Small Ideas Thread

Forum for suggesting changes to Salem.

Re: Small Ideas Thread

Postby Heffernan » Thu Jul 02, 2015 2:50 pm

jophbot wrote:
Heffernan wrote:looking to make a new house since one is misplaced, we can already move cupboards bewteen houses, could we get more stuff added?

potion racks
bookboards
and mos important.... Feasting Tables?


Can you still put objects like these into a rowboat to move them between houses, or has that been hosed?


u cant even leave the house with them :(
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Re: Small Ideas Thread

Postby Necrobane » Thu Jul 02, 2015 2:53 pm

or even put them in new house
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Re: Small Ideas Thread

Postby biskvito » Thu Jul 02, 2015 3:06 pm

"duplicate" option when right-clicking craftable item, so it would open it's craft dialog right away, saving all that navigation menu
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Re: Small Ideas Thread

Postby Forungi » Thu Jul 02, 2015 8:32 pm

biskvito wrote:"duplicate" option when right-clicking craftable item, so it would open it's craft dialog right away, saving all that navigation menu


This would save a lot of time.
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Re: Small Ideas Thread

Postby Feone » Fri Jul 03, 2015 6:55 am

biskvito wrote:"duplicate" option when right-clicking craftable item, so it would open it's craft dialog right away, saving all that navigation menu


I agree, would be useful. Could be a hotkey too, so we don't have to deal with multiple options on each click.
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Re: Small Ideas Thread

Postby Nikixos » Fri Jul 03, 2015 8:02 am

Add more hairstyles :| also masques, i feel sad when we can only craft 8 masques and newbies have the same maple masques
need more character customization
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Re: Small Ideas Thread

Postby NordErdTod » Sat Jul 04, 2015 1:53 pm

Some kind of a gardening rack that holds gardeners pots at 2 levels: just to save some space with gardening pots. Two times economy. Or in any other way ) Any other structure that makes gardening pots less space-takers ))

Also, as it was mentioned before, make a separate trade forum for Pophame :)
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Re: Small Ideas Thread

Postby ShadowTani » Sun Jul 05, 2015 6:42 pm

Tobacco should in addition to the chance of reducing madness also reduce insanity, where the amount lowered depends on the tobacco tier.

I mean, I much rather puff a pipe of smoke than waste my inspiration on studying random inspirationals that I didn't put proper thought into studying for the next proficiency level or skill during the sessions where I put in that major effort on some base project or whatnot (I hate to take breaks before I'm done with a project). And personally tobacco is not going to be something I myself cultivate much based on the madness alone. The tobacco itself promotes the creation and use of an affluence set which would end up giving me access to the Hookah anyway for that quick madness reduction for the odd times I couldn't just wait 8 hours sleeping with the teddy. The only logical use I can think of that someone who have reached the point where they are able to cultivate tobacco is to sell it in their stalls for noobs to buy. So I feel this change is very much desirable.
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Re: Small Ideas Thread

Postby Nsuidara » Sun Jul 05, 2015 6:59 pm

as we have madness
so, please adding to food rotting over time
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Re: Small Ideas Thread

Postby ShadowTani » Sun Jul 05, 2015 7:07 pm

Nsuidara wrote:as we have madness
so, please adding to food rotting over time

Like the fruit. :lol: I'm generally opposed to this though unless a whole food preservation system would be developed around it, then it would become a rather interesting mechanism imo. However, that would not be a small thing.
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