Potjeh wrote:I thought larger FOV implies a larger loaded area, so things don't just pop up mid-screen.
Right now we load 9 minimaps of tile data, and then the objects within 1 minimap distance of ourselves. The amount loaded is set so that using a regular client you'll never see out to the edges where unloaded information is. Increasing the FoV without increasing what's loaded lets you see the edges of information your client is being sent, but stuff that wouldn't be visible usually because seeing it would break the immersion as you'd also see unloaded areas.
Ender's modifications to the camera do exactly that. It looks unprofessional, but as I've pointed out in a permadeath pvp game professionalism of a game <<< being dead.
The other option is to increase the loaded area and the vision field. This wouldn't break immersion, but it would put more strain on the server. Tiles however are already done, so it wouldn't be a complete increase in server load.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.