by MagicManICT » Wed Aug 19, 2015 2:27 pm
It was decay damage. The server sends updates to structures such as damage when you change the terrain, so if there was damage but it didn't get updated yet, you'll get the update then. (The way updates are pushed to the client are odd in some areas of the game.)
The amount of materials needed to repair walls is completely intentional. The low number of materials to build is a sort of boon to players trying to build. However, in a siege, it makes for excessively easy repairs to those walls while someone is trying to break them, so it go changed to some very ridiculous numbers. I'm sure there's a better mechanic that could be implemented if someone suggests something sensible.
I am a moderator. I moderate stuff. When I do, I write in this color.JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.