JohnCarver wrote:trungdle wrote:Sigh, yes I agree it's hard, but don't assume things like that, it makes me irritated, probably everyone who read it too, because your reasoning is just plain wrong. Teddy bear? Hookah? Picking flowers? Chasing butterflies? Before you try everything, don't assume, or state your wrongly concluded opinion.
https://www.youtube.com/watch?v=PFkAAvDkj9k
Nikixos wrote:Synnestry wrote:(we refuse to destroy our shop items over madness).
Funny because it was stated several times that shop items won't destroy because no items destroy in their category...
Nsuidara wrote:I think with just change one thing to keep everyone happy.
What changed?
1. Add another toy that will be easily accessible for new players, this toy reduce 1 madness per 8 hours
conditions for reduce 1 madness:
- chance 75%
- madness level must be less 5 ( madness < 5, madness <= 4)
- must sleep in bed (8h)
2. Change Teddy Bear (is middle/top player item...) from 8h -> 4h and
- chance 75%
- madness level must be less 5 ( madness < 5, madness <= 4)
- must sleep in bed (4h)
if have madness > 4 ( madness >= 5)
only Tabaco
Rifmaster wrote:Stop double posting already!
Besides, It's highly unlikely any of the store tools can get destroyed by madness.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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