2 Cents About Combat

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Re: 2 Cents About Combat

Postby alphasneo » Mon Aug 03, 2015 5:09 pm

Darwoth wrote:when your initial post is prefaced with things like "guns: i have not used these yet" it is pretty much completely impossible for anyone reading your post to take it seriously.

also, your ideas in general are pretty crap and have come up before in various formats.

for the most part the combat system is fine, simply needs some slight tweaks to the different weapon types. the simplicity of it is where the player skill and balance comes from.


Oh i definitely agree, I am not claiming to be super experienced in this game, since I really have not been here for that long. what I was probably looking to do was to find a way to incorporate 4 humors into combat. And possibly some consistency. I would like more variety though, even if there are no stat/damage bonuses.

DarkNacht wrote:Adding more randomness does not add finesse.


ah, that is also true, but being able to somewhat control that randomness does. of course there is always that one unlucky guy that is never gonna come out ahead, but the law of large numbers determines that eventually he will.
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Re: 2 Cents About Combat

Postby Dallane » Mon Aug 03, 2015 5:35 pm

alphasneo wrote:Oh i definitely agree, I am not claiming to be super experienced in this game, since I really have not been here for that long. what I was probably looking to do was to find a way to incorporate 4 humors into combat. And possibly some consistency. I would like more variety though, even if there are no stat/damage bonuses.


All 4 humors are already used in combat. You clearly have no idea about the combat system.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: 2 Cents About Combat

Postby alphasneo » Tue Aug 04, 2015 1:06 am

Dallane wrote:
alphasneo wrote:Oh i definitely agree, I am not claiming to be super experienced in this game, since I really have not been here for that long. what I was probably looking to do was to find a way to incorporate 4 humors into combat. And possibly some consistency. I would like more variety though, even if there are no stat/damage bonuses.


All 4 humors are already used in combat. You clearly have no idea about the combat system.


Yes, Yes they are. Thank you for pointing out the obvious. I was merely looking to make it more complicated, or sophisticated? really, either or.
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Re: 2 Cents About Combat

Postby Darwoth » Tue Aug 04, 2015 1:10 am

alphasneo wrote: of course there is always that one unlucky guy that is never gonna come out ahead, but the law of large numbers determines that eventually he will.


this is a permadeath game, the guy will be dead after the first "unlucky" string
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Re: 2 Cents About Combat

Postby Heffernan » Tue Aug 04, 2015 1:41 am

Darwoth who does more pvp in 5 minutes then this guy will do in his whole lifetime ¦]

bet the first time he encounters death hes out. offering 1k bet
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Re: 2 Cents About Combat

Postby Dallane » Tue Aug 04, 2015 2:39 am

Heffernan wrote:Darwoth who does more pvp in 5 minutes then this guy will do in his whole lifetime ¦]

bet the first time he encounters death hes out. offering 1k bet


You don't pay up on your bets tho.....
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Re: 2 Cents About Combat

Postby alphasneo » Tue Aug 04, 2015 6:29 am

but ive died like 3 times already, and I have never played on providence server..... so carebears should eat a *****.
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Re: 2 Cents About Combat

Postby Nsuidara » Tue Aug 04, 2015 8:37 am

combat system that exists now is a good and balanced
so dont made new / broken

ofc. frufru and darkness bear or other monster can be hard ... but THIS is monster!!! monster must be scared player :P
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