Dallane wrote:pistolshrimp wrote:My original idea wasn't all that good, but I agree with what you are proposing here - fighting IRL is not all about just attacking, there is a lot of defense involved as well, an unarmed parry would fit nicely with that idea and would go a ways towards fleshing out pvp.
I'd be okay with parrying animals normal attacks but I think any of their special attacks shouldn't be able to be parried.
Fighting IRL is indeed 100% attacking. The dude in defense mode is the dude getting blows rained down on him. If you are talking about boxing or organized fighting then yes I agree.
I really don't think there is a need for a unarmed parry. Using parry with a sword will almost never happen.
You realize people block and deflect attacks even in "serious" non sport fights, right? It's often better to dodge if you can, but sometimes, you can't dodge. It's also not just a matter of "wait for attack, don't attack, don't attack, don't attack". You often do it to leave someone open or what not, and you are also often trying to punch them a lot too. The amateur training such as it is I had emphasized "so you want to throw a punch no matter what you do, including when you deflect. And when you back up, and when you advance".
By the same token, wading in throwing haymakers will get you punched in the mouth because it's very telegraphed and awkward. We do for instance, also have a guard stance already.
But yeah, the parry is a way to make an opening after they attack with skillful timing, otherwise difficult because of the maneuvering and guarding people do to avoid getting punched in the mouth or face. Also potentially a way to punish or create an opening in the attacks, which also serve to defend well. It's a matter of deliberation. Just because people swing their swords around like apes and rely on main force, doesn't mean parrying with a sword doesn't have a potential use, for instance. It doesn't happen because people are too artless and strangely conservative about finding something that works, and not even trying to master a potentially useful (if situational) move.
Hell, a lot of moves are useful and many people seem comfy with "stomp and uppercut". Which have their place, but also have places they AREN'T appropriate or efficient.