Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Reaper6971 » Fri Jul 17, 2015 5:03 pm

Sorry if this has been suggested before (lots of ideas!)

Idea: Allow Stone to be stored in Stock bins

Reasoning: Stone is also a building material much like granite.
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Re: Small Ideas Thread

Postby Otis » Fri Jul 17, 2015 5:08 pm

Reaper6971 wrote:Sorry if this has been suggested before (lots of ideas!)

Idea: Allow Stone to be stored in Stock bins

Reasoning: Stone is also a building material much like granite.

Like the idea, but lets also add Dross - Farmers need luv also
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Re: Small Ideas Thread

Postby Reaper6971 » Fri Jul 17, 2015 5:41 pm

Otis wrote:
Reaper6971 wrote:Sorry if this has been suggested before (lots of ideas!)

Idea: Allow Stone to be stored in Stock bins

Reasoning: Stone is also a building material much like granite.

Like the idea, but lets also add Dross - Farmers need luv also


Yeah, I'd say allow:
Stone x1000 (so the same as Granite & Lime)
Dross x2000 (so the same as rubble)

That seems reasonable to me. Also, Flint & Rounded Stone wouldn't count.
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Re: Small Ideas Thread

Postby Nsuidara » Fri Jul 17, 2015 9:38 pm

new houses! more style houses!
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Re: Small Ideas Thread

Postby rustles » Sat Jul 18, 2015 11:59 am

biskvito wrote:make shrooms not poisonous if they grown in a pot... i hate cooking them shrooms


Hmm what if mushrooms had a "poison intensity" bar? Every time you plant a mushroom the newly grown ones will inherit the parent's poison intensity with a bit of variation(like crop purity), and over time you can breed out the undesirable poison characteristics the same way you grind purity. Or you could breed them to be extra poisonous for crafted poisons :twisted:

Maybe you would require a skill to be able to tell how poisonous they are?
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Re: Small Ideas Thread

Postby Morris_Blake » Sat Jul 18, 2015 12:03 pm

Allow smash face on crab with club, pickaxe, pistol, musket, axe.
Allow pry face on oyster with a sabre. Add chance to injure yourself while doing that.
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Re: Small Ideas Thread

Postby DarkNacht » Sat Jul 18, 2015 5:49 pm

rustles wrote:
biskvito wrote:make shrooms not poisonous if they grown in a pot... i hate cooking them shrooms


Hmm what if mushrooms had a "poison intensity" bar? Every time you plant a mushroom the newly grown ones will inherit the parent's poison intensity with a bit of variation(like crop purity), and over time you can breed out the undesirable poison characteristics the same way you grind purity. Or you could breed them to be extra poisonous for crafted poisons :twisted:

Decreasing the poison should also decrease the variable food multiplier.
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Re: Small Ideas Thread

Postby KruskDaMangled » Sat Jul 18, 2015 6:29 pm

We could also have wild "this is mostly horridly poisonous, why are you even growing this?" mushrooms in the wild, like eastern North American Destroying Angel. Related to the ones occurring naturally in Europe, it is similarly deadly. I don't know whether we would want "6-24 RL hours before you notice you are fatally poisoned" though. I also don't know whether it would be completely alright to have it 100 percent kill you. If you wait long enough to experience those obvious symptoms, even today you are probably dead. With RL, colonial era medicine you would possibly be dead even if you knew before that. I think even planting it or making a food item, poison, or potion with it would be under the poisoning crime with the darts.

The question is whether they would be "lol perma kill" and whether it would be "fair" to have something like that be so stealthy.

Maybe if you had a SPECIAL cure made from a rare mushroom to purge yourself? (We have actual witches and potions.) Not Berrymash, that would be woefully inadequate in any event.

It's also possible that even if you caught it, you might suffer permanent humor damages because normally, it kills you by causing organ failure and damage. Even if you magically did not die, I feel like that would be figuratively beating your overall health/humors with rusty cast iron rods. You wouldn't walk away from that.

If we want a mushroom that NASTY, of course. If we did it would have the worst sort of poisoning scent.
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Re: Small Ideas Thread

Postby Nsuidara » Sat Jul 18, 2015 7:05 pm

meybe check all empty stall ... how long ago player play... or someother and free stall for other players ?


and ADD option build stall in TOWN (not prov... but when player build town add...)


add the system of trade between the towns, sending NPCs with goods to other towns and return after some time with ...

or

a system where the city exposes goods ... someone looks at another city and then the goods are imported
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Re: Small Ideas Thread

Postby wowofbob » Sat Jul 18, 2015 9:46 pm

Nsuidara wrote:meybe check all empty stall ... how long ago player play... or someother and free stall for other players ?


and ADD option build stall in TOWN (not prov... but when player build town add...)


add the system of trade between the towns, sending NPCs with goods to other towns and return after some time with ...

or

a system where the city exposes goods ... someone looks at another city and then the goods are imported


I like idea about stalls in towns.

You can go with goods to other towns with your character risking to lose him and goods too. Having NPC for that
would be too cool
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