More itens in the store

Forum for suggesting changes to Salem.

More itens in the store

Postby SEMvergonha » Mon Jul 20, 2015 7:56 am

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Last edited by SEMvergonha on Thu Jul 23, 2015 8:08 am, edited 1 time in total.
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Re: More itens in the store

Postby Nikixos » Mon Jul 20, 2015 8:16 am

Make a mystery mask box with 50 new and exclusive masques.
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Re: More itens in the store

Postby Nsuidara » Mon Jul 20, 2015 8:35 am

SEMvergonha wrote:"Sew kit" - Fix an outfit, destroying artifacts and restoring broken slots.

"Personal street stall" - opens a small personal shop, can be placed on city streets, the character gets busy while selling their belongings, and can not perform another task until you close your bankroll, but no status is caused to the player (madness for example) while it is selling.

"Giant backpack" - 35 spaces reduces 70% of weight (perhaps some changes in status if exaggerated)


i think 3-things is cool :]
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: More itens in the store

Postby Dallane » Mon Jul 20, 2015 2:05 pm

Nice pay to win.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: More itens in the store

Postby cynndababy » Mon Jul 20, 2015 3:38 pm

Its already pay to win or pay to progress faster
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Re: More itens in the store

Postby alloin » Mon Jul 20, 2015 4:05 pm

The shop is already ***** up enough. There should be ONLY cosmetic items.
No pay 2 win, no pay 2 progress faster & especially no instant endgame-skills. (why can't we buy lucky yet, why can't we buy fine leathercraft,...???)

Wonder why people try out the game & leave after 2 days/1 week?

Don't come up with excuses because Popham is a good example.
Don't have money to buy silver & memento mori's? Too bad .. You won't be able to compete with the ones who did pay. You'll never win the server unless you play 24/7 for a month (or 2)!!

Don't get me wrong, I don't mind it, but the dozens of people that I tried getting to this game all disliked this aspect a lot.


IF we need more items in the shop, it would be couches, carpets, MASKS MASKS MASKS!!!!, more hats, more capes, clothing, paint, wallpaper, decoratives, skins, unique haircolors, unique faces, non-combat pets, unique houses, mounts, decorative flowers & tree's,....
jorb wrote:all I see is misplaced machismo and a lot of very cheap talk. ^^

Darwat confirmed scrub!
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Re: More itens in the store

Postby HolyLight » Mon Jul 20, 2015 5:49 pm

alloin wrote:The shop is already ***** up enough. There should be ONLY cosmetic items.
No pay 2 win, no pay 2 progress faster & especially no instant endgame-skills. (why can't we buy lucky yet, why can't we buy fine leathercraft,...???)

Wonder why people try out the game & leave after 2 days/1 week?

Don't come up with excuses because Popham is a good example.
Don't have money to buy silver & memento mori's? Too bad .. You won't be able to compete with the ones who did pay. You'll never win the server unless you play 24/7 for a month (or 2)!!

Don't get me wrong, I don't mind it, but the dozens of people that I tried getting to this game all disliked this aspect a lot.


IF we need more items in the shop, it would be couches, carpets, MASKS MASKS MASKS!!!!, more hats, more capes, clothing, paint, wallpaper, decoratives, skins, unique haircolors, unique faces, non-combat pets, unique houses, mounts, decorative flowers & tree's,....


Were we not saying this same thing almost 3 years ago, yet its still never happened.

Game devs seem to think that power sells, not cosmetics. Maybe power does sell just a little.

Guess Riot must be doing something wrong.
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Re: More itens in the store

Postby Argentis » Mon Jul 20, 2015 6:37 pm

I like the idea of players being able to set their shop in the middle of the streets. Oh wait we already have the stalls.

On a more serious note, while I'd be in favor of street sellers, this should come with cons or otherwise it will flood Providence and no one will be able to take a walk in the capital due to the overcrowding of ****** sellers selling acorns for 50s/u. People would be forced to buy all their products to remove them and they would return once more. True, it would be limited by the price of the item on the cash shop but I have no doubt that it would happen anyway.

