Face the Numbers

Forum for off topic and general discussion.

Re: Face the Numbers

Postby Claeyt » Sun Sep 06, 2015 2:29 am

Darwoth wrote:
HolyLight wrote:You are just Jelly my newb island i suggested almost 3 years ago made it into the game. So just sit down with your thumb up your arse as normal throwing your **** at other players as you do.



yeah your right man, i guess the dozen+ systems that are currently in game i was integral to and the fact that i designed the layout of half of providence (dock club, stock area, alleyway) will have to keep me sated :lol: :lol: :lol:

No wonder the town has such a ****** design.

I'm looking for it now but didn't Tmeow say somewhere on here that Darwoth had absolutely no early access to mechanics or areas when Judaism criticized that he did? Isn't he basically saying that he DID have that access or at least talked to John about the mechanics before they came out?

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I want Boats, bigger sailable boats that hold tons of lewt and monster pelts, and I want monster islands that we can visit but not claim out in the ocean with special monsters to hunt and then sail all their pelts back to Providence. Maybe monster seals or Walruses along the island's beaches that take 10,000 damage and have some sort of tusk to carve into a special pipe. :D
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Face the Numbers

Postby Shrapnel » Sun Sep 06, 2015 2:39 am

Claeyt wrote: didn't Tmeow say somewhere on here that Darwoth had absolutely no early access to mechanics or areas when Judaism criticized that he did? Isn't he basically saying that he DID have that access or at least talked to John about the mechanics before they came out?


They where most likely discussed in the Masons board, where older and extremely active players have their own I&I board to talk to mods/devs about things without ***** like you barfing on every thread..
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Re: Face the Numbers

Postby Rubberduckbandit » Sun Sep 06, 2015 2:40 am

Shrapnel wrote:
Claeyt wrote: didn't Tmeow say somewhere on here that Darwoth had absolutely no early access to mechanics or areas when Judaism criticized that he did? Isn't he basically saying that he DID have that access or at least talked to John about the mechanics before they came out?


They where most likely discussed in the Masons board, where older and extremely active players have their own I&I board to talk to mods/devs about things without ***** like you barfing on every thread..


You'd be surprised how well everyone gets along there without having bumbling retards spewing their garbage every 10 seconds.
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Re: Face the Numbers

Postby Shrapnel » Sun Sep 06, 2015 2:42 am

Rubberduckbandit wrote:
Shrapnel wrote:
Claeyt wrote: didn't Tmeow say somewhere on here that Darwoth had absolutely no early access to mechanics or areas when Judaism criticized that he did? Isn't he basically saying that he DID have that access or at least talked to John about the mechanics before they came out?


They where most likely discussed in the Masons board, where older and extremely active players have their own I&I board to talk to mods/devs about things without ***** like you barfing on every thread..


You'd be surprised how well everyone gets along there without having bumbling retards spewing their garbage every 10 seconds.


One day, perhaps i might actually enjoy such a pleasure.. but im stuck with I&I for now. :cry:
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Re: Face the Numbers

Postby Darwoth » Sun Sep 06, 2015 2:56 am

no claeyt you worthless little *****, there is a big difference between "having access to new mechanics" once completed and discussing the design of said concepts before their implementation. i have recieved no "advantages" regardless of how impossible it is for you to comprehend.
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Re: Face the Numbers

Postby Judaism » Sun Sep 06, 2015 3:07 am

I do not believe that, even I have had some minor headsups before, just like many people that used to come to ventrillo in the past have had. I am certainly not exaggerate the size of the headsup but you were one of the first that knew about the origins of JC, even back then you already stated that you did talk with him on a daily base ever since take-over.

If there would be anyone with unfair advantages in the game, it would most likely be you, I also knew for a while that you have had your say in several things.

With smaller games like Salem, its very hard to ignore, with the devs background its nearly impossible.
JohnCarver wrote:Mortal Moments Inc. is not here to cannibalize the community or piece out the code. We are not here because we wish to institute pay to win models or PvE servers. Quite the contrary.
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Re: Face the Numbers

Postby Darwoth » Sun Sep 06, 2015 4:05 am

well since i do not use ventrillo that is pretty irrelevant, but i guess after sucking for 3 years and now ***** about how "impossible" it is to raid you will come up with whatever excuses you need to.

also no idea what "the origins of jc" is supposed to mean, everyone that mattered knew or suspected he was chief if that is what you mean. i kept my mouth shut so as to save him grief from turds like you that were acting like nancy drew and posting his personal info everywhere saying how horrible he would be at owning the game and you would all mass ragequit were it true blah blah blah (and in your case trying to message him with embedded image links to trace his ip :lol: :lol: :lol: )

and for the record there is a LOT of stuff in the game that has been influenced by the players, were you not such a jackass i am sure you would have been a mason by now as well. everywhere you look are contributions from other players.

the statues on town? feasting table? button graphics? bunch of other **** i cant recall? yeah binks made those.

bunch of the voice **** and sound effects? silent bob did many

last i heard lusewing was working on animal skins.


is this "corruption" as well *******? or just people that enjoy the game doign their small part to make it better where they can? my general forte is shenanigans between other players, so it makes sense that is where most of my input would be centered.
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Re: Face the Numbers

Postby Icon » Sun Sep 06, 2015 5:34 am

Claeyt wrote: some sort of tusk to carve into a special pipe. :D


Just add this and I think we're ready for X-box
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Re: Face the Numbers

Postby Claeyt » Sun Sep 06, 2015 5:39 am

Well since Darwoth helped design the town, how much do you want to bet that he knew ahead of time he could destroy some of the hovels and KO people inside them.

Didn't he do that to grief some guy and steal a bunch of stuff? Did you know about that ahead of time Darwoth?

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For the record I want the players to help MM to develop the game with animal skins and statues and even the fight club, but they should never work on or know about vital loot or deadly game mechanics before they go live. It just leads to arguments like this from now till the end of time.
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As the river rolled over the cliffs, my own laughing joy was drowned out by the roaring deluge of the water. The great cataract of Darwoth's Tears fell over and over endlessly.
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Re: Face the Numbers

Postby Dallane » Sun Sep 06, 2015 5:58 am

Claeyt wrote:Well since Darwoth helped design the town, how much do you want to bet that he knew ahead of time he could destroy some of the hovels and KO people inside them.

Didn't he do that to grief some guy and steal a bunch of stuff? Did you know about that ahead of time Darwoth?


If you actually played this game and put enough time into learning what happens when you do X then you would know things like darwoth.

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Stop talking about dev intervention. It doesn't happen. You are using this as a excuse for being bad.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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