movement/camera angle

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Re: movement/camera angle

Postby trungdle » Mon Jun 22, 2015 2:56 am

Yeah reduce madness by 1 server-wise every crash pls ¦]
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Re: movement/camera angle

Postby loftar » Mon Jun 22, 2015 3:46 am

Synnestry wrote:Really? I was under the impression they were completely separate servers. I tried to argue about 'ties' but kept getting shot down. Hm.

They are completely separate servers, but Providence is the one the client connects to by default to handle the character selection UI. You can change the JNLP file to connect to Popham instead if you would so want to.
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Re: movement/camera angle

Postby Chiprel » Mon Jun 22, 2015 3:56 am

loftar wrote:You can change the JNLP file to connect to Popham instead if you would so want to.


What should we use instead of:
-Dhaven.defserv="game.salemthegame.com"

I tried and failed with this:
-Dhaven.defserv="fludd.seatribe.se"
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Re: movement/camera angle

Postby loftar » Mon Jun 22, 2015 4:09 am

It should be game.salemthegame.com:1606.
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Re: movement/camera angle

Postby Chiprel » Mon Jun 22, 2015 1:44 pm

loftar wrote:It should be game.salemthegame.com:1606.

Thanks!
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