What I would suggest:

- Create a market area with emplacements (100 or so) that can be rented for Xsilver/hour. That would force players to actually trade intelligently and with agreeable prices.
- Limit the emplacements further by only allowing one character in the market per account. Most people have multi account so it won't suffice but at least it will piss them off to have to relog on a different account.
- Further limitations by limiting one account to be able to rent an emplacement only once per season. The market could also be closed during cold snaps and definitely should be closed during blood moon. In essence, only open during evergreen.
- Immunity for sellers to: Witchcraft, pushing, diseases, etc. This immunity only last 12 hours after the emplacement has been rented. This will not provide immunity to already existing debuffs! Only prevents the character from being infected/cursed, etc.
- An emplacement can only be rented for 24 hours max.
- At the end of the rent, the character will return home with all the money he has acquired minus all the items he hasn't managed to sold. In addition to force the players to propose decent prices or even prices that would defeat any concurrence, it would also prevent people from basically renting a free safe for 24 hours for their most valuable.
- An emplacement could be used to buy stuff! You propose a price and people can sell it there (but I guess JC would never agree to that). When the rent ends the player goes home with the objects he has bought.
- People could have rebate on the price of the emplacements through a RNG dependent of their Law and Lore akin to how the Town Bell works.
- Or people could have rebate on the price of the emplacements through their affluence gear.

I think that would make that idea a fairly balanced one without requiring store purchase.

I hope you like my idea. What do you think? :D :) :D :) :D :)
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Re: More itens in the store

Postby KruskDaMangled » Mon Jul 20, 2015 7:04 pm

Argentis wrote:I like the idea of players being able to set their shop in the middle of the streets. Oh wait we already have the stalls.

On a more serious note, while I'd be in favor of street sellers, this should come with cons or otherwise it will flood Providence and no one will be able to take a walk in the capital due to the overcrowding of ****** sellers selling acorns for 50s/u. People would be forced to buy all their products to remove them and they would return once more. True, it would be limited by the price of the item on the cash shop but I have no doubt that it would happen anyway.

What I would suggest:

- Create a market area with emplacements (100 or so) that can be rented for Xsilver/hour. That would force players to actually trade intelligently and with agreeable prices.
- Limit the emplacements further by only allowing one character in the market per account. Most people have multi account so it won't suffice but at least it will **** them off to have to relog on a different account.
- Further limitations by limiting one account to be able to rent an emplacement only once per season. The market could also be closed during cold snaps and definitely should be closed during blood moon. In essence, only open during evergreen.
- Immunity for sellers to: Witchcraft, pushing, diseases, etc. This immunity only last 12 hours after the emplacement has been rented. This will not provide immunity to already existing debuffs! Only prevents the character from being infected/cursed, etc.
- An emplacement can only be rented for 24 hours max.
- At the end of the rent, the character will return home with all the money he has acquired minus all the items he hasn't managed to sold. In addition to force the players to propose decent prices or even prices that would defeat any concurrence, it would also prevent people from basically renting a free safe for 24 hours for their most valuable.
- An emplacement could be used to buy stuff! You propose a price and people can sell it there (but I guess JC would never agree to that). When the rent ends the player goes home with the objects he has bought.
- People could have rebate on the price of the emplacements through a RNG dependent of their Law and Lore akin to how the Town Bell works.
- Or people could have rebate on the price of the emplacements through their affluence gear.

I think that would make that idea a fairly balanced one without requiring store purchase.

I hope you like my idea. What do you think? :D :) :D :) :D :)


There are some good ideas there, but J.C. hates "safe" exchange, true mercantilism suffers to empower the "17th century apocalyptic witchcraft" scene style of the game. I'd actually like something like this, but mostly for cattle. Kind of like a cattle auction, some healthy percentage is taken as a fee, but you can actually reasonably engage in cattle trading without the fear of losing a quite valuable animal to some yahoo with a rope (either the "customer" or some guy who steals it and runs) or the large amount of silver associated with selling an animal.

It's one thing when you can put portable goods in a barrel and hem it in so people can't stick their hand in the barrel and take the goods, but livestock are quite large, and do not fit in barrels.
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Re: More itens in the store

Postby pistolshrimp » Mon Jul 20, 2015 8:37 pm

I can get behind the Build Hammer and maybe the KIng's Cloth Backpack but none of the others.
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