Madness

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Madness

Postby Synnestry » Sun Jun 28, 2015 2:36 am

Ok, so I study often, took my lil horn on a timer. So far this has worked for me and a friend villager. However, today he tells me on no I got madness 1. Meanwhile he'd been rolling dough (somthing we usually have someone else doing, potting plants.I take him some tobacco, of course its not enough, 4 puffs and he's still at 1. I say well, we got lots incoming so just use your teddy for now. Meanwhile, I'm studying, blowing my horn on timer que. I'm in process of postting the plants he can't due to madness (we refuse to destroy our shop items over madness). I gain a madness level midway!

Something changed? cause we were both actually doing MORE than usual to lower insanity when we gained the first madness level since the beginning.


Don't give me that study something every few minutes, we were doing that already and no, we did not forget.
As if I care.
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Re: Madness

Postby trungdle » Sun Jun 28, 2015 2:48 am

You should read the patch carefully again ;) Some of the stuff you do raise your insanity a bit :p by doing more you're adding insanity.
But I dunno about your case, maybe the devs can take a look.
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Re: Madness

Postby Tammer » Sun Jun 28, 2015 2:49 am

Maybe it's a confusion about counting from 1 and counting from 0? If you hover over your humors (on Kand's client, at least), it starts counting from 0. If you use the number to the right of the masks it starts counting from 1.
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Re: Madness

Postby Arcangelc » Sun Jun 28, 2015 3:00 am

The new system of INSANITY it's just a new way to force you to buy silver to buy tobaco. I think it's a bad strategy, you can do more interesting things to achieve profits with a game.
The new system of insanity has put me off playing, because all that you do increase madness, it's crazy.
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Re: Madness

Postby trungdle » Sun Jun 28, 2015 3:16 am

Arcangelc wrote:The new system of INSANITY it's just a new way to force you to buy silver to buy tobaco. I think it's a bad strategy, you can do more interesting things to achieve profits with a game.
The new system of insanity has put me off playing, because all that you do increase madness, it's crazy.

Sigh, yes I agree it's hard, but don't assume things like that, it makes me irritated, probably everyone who read it too, because your reasoning is just plain wrong. Teddy bear? Hookah? Picking flowers? Chasing butterflies? Before you try everything, don't assume, or state your wrongly concluded opinion.
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Re: Madness

Postby JohnCarver » Sun Jun 28, 2015 3:24 am

trungdle wrote:Sigh, yes I agree it's hard, but don't assume things like that, it makes me irritated, probably everyone who read it too, because your reasoning is just plain wrong. Teddy bear? Hookah? Picking flowers? Chasing butterflies? Before you try everything, don't assume, or state your wrongly concluded opinion.


https://www.youtube.com/watch?v=PFkAAvDkj9k
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Madness

Postby Synnestry » Sun Jun 28, 2015 3:57 am

JohnCarver wrote:
trungdle wrote:Sigh, yes I agree it's hard, but don't assume things like that, it makes me irritated, probably everyone who read it too, because your reasoning is just plain wrong. Teddy bear? Hookah? Picking flowers? Chasing butterflies? Before you try everything, don't assume, or state your wrongly concluded opinion.


https://www.youtube.com/watch?v=PFkAAvDkj9k


+
ye gots toacco coming just fro thisk, JC, you just suprise us all with randomness while we constantly combat insanity. As A farmer I got this covererd but you new playerse well...bye bye. its costin g you time/money..not me :D
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Re: Madness

Postby Synnestry » Sun Jun 28, 2015 4:04 am

You lose rnoobs cause you troll, I gain respect in my village giving them tobacco. +100 to the old players ...fu to the nnoobs = 10000 * 1000 - 10000 future of the game
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Re: Madness

Postby trungdle » Sun Jun 28, 2015 4:07 am

Synnestry wrote:You lose rnoobs cause you troll, I gain respect in my village giving them tobacco. +100 to the old players ...fu to the nnoobs = 10000 * 1000 - 10000 future of the game

I have to agree.
I have always been favoring a transitional learning curve, giving noobs their babysitting needs and eventually strip them away, one by one. You know, like how ISIS recruits faithful Christians.
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Re: Madness

Postby Nikixos » Sun Jun 28, 2015 5:34 am

Synnestry wrote:(we refuse to destroy our shop items over madness).


Funny because it was stated several times that shop items won't destroy because no items destroy in their category...
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