JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
Ciego wrote:With the server down, I was forced to experiment with Real Life. I found there's sickness, and people and animals and stuff trying to kill you. I was pleased when I could get back to the sanity and safety of the game.
I was pleasantly surprised and impressed with the recovery, post-crash. My toon was where he was earlier, a few paces from the log he was stuck in, and all possessions were intact, Backpack, inventory, etc. Madness level was still zero - grabbed a few logs and whittled them to sharp points just in case. Made it home with the trip's swag, and put him to bed with his teddy bear. (At madness level zero, this has no practical effect, but superstition-mechanism reigns.)
Been impressed with the crafting-tree. A game tailormade for us Asperger-types.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
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