Animal nightmares

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Animal nightmares

Postby rustles » Sat Aug 08, 2015 7:11 am

Image

I log in to see the food bin upside down. I have the option to flip it over, and it breaks sending boards flying under my house. We build another one and fill it up with food, and under a minute later it does it again, emptying all the food and flipping it over destroys it again.

I check on my animals and they all mysteriously have 100 temperament all of a sudden. There is no option to reduce it because you cannot play with adult animals.

Then I tried giving cures to my animals, and they were all sick without displaying the sickness animation.

Is this suppose to happen?
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Re: Animal nightmares

Postby JohnCarver » Sat Aug 08, 2015 8:30 am

Ah.... The joys of owning animals :). Let me help you a bit here.

#1: Your goats are pissed off and are kicking over your food troughs.

#2: They could be mad because a witch is cursing them, or perhaps the males are just getting angry because you have not presented them with a female. If you don't plan on breeding them then I suggest castrating them to take the edge off.

#3: Either way, since they are adults and as you pointed out you cannot play with them then I suggest you feed them treats. Goats like Indian corn and feeding them some Indian Corn should make them much happier. They also might be getting upset because you are shoving un-lubricated suppositories up their naughty place?

#4: There is a chance you won't lose the trough when flipping it over. Depends how lucky you are I guess. Do you have the skill Lucky?

#5: I do suspect there are ways for your animals to get sick without displaying the animation. I'm not entirely sure the best way to solve this as I quite simply have not had enough data and feedback as to how, when, why to exactly break them from displaying it in the first place.

Hope that helps.
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Re: Animal nightmares

Postby rustles » Sat Aug 08, 2015 9:04 am

Thanks for the info.

Don't think its possible for a witch to curse them because we have a fence all around village claim far enough for the animals to not load from outside.

The goat has a goatfriend, they have already made a little goatling :P

Are you serious about the lube? XD How do I lube them?

Don't have lucky, doubt anybody has it so far.

I think there is a clue in the sickness bug, since they all got sick but none showed symptoms. Maybe if you are present at the moment they get sick, the animation doesn't load?
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Re: Animal nightmares

Postby JohnCarver » Sat Aug 08, 2015 10:50 am

rustles wrote:Thanks for the info.

Don't think its possible for a witch to curse them because we have a fence all around village claim far enough for the animals to not load from outside.

The goat has a goatfriend, they have already made a little goatling :P

Are you serious about the lube? XD How do I lube them?

Don't have lucky, doubt anybody has it so far.

I think there is a clue in the sickness bug, since they all got sick but none showed symptoms. Maybe if you are present at the moment they get sick, the animation doesn't load?


Maybe somebody in your village is a witch and didn't tell you?

I am serious about the lube. Why would you not lubricate a suppository, that just seems mean. Try Star Jelly.

They definitely will show sickness if it occurs when the tile is loaded. I'm less positive what happens if tiles deload and reload under various conditions though when an animal is sick. I imagine it would be possible that the sickness animation might not persist if you indeed saw the animal sick, and then decided to log out and leave be anyway. I'll have to do further testing though.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Animal nightmares

Postby rustles » Sat Aug 08, 2015 10:53 am

Yeah my goat was showing the sickness animation before I logged, and then seemed fine when I came back.
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Re: Animal nightmares

Postby Nagualcina » Sat Aug 08, 2015 11:52 am

JohnCarver wrote:Ah.... The joys of owning animals :). Let me help you a bit here.
#3: Either way, since they are adults and as you pointed out you cannot play with them then I suggest you feed them treats. Goats like Indian corn and feeding them some Indian Corn should make them much happier. They also might be getting upset because you are shoving un-lubricated suppositories up their naughty place?


Can you feed them treats individualt or just throw it in tough?
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Re: Animal nightmares

Postby rustles » Sat Aug 08, 2015 12:31 pm

Now there is a 10 tile deep hole in my animal enclosure. Lemme guess, the animals did that?
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Re: Animal nightmares

Postby lachlaan » Sat Aug 08, 2015 1:11 pm

The treats are individual indeed. As for how they get sick then forget to animate properly, my first animal got sick and did indeed display the animation, however upon relogging it wasn't displaying it anymore. If that helps in diagnosing where the server/client forgets to display it.

My cow recently was already sick upon logging in, and already not displaying the animation, so presuming it got sick while I was offline and then forgot to animate.

My fix for this has simply been attempting medicine on all animals, you get the "don't need no damn suppository up mah butt, i'm healthy" message, all is well with the world.
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Re: Animal nightmares

Postby pilgrim » Sat Aug 08, 2015 7:07 pm

That is far from a nightmare...
Wait till you castrate a bull on a blood moon....
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Re: Animal nightmares

Postby Tulgarath » Sat Aug 08, 2015 7:25 pm

rustles wrote:Yeah my goat was showing the sickness animation before I logged, and then seemed fine when I came back.


From what I have noticed, the animals will OFTEN lose the animation if you leave, say to go get a cure. You come back, and if you think they were cured, its DEAD. This really sucks when say a town mate logs on says "Hey a pig is sick". You log in an hour, and check because you are at work and no animals are sick. Then, oh, next morning two are dead...NICE. I guess I was supposed to just mass produce cures and pump them into every animal every couple hours just to be sure? Knowing this game, they would get some kind of rectal cancer for over medicating and die from that too!!

This bug of them reseting their sick animation needs a serious look at, as this is NOT beta, and you cant just chalk it up to further testing. They are a pain in the ass in their own right, dont make us deal with bugs too. People should be reimbursed.

No, my town doesn't have witches(yet), most have decided animals just aren't worth it because they keep dropping dead. We had people checking every couple hours, but if they missed the animation or were fooled into thinking that someone else cured them, they die. Losing a dozen animals takes its toll when it appears its because of this reason. We did lose one to what we believe are two adult males of the same species in the same area, but haven't mixed males since.
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