by saffgee » Sun Jul 26, 2015 10:56 pm
So a pig dies - I butcher it and receive one pig steak, but four bones. This seems terribly off kilter considering the size of the pig, I mean I get more meat from a snake or a rabbit ! Also the illness thing is very confusing and far too frequent and deadly. I'm all for mechanics that reward people for investing time (and money) and effort, but right now animals feel just a little too half-baked. The barn is ridiculously expensive to build and certainly not worth the effort if all you get is bones and one steak.
Must admit I'm a bit disappointed. I expected something more fun from MM than just being required to build something like 100 wood piles and use 60 bars of iron to ensure a reasonable chance to succeed (for the record, wood piles are by far the biggest ballache currently in game; no way to accelerate/improve upon and quite sensitive to messing up on occasion and providing at least 50% mouldy, despite having done everything by the book). I also think it would make more sense to have the medicine used as a preventative not as a cure - or at least to have some new medicine that could help prevent illness for say 24 hours. That way a bit of good planning and concurrent logging-on would almost guarantee you a modicum of success.