On the camera

Forum for suggesting changes to Salem.

Re: On the camera

Postby EnderWiggin » Tue Nov 13, 2012 3:55 pm

Vibe wrote:
Potjeh wrote:Bigger FOV would be a very nice thing, but AFAIK it'd put too much strain on the server to be feasible (the more you see, the more data needs to be sent).
Does it load depending on where your camera looks or what your character position is? Because if it's the latter then I think changing the FOV wouldn't do a thing when it comes to the amount of data sent.
Objects are loaded in a square around player, so no additional strain due to larger FOV.
User avatar
EnderWiggin
 
Posts: 339
Joined: Wed Aug 01, 2012 9:12 am
Location: Ukraine

Re: On the camera

Postby Procne » Tue Nov 13, 2012 4:04 pm

Actually larger FOV would allow you to see further on the edges which would either look bad with appearing / disappearing objects (or even terrain) or would require more objeccts being sent from the server.
Image
Procne
 
Posts: 3696
Joined: Mon Sep 03, 2012 11:34 pm

Re: On the camera

Postby Potjeh » Tue Nov 13, 2012 4:34 pm

I thought larger FOV implies a larger loaded area, so things don't just pop up mid-screen.
Potjeh
 
Posts: 2485
Joined: Wed Aug 01, 2012 12:26 pm

Re: On the camera

Postby Sevenless » Tue Nov 13, 2012 4:40 pm

Potjeh wrote:I thought larger FOV implies a larger loaded area, so things don't just pop up mid-screen.


Right now we load 9 minimaps of tile data, and then the objects within 1 minimap distance of ourselves. The amount loaded is set so that using a regular client you'll never see out to the edges where unloaded information is. Increasing the FoV without increasing what's loaded lets you see the edges of information your client is being sent, but stuff that wouldn't be visible usually because seeing it would break the immersion as you'd also see unloaded areas.

Ender's modifications to the camera do exactly that. It looks unprofessional, but as I've pointed out in a permadeath pvp game professionalism of a game <<< being dead.

The other option is to increase the loaded area and the vision field. This wouldn't break immersion, but it would put more strain on the server. Tiles however are already done, so it wouldn't be a complete increase in server load.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
User avatar
Sevenless
 
Posts: 1727
Joined: Wed Aug 01, 2012 1:57 am

Previous

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 0 guests