Load 'Artifices

Forum for suggesting changes to Salem.

Re: Load 'Artifices

Postby SEMvergonha » Thu Jul 23, 2015 3:18 am

as always, a lot of **** being talked about, and little useful thing, deplorable community
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Re: Load 'Artifices

Postby TotalyMeow » Thu Jul 23, 2015 3:32 am

SEMvergonha wrote:as always, a lot of **** being talked about, and little useful thing, deplorable community


Just because your idea wasn't loved is no reason to be bitter in other peoples' threads. I don't know the exact numbers, but I'd guess that only about 3% of all ideas get actually put in the game and more than half are vehemently hated by everyone but the OP.

As for this idea... I can't see loading people down with TOO much load. 100kg is already pretty generous if you think about it. We don't have you getting tired over time, after all, so you can haul that weight across the entire map with no trouble. We also have the yolks to let you temp increase that. Plus, I like the current function of pockets to let you teleport with them. Perfect for something like a Tiny Pocketwatch or other thing you want, but is so valuable, you don't want to risk dropping.
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Re: Load 'Artifices

Postby SEMvergonha » Thu Jul 23, 2015 3:39 am

TotalyMeow wrote:
SEMvergonha wrote:as always, a lot of **** being talked about, and little useful thing, deplorable community


Just because your idea wasn't loved is no reason to be bitter in other peoples' threads. I don't know the exact numbers, but I'd guess that only about 3% of all ideas get actually put in the game and more than half are vehemently hated by everyone but the OP.

As for this idea... I can't see loading people down with TOO much load. 100kg is already pretty generous if you think about it. We don't have you getting tired over time, after all, so you can haul that weight across the entire map with no trouble. We also have the yolks to let you temp increase that. Plus, I like the current function of pockets to let you teleport with them. Perfect for something like a Tiny Pocketwatch or other thing you want, but is so valuable, you don't want to risk dropping.


I'm not bitter, do not care, I'm being honest, there is much interest in talking **** and little to discuss something healthy
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Re: Load 'Artifices

Postby KruskDaMangled » Thu Jul 23, 2015 8:27 am

SEMvergonha wrote:
TotalyMeow wrote:
SEMvergonha wrote:as always, a lot of **** being talked about, and little useful thing, deplorable community


Just because your idea wasn't loved is no reason to be bitter in other peoples' threads. I don't know the exact numbers, but I'd guess that only about 3% of all ideas get actually put in the game and more than half are vehemently hated by everyone but the OP.

As for this idea... I can't see loading people down with TOO much load. 100kg is already pretty generous if you think about it. We don't have you getting tired over time, after all, so you can haul that weight across the entire map with no trouble. We also have the yolks to let you temp increase that. Plus, I like the current function of pockets to let you teleport with them. Perfect for something like a Tiny Pocketwatch or other thing you want, but is so valuable, you don't want to risk dropping.


I'm not bitter, do not care, I'm being honest, there is much interest in talking **** and little to discuss something healthy


You yourself are not taking a stance which to me, sitting in front of my computer (and to others, I think) sounds especially pleasant or nice. I can't tell. I'm not talking with you over a table. And also, personally, I have different opinions about you on some topics. I don't particularly think we need load enhancers of this nature. Backpacks and Fine Backpacks are fine. If people want more load capacity there are also sleds, and carts. We might perhaps also add animals, or animals pulling carts and sleds, or both.
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