Private patch notes for Darwoth

Forum for In-Game politics, relations, matters of justice, and other in-game topics.

Re: Private patch notes for Darwoth

Postby Heffernan » Wed Sep 09, 2015 10:54 am

alloin wrote:This is not how a wasteclaim should work, at least this did not work a couple months ago, this mechanic was NEVER announced.

Dallane wrote:Darwoth does not get advanced knowledge of changes or bugs. You were told to stop spewing lies like this. Enjoy the ban. -Dallane

I'm fairly sure he's not lying (in general, excluding this case)


(hint: dallane has to keep supporting his beloved devs to keep his e-peen moderator spot)

on a sidenote its pretty much common that every patch we get stuff added just for darwoth like boomsticks, boomchests, witchcraft stuff etc..
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Private patch notes for Darwoth

Postby ToorimaKun » Wed Sep 09, 2015 10:55 am

Darwoth wrote:actually JC has been telling people since last summer that he was going to do "something" to eliminate disjointed town claims


great.... more forced design :/
If you guys have questions about radar find me on steam, KiaKun.
sorry for the very late replies.... everyone i played salem with quit... and all my villages have been raided.
User avatar
ToorimaKun
 
Posts: 283
Joined: Sat May 25, 2013 2:53 pm

Re: Private patch notes for Darwoth

Postby Darwoth » Wed Sep 09, 2015 10:58 am

Heffernan wrote:
alloin wrote:This is not how a wasteclaim should work, at least this did not work a couple months ago, this mechanic was NEVER announced.

Dallane wrote:Darwoth does not get advanced knowledge of changes or bugs. You were told to stop spewing lies like this. Enjoy the ban. -Dallane

I'm fairly sure he's not lying (in general, excluding this case)


(hint: dallane has to keep supporting his beloved devs to keep his e-peen moderator spot)

on a sidenote its pretty much common that every patch we get stuff added just for darwoth like boomsticks, boomchests, witchcraft stuff etc..



yeah, because i am the first person to use "infernal" items as they come in means they were "made for me" not that "everyone on the server is a carebear that wants to pick flowers"

you are starting to annoy me now, the next time i have to listen to you tarnish my adventures with false claims of some kind of special advantage you can expect me to take a detour from kicking the kzerg aroung and pay a visit to ol vatican city instead.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Private patch notes for Darwoth

Postby Thor » Wed Sep 09, 2015 11:05 am

How does it feel to be so good that everyone thinks you cheat on default?
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
User avatar
Thor
 
Posts: 2335
Joined: Wed Jun 12, 2013 10:09 am

Re: Private patch notes for Darwoth

Postby HolyLight » Wed Sep 09, 2015 11:06 am

Thor wrote:How does it feel to be so good that everyone thinks you cheat on default?


Oh you are going to make his head explode.
User avatar
HolyLight
 
Posts: 1635
Joined: Sat Jul 05, 2014 3:45 pm

Re: Private patch notes for Darwoth

Postby Nikixos » Wed Sep 09, 2015 11:09 am

Heffernan wrote:this since they would need to rebuild there towns to be not as vulnerable..

lol that's retarded, simply build boundry stones behind your walls, will increase upkeep but ***** it.

Heffernan wrote:on a sidenote its pretty much common that every patch we get stuff added just for darwoth like boomsticks, boomchests, witchcraft stuff etc..


Only because you see the stuff he does in the forums doesn't mean he was the only person taking advantage of what you mentioned, especially since you drop lit boomsticks in providence too.
Last edited by Nikixos on Wed Sep 09, 2015 11:14 am, edited 1 time in total.
Image Image
User avatar
Nikixos
 
Posts: 1621
Joined: Mon Jan 21, 2013 9:03 am
Location: Mexico

Re: Private patch notes for Darwoth

Postby Judaism » Wed Sep 09, 2015 11:13 am

Nikixos wrote:
Heffernan wrote:this since they would need to rebuild there towns to be not as vulnerable..

will increase upkeep but ***** it.


Whats the point of paying your bell now tho, explain that to me if you can.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
User avatar
Judaism
Customer
 
Posts: 3989
Joined: Mon Aug 27, 2012 10:51 pm
Location: The Netherlands

Re: Private patch notes for Darwoth

Postby Heffernan » Wed Sep 09, 2015 11:13 am

Nikixos wrote:
Heffernan wrote:this since they would need to rebuild there towns to be not as vulnerable..

lol that's retarded, simply build boundry stones behind your walls, will increase upkeep but ***** it.


some people have such a Big Base with like 500+ fields that it would take months to wall them all with bricks, not even talking about the braziers/torches
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Private patch notes for Darwoth

Postby Thor » Wed Sep 09, 2015 11:23 am

HolyLight wrote:
Thor wrote:How does it feel to be so good that everyone thinks you cheat on default?


Oh you are going to make his head explode.


Way back I stopped paying Counter Strike because if it. I got vote kicked/banned for "cheating" all the time. It was flattering and annoying at the same time. Good thing we don't have that function here!
saltmummy wrote:You sad sad little man, my heart weeps for you. Better not go outside or your thin, tissue paper like skin might spontaneously rupture while your fragile sensibilities violently shatter spraying salt and urine all over the street.
User avatar
Thor
 
Posts: 2335
Joined: Wed Jun 12, 2013 10:09 am

Re: Private patch notes for Darwoth

Postby Darwoth » Wed Sep 09, 2015 11:37 am

Judaism wrote:
Nikixos wrote:
Heffernan wrote:this since they would need to rebuild there towns to be not as vulnerable..

will increase upkeep but ***** it.


Whats the point of paying your bell now tho, explain that to me if you can.



prob so that your pclaims do not declaimed by newbs like those kzerg guys.

aside from that prob so you have to be sieged to be destroyed......

or collect taxes...........

or siege other towns yourself........


many benefits, which you at least "should" be able to identify yourself.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

PreviousNext

Return to House of Burgesses

Who is online

Users browsing this forum: No registered users and 2 guests