The new wiki!

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Re: The new wiki!

Postby Pildream » Thu Jun 11, 2015 6:55 pm

pistolshrimp wrote:
Brona wrote:Anyone else having issues reaching the wiki?


No, but it has slowed down to a crawl for me as well.


@ ---- Rest of the wiki. I'd like to open up a debate on the differences between Foraged and Crafted, there are a lot of things that seem to skirt the line and I'd like to build a consensus on how to handle them. This has been driving me crazy for some time.

So what do you think crafted or foraged:
Nuts, branches, leaves, anything that can be gathered off another item
Getting the Walnut out of the walnut shell
planting in gardening pots
items which are created through a radial dial, like "pluck feathers", "pull tail" "smash face" etc
random drops from other actions, like amber resin, coffin planks, etc


you can make a new "byproducts" category.
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Re: The new wiki!

Postby ShadowTani » Thu Jun 11, 2015 7:00 pm

pistolshrimp wrote:@ ---- Rest of the wiki. I'd like to open up a debate on the differences between Foraged and Crafted, there are a lot of things that seem to skirt the line and I'd like to build a consensus on how to handle them. This has been driving me crazy for some time.

So what do you think crafted or foraged:
Nuts, branches, leaves, anything that can be gathered off another item
Getting the Walnut out of the walnut shell
planting in gardening pots
items which are created through a radial dial, like "pluck feathers", "pull tail" "smash face" etc
random drops from other actions, like amber resin, coffin planks, etc

For branch and such I would say foraged is definitively a lot better as it removes the redundant "skill required" part, while at the same listing the required item without the x1 quantity which is also redundant.

But have to take a closer look on those items overall before I can give an overall opinion so I'll get back to you tomorrow I guess. xD

In the meantime I want to add some tougher example to the list = Lime and Clay ;)
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Re: The new wiki!

Postby pistolshrimp » Thu Jun 11, 2015 7:26 pm

ShadowTani wrote:
pistolshrimp wrote:@ ---- Rest of the wiki. I'd like to open up a debate on the differences between Foraged and Crafted, there are a lot of things that seem to skirt the line and I'd like to build a consensus on how to handle them. This has been driving me crazy for some time.

So what do you think crafted or foraged:
Nuts, branches, leaves, anything that can be gathered off another item
Getting the Walnut out of the walnut shell
planting in gardening pots
items which are created through a radial dial, like "pluck feathers", "pull tail" "smash face" etc
random drops from other actions, like amber resin, coffin planks, etc

For branch and such I would say foraged is definitively a lot better as it removes the redundant "skill required" part, while at the same listing the required item without the x1 quantity which is also redundant.

But have to take a closer look on those items overall before I can give an overall opinion so I'll get back to you tomorrow I guess. xD

In the meantime I want to add some tougher example to the list = Lime and Clay ;)


This is exactly what I am talking about!

@Piledream, would like to avoid making a new category if possible, but it might be the best option overall. I've been considering a merged foraged crafted category for pottables (I hate those double pages!) but at the same time have been resistant to it. Lets consider a by products template.
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Re: The new wiki!

Postby Heffernan » Fri Jun 12, 2015 2:35 am

new skill, wonder what it does...

Image
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Re: The new wiki!

Postby HolyLight » Sat Jun 13, 2015 12:32 pm

The wiki is nice. When it works.

It really is tediously slow.
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Re: The new wiki!

Postby biskvito » Sat Jun 13, 2015 3:41 pm

3 wikis, one is outdated, the other is inaccessible, this is slow... Is this part of the game? heheh
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Re: The new wiki!

Postby MagicManICT » Sun Jun 14, 2015 9:04 am

biskvito wrote:3 wikis, one is outdated, the other is inaccessible, this is slow... Is this part of the game? heheh


Only 2--this one and salemwiki.info. This one is a duplication on a new host of the old salem-wiki.com.
I am a moderator. I moderate stuff. When I do, I write in this color.
JohnCarver wrote:anybody who argues to remove a mechanic that allows "yet another" way to summon somebody is really a carebear in disguise trying to save his own hide.
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Re: The new wiki!

Postby Kralith » Sun Jun 14, 2015 9:10 am

biskvito wrote:3 wikis, one is outdated, the other is inaccessible, this is slow... Is this part of the game? heheh


2 wikis.
One moved from salem-wiki.com to thesalemwiki.com
The "original" salem-wiki.info is no more really outdated. There are only some sites which are overseen while updating in last weeks!

Both wikis were updated from some of the same people now.
Salem Wiki (PM me if you need help with editing)
Report corrections and new things here.
-----------------------------------------------------------------------
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Re: The new wiki!

Postby Heffernan » Mon Jun 15, 2015 9:39 pm

http://www.thesalemwiki.com/wiki/index. ... cksmithing

says it needs

- Lore of the Lumberwoods
- Whittling

Unlocks:
- Mechanics

i already have all 3 skills including Mechanics but none did unlock Locksmithing?
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Re: The new wiki!

Postby ShadowTani » Tue Jun 16, 2015 3:39 am

Heffernan wrote:http://www.thesalemwiki.com/wiki/index.php?title=Locksmithing

i already have all 3 skills including Mechanics but none did unlock Locksmithing?

You need coaling and whittling. Seems Pistolshrimp missed this update back when I edited it for the .info wiki (back when I couldn't edit the tribe wiki). x3 I'll fix it for the tribe one now at least.
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