and the price went up 6 grand on the charter.

that is why wet diaper was ignored, this is why you are an idiot.

TotalyMeow wrote:Excuse me? I replied to your first two messages as soon as I read them an hour ago. I asked for more details and then asked Marp about the situation since I don't have a God account to go look at anything myself. Sorry if I then had to go make my family supper. :/ But to answer your third PM, I don't know of anything that has been done wrong. I'll have to wait on Marp to get back to me otherwise. It's kinda hard to have sympathy for someone who lies as much as you.


I have screenshots of JC saying that a donutclaim is ilegal, If any other dev says otherwise than this is again clearly ***** & favoritism, exactly one of the reasons i've quit this game. That devisland is ***** too, if you don't realise that, go ***** yourself!
I'll try & dig up that screenshot, but tbh, I couldn't give less ***** about this ***** up game anymore & don't want to spend a while looking through all the screenshots.

HolyLight wrote:trying to defend against such intended mechanics makes the game worthless and pointless.

No wonder so many people quit.

Only retards who think salem is real life & the only way to gain some epeen do things like this.

Darwoth wrote:myself and dallane among a few others have been telling these idiots on the idea forums that sword is the best weapon for people who do not suck

Aah thats why Dallane only uses punch & uppercut in combat rofl

Dallane wrote:anyone who didn't know retri was going to get hit with a dart now knows what i was hinting at earlier. Darts are OP as ***** even tho you need to do research for the good ones.

I saw that coming from page 1, all darwoth's kills are with wing-a-rangs & darts, the most retarded items in this game, along with the Memento Mori.
I don't understand why people don't run around with antidotes when in a fighting situation though, cuz that's the only way darwoth will ever kill you, he really sucks at combat & gluttony...

Darwoth wrote:game is at its most polished point since it started

That's why everyone starts leaving this piece of crap??? Enjoy your time rubbing yourself, and thinking that people quit the game because of you, because it's impossible that people quit a game at its most polished point :lol: :lol: :lol: :lol:
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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