Haven't heard anything on the next one, and kind of wondering if the fundamentals thread might mean devs leaning away from expeditions.
At the beginning of expeditions, there seemed to be a frenzy, an excitement, the game saw a surge. People running into groups and engaging. First day people were already dead. We found s place to settle, and kept a look out for invaders. We set a claim, and began building walls. Then torches and braziers. The executive went quiet, and the server and excitement dwindled.
So what do we take from this? I took a few things. One, the lack of safety and the even playing field drew people in. You can age my interpretation of course. But new and old, hardcore and care bear all took a Crack at it. New groups appeared, or maybe just alts lol....but people were excited. Once the walls and defenses returned, the excitement died. Ok. .providence is the permanent server...safer server, but why not really make that apparent? Canons are a great idea, but took resources and time that many didn't wait around to see.
Why not LIMIT tech in expeditions? No stone or above Walls, no braziers just torchs. Remove safety, maybe add village leader boards for kills, it's multiplayer, have groups matter. And cut the length of time down. A month max? More of a scenario? I love the witch idea, but the way it played out, it seems the majority of the appeal of expeditions was gone once they appeared.
The older players i was with on Popham would talk about how great it was in expeditions those first couple weeks, then they too drifted back to providence. Animals, didn't hold the appeal.
Expeditions have potential, maybe the devs address pleased with them and the group i was with are in the minority, but the numbers and HOB posts seemed to commodity with what I saw.
I realize it's much more complex than this, just trying to pass along am idea.