Sorry if this has been suggested before (lots of ideas!)
Idea: Allow Stone to be stored in Stock bins
Reasoning: Stone is also a building material much like granite.
Reaper6971 wrote:Sorry if this has been suggested before (lots of ideas!)
Idea: Allow Stone to be stored in Stock bins
Reasoning: Stone is also a building material much like granite.
Otis wrote:Reaper6971 wrote:Sorry if this has been suggested before (lots of ideas!)
Idea: Allow Stone to be stored in Stock bins
Reasoning: Stone is also a building material much like granite.
Like the idea, but lets also add Dross - Farmers need luv also
biskvito wrote:make shrooms not poisonous if they grown in a pot... i hate cooking them shrooms
rustles wrote:biskvito wrote:make shrooms not poisonous if they grown in a pot... i hate cooking them shrooms
Hmm what if mushrooms had a "poison intensity" bar? Every time you plant a mushroom the newly grown ones will inherit the parent's poison intensity with a bit of variation(like crop purity), and over time you can breed out the undesirable poison characteristics the same way you grind purity. Or you could breed them to be extra poisonous for crafted poisons![]()
Nsuidara wrote:meybe check all empty stall ... how long ago player play... or someother and free stall for other players ?
and ADD option build stall in TOWN (not prov... but when player build town add...)
add the system of trade between the towns, sending NPCs with goods to other towns and return after some time with ...
or
a system where the city exposes goods ... someone looks at another city and then the goods are imported
Users browsing this forum: No registered users and 4 guests