Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Nsuidara » Mon Jul 13, 2015 5:32 am

Dallane wrote:
Nsuidara wrote:You can already make bridges.

ofc. from http://www.thesalemwiki.com/wiki/index. ... s_Lillypad but i kill 200 frogs and got 0... so... your "can" for me is "never" :P
\(*o*)\ Praying in the Marp Church may reduce the time for update /(*o*)/
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Re: Small Ideas Thread

Postby NordErdTod » Mon Jul 13, 2015 10:21 pm

I think eating poisoned food should increase insanity - cause, well, poisoning yourrself on a daily basis and then eat up some laxative isnt very sane thing to do, right? :) The pain in the stomach must be driving you crazy!

Also, cattying oberweight should increase insanity based on how far you went and how overburdened you are. Not too much though. IRL it'd piss me off if I had to carry 100 kg of useless stuff around the city...
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Re: Small Ideas Thread

Postby Harrington » Tue Jul 14, 2015 11:58 am

From what i read on wiki, lumberlords have no loot worth mentioning. For being a very strong mob that sounds quite wrong. I suggest adding unscathed wood as a rare drop. Butchering with purity knife would help to level braziers.
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Re: Small Ideas Thread

Postby Shrapnel » Wed Jul 15, 2015 2:35 am

Probably suggested before, but it would improve quality of gameplay tremendously.

Being able to click mine entrances from ANY side to enter them. Not talking about making it a mine hole or anything, just make it so we can click it on any part of the model, so we don't have to swing our cameras around all the time to enter them.
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Re: Small Ideas Thread

Postby shubla » Wed Jul 15, 2015 10:20 am

Shrapnel wrote:Probably suggested before, but it would improve quality of gameplay tremendously.

Being able to click mine entrances from ANY side to enter them. Not talking about making it a mine hole or anything, just make it so we can click it on any part of the model, so we don't have to swing our cameras around all the time to enter them.

Youre just lazy.
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Re: Small Ideas Thread

Postby Radiance » Wed Jul 15, 2015 10:59 am

Shrapnel wrote:Being able to click mine entrances from ANY side to enter them. Not talking about making it a mine hole or anything, just make it so we can click it on any part of the model, so we don't have to swing our cameras around all the time to enter them.


Just plan your base so you`ll have clear entrance and all your buildings-structures looking the same way. It not only looks nice and cool, but saves time spinning around.
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Re: Small Ideas Thread

Postby Nsuidara » Wed Jul 15, 2015 4:59 pm

maybe instead of slots in the box, shed other object - check system capacity?

all items have capacity "size" :}
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Re: Small Ideas Thread

Postby Morris_Blake » Thu Jul 16, 2015 9:42 am

Add "club" property to muskets. Maybe ballance with increased loading times.
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Re: Small Ideas Thread

Postby Yes » Thu Jul 16, 2015 9:56 am

Radiance wrote:Just plan your base so you`ll have clear entrance and all your buildings-structures looking the same way. It not only looks nice and cool, but saves time spinning around.

You mean we should build only 1 outer gate in the whole town?
(a person who plays online games since the 1980s about salem) laywn wrote:I have never seen anything so down right dirty!
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Re: Small Ideas Thread

Postby Demek » Thu Jul 16, 2015 12:23 pm

ShadowTani wrote:
Procne wrote:
Demek wrote:Lock down items in inventory so they are not used up randomly. Must have been posted a hundred times already.

What are you talking about?

I assume he means to have a way to prevent items you keep frequently in your inventory from being used when doing various things. Like for example to avoid accidentally dumping your snack food into a turkey den or compost whenever you spam those. As an example Terraria introduced such a feature now in their latest 1.3 patch by letting you favorite inventory items.

Ditto. Thank you for explaining.
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