New Buffs: Lycanthrope and Vampire

Forum for suggesting changes to Salem.

New Buffs: Lycanthrope and Vampire

Postby Paradoxyc » Wed Jul 08, 2015 12:33 pm

These buffs would be made possible through a time and resource intensive witchcraft ritual of some sort. Lasts forever unless the user finds a cure (if they choose to). Would be spread through certain interaction with such people.

Lycanthrope:
-Unlocks skill Lycanthropy
-Unlocks available Lycanthrope-only skill tree
-Biles are increased by 10%
-Unnarmed combat damaged increased significantly
-Player with Lycanthropy is dealt 50% more damage from silver weapons and musketballs
-Lycanthropes turn into Werewolves during a Blood Moon
-Werewolves have 25% increase in biles
-Surviving combat with a Werewolf has a chance to turn a player into a Lycanthrope after the Blood Moon

Vampires:
-Unlocks skill Vampirism
-Unlocks Vampire only skill tree
-Biles increased by 20%
-Cannot travel outside of darkness without a special debuff
-Can feast on players in beds to regen biles
-Players who are feasted on will become Vampires
-Vampires cannot feast on other Vampires
-Vampires cannot feast on a player wearing a Garlic Charm or holding a Crucifix in their left hand
-Vampires take significantly more damage from players wielding a Crucifix or using Steel Weapons
-Vampires that go out of darkness with no debuff will experience a harsh bile drain, and will Permadie if they KO

Any more suggestions may be added in this thread!
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Re: New Buffs: Lycanthrope and Vampire

Postby yozzik » Wed Jul 08, 2015 12:43 pm

Awesome, but you forgot the tears. Sounds too easy.
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Re: New Buffs: Lycanthrope and Vampire

Postby RainbowMoostache » Wed Jul 08, 2015 12:45 pm

More debuffs/bad stuff/tears and it might be a cool suggestion. :)
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Re: New Buffs: Lycanthrope and Vampire

Postby Dallane » Wed Jul 08, 2015 1:04 pm

sounds terrible and game breaking.
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Re: New Buffs: Lycanthrope and Vampire

Postby HolyLight » Wed Jul 08, 2015 1:12 pm

Its nice, but its all pros.

Were are the tears and huge cons ?

Example:
Vampiers/Lycans can only play during coldsnap / blood moon.
Vampiers/Lycans die when KO'd if some of the damage delt to them was done by a silver weapon without the requirement of murder, also it leaves no scent.
If a player right clicks a garlic onto a vampire, they instantly become rooted for 60seconds and all humors are all reduced by 50% during the root
If you blow a dog whistle at a Lycan they are rooted for 60 seconds and all humors are reduced by 50% during the root

Stuff like this to balance it.
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Re: New Buffs: Lycanthrope and Vampire

Postby Heffernan » Wed Jul 08, 2015 1:46 pm

Dallane wrote:sounds terrible and game breaking.


cant believe i agree with Derpllane for once

the combat is early balanced atm (exept for the retards like kukluxklowns who have 500yb and do 100dmg in combat)
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Re: New Buffs: Lycanthrope and Vampire

Postby AmmaBoss » Wed Jul 08, 2015 2:04 pm

Heffernan wrote:
Dallane wrote:sounds terrible and game breaking.


cant believe i agree with Derpllane for once

the combat is early balanced atm (exept for the retards like kukluxklowns who have 500yb and do 100dmg in combat)

Since when does 500 YB do 100 dmg lol.
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Re: New Buffs: Lycanthrope and Vampire

Postby Goodman12 » Wed Jul 08, 2015 3:08 pm

Heffernan wrote:
Dallane wrote:sounds terrible and game breaking.


cant believe i agree with Derpllane for once

the combat is early balanced atm (exept for the retards like kukluxklowns who have 500yb and do 100dmg in combat)

Expected this dumb comment from a Heffernan.
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Re: New Buffs: Lycanthrope and Vampire

Postby Dallane » Wed Jul 08, 2015 3:10 pm

AmmaBoss wrote:
Heffernan wrote:
Dallane wrote:sounds terrible and game breaking.


cant believe i agree with Derpllane for once

the combat is early balanced atm (exept for the retards like kukluxklowns who have 500yb and do 100dmg in combat)

Since when does 500 YB do 100 dmg lol.


I know that it's hard for you to get above 500 scalp score but you really need to learn how damage scales and what items people are using to boost said damage.
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Re: New Buffs: Lycanthrope and Vampire

Postby Paradoxyc » Wed Jul 08, 2015 8:16 pm

HolyLight wrote:Its nice, but its all pros.

Were are the tears and huge cons ?

Example:
Vampiers/Lycans can only play during coldsnap / blood moon.
Vampiers/Lycans die when KO'd if some of the damage delt to them was done by a silver weapon without the requirement of murder, also it leaves no scent.
If a player right clicks a garlic onto a vampire, they instantly become rooted for 60seconds and all humors are all reduced by 50% during the root
If you blow a dog whistle at a Lycan they are rooted for 60 seconds and all humors are reduced by 50% during the root

Stuff like this to balance it.


This is just basically what it would be, I didn't think too much about really negative things other than weaknesses.
It would definitely make sense if a character with one of these buffs KO's that they would permadie. That would scare people who wouldn't want to be one of these in the first place. And the characters that are would have to be very careful not to KO.
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