Unofficial Salem Skill Tree

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Unofficial Salem Skill Tree

Postby Deakn » Sun Jun 07, 2015 6:10 pm

It's been many months but I am now working on an updated Tree which includes requirements and updated skill connections. :)

This skill tree has been made and is being worked on with the intention of giving the people of Salem an easy to view visual representation of the skills and their connections to each other.

>>> Salem Skill Tree <<<
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Last Updated:
Version 0.8 - 17. June 2015

To Do:
WiP


If you see any errors, spelling mistakes, missing skills or connections, please post here or pm me :)

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CHANGE LOG

Next Update:
-Add requirement(s): Boobytraps
-Add requirement(s): Cheese Making
-Changed requirement(s): Sheep Herding
-Changed requirement(s): Pig Keeping

Version 0.8 - 17. June 2015
-Fixed spelling: Bark Gathering
-Fixed spelling: Tasty Pastries
-Added: Scribing
-Changed requirement(s): Alchemy
-Changed requirement(s): Pulleys & Levers
-Changed requirement(s): Advanced Cooking

Version 0.7 - 13. June 2015
-Fixed spelling: Metallurgy
-Changed requirement(s): Sophisticated Furniture
-Changed requirement(s): Cabinet Maker
-Changed requirement(s): Paper Making
-Changed requirement(s): Venison Cuisine
-Changed requirement(s): Smoked Meats
-Changed requirement(s): Advanced Cooking
-Changed requirement(s): Mechanics
-Changed requirement(s): Grave Robbing
-Changed requirement(s): Firearms
-Changed requirement(s): Botany
-Changed requirement(s): Turkey Faming

Version 0.6 - 12. June 2015
-Fixed spelling: Larceny
-Added: Veterinarian
-Changed requirement(s): Horticulture
-Changed requirement(s): Shrub Orchards
-Changed requirement(s): Forestry

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Note: I'm doing this for the fun of it so please be patient. :)
Last edited by Deakn on Fri Jun 10, 2016 5:41 pm, edited 32 times in total.
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Re: Skill Tree

Postby pistolshrimp » Sun Jun 07, 2015 6:33 pm

Looks like a Nice(TM) thing!

My suggestion is adding the names. My memory isn't so great.
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Re: Skill Tree

Postby Tammer » Sun Jun 07, 2015 6:36 pm

Your layout looks nice.

Where did you get your info from? Both wikis may have incorrect requirements for some of the newer skills, since it's difficult to figure out without learning the skills on a new character.

There is a skill network that was apparently created directly from the server, although it is missing the recent skills.
http://salemwiki.info/images/d/d2/BetaTechTree.jpg
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Re: Skill Tree

Postby Deakn » Sun Jun 07, 2015 7:02 pm

pistolshrimp wrote:My suggestion is adding the names. My memory isn't so great.


I will add them as soon as I can no worries :)

Tammer wrote:Where did you get your info from? Both wikis may have incorrect requirements for some of the newer skills, since it's difficult to figure out without learning the skills on a new character.


I only know of http://thesalemwiki.com which is the one I used to piece this together.
And don't know yet whether I'll add requirements or not, I'm still thinking about revising the layout if possible.
Last edited by Deakn on Sun Jun 07, 2015 7:04 pm, edited 1 time in total.
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Re: Skill Tree

Postby JohnCarver » Sun Jun 07, 2015 7:03 pm

Looks like a nice thing indeed.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Skill Tree

Postby ShadowTani » Mon Jun 08, 2015 2:03 am

Too bad some things needs to be reconfirmed. Mechanics for example likely doesn't require either Metallurgy or Locksmithing anymore, only carpentry, as I believe I personally unlocked Mechanics before both Metallurgy and Locksmithing. Though is a few weeks ago, so need to verify this with an alt sometime. There's some other examples like this as well.

But a dedicated skill tree like this is definitively a nice thing. :3
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Re: Skill Tree

Postby loftar » Mon Jun 08, 2015 2:09 am

What do the dotted and dashed lines denote?
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Re: Skill Tree

Postby Deakn » Mon Jun 08, 2015 2:26 am

ShadowTani wrote:Too bad some things needs to be reconfirmed. Mechanics for example likely doesn't require either Metallurgy or Locksmithing anymore, only carpentry, as I believe I personally unlocked Mechanics before both Metallurgy and Locksmithing. Though is a few weeks ago, so need to verify this with an alt sometime. There's some other examples like this as well.


If I don't get there myself, could you drop me a pm?

loftar wrote:What do the dotted and dashed lines denote?


The dotted and dashed lines are my attempt to try and make it easier to find your way around when the lines cross each other, nothing else :)
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Re: Skill Tree

Postby Deakn » Mon Jun 08, 2015 10:47 am

I've updated the skill tree or rather, I made the first one online and it didn't want to open it again so I had to try something else (which works great) so I hope you like it.

Also I'll get on the names when I have time :)
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Re: Skill Tree

Postby pistolshrimp » Mon Jun 08, 2015 5:37 pm

It's looking good.

I'll try to put some more effort into confirming this skill tree over the next couple of days. I'll post any updates here or PM you.
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