rustles wrote:Yeah my goat was showing the sickness animation before I logged, and then seemed fine when I came back.
From what I have noticed, the animals will OFTEN lose the animation if you leave, say to go get a cure. You come back, and if you think they were cured, its DEAD. This really sucks when say a town mate logs on says "Hey a pig is sick". You log in an hour, and check because you are at work and no animals are sick. Then, oh, next morning two are dead...NICE. I guess I was supposed to just mass produce cures and pump them into every animal every couple hours just to be sure? Knowing this game, they would get some kind of rectal cancer for over medicating and die from that too!!
This bug of them reseting their sick animation needs a serious look at, as this is NOT beta, and you cant just chalk it up to further testing. They are a pain in the ass in their own right, dont make us deal with bugs too. People should be reimbursed.
No, my town doesn't have witches(yet), most have decided animals just aren't worth it because they keep dropping dead. We had people checking every couple hours, but if they missed the animation or were fooled into thinking that someone else cured them, they die. Losing a dozen animals takes its toll when it appears its because of this reason. We did lose one to what we believe are two adult males of the same species in the same area, but haven't mixed males since.