Procne wrote:Server crashes can really complicate things
Indeed, say you had it planned that your steel would be ready 4 hours before work today, plenty of time! *CRASH* nvm, gotta go to work now ..
Procne wrote:Server crashes can really complicate things
Scilly_guy wrote:Steel is supposed to be hard, you are supposed to work in a group to make it easier. The one thing that does get in the way is unplanned down time. Hopefully this will be a thing of the past once expeditions launch and they become the test servers. But inevitably there will be SOME unplanned down time. I am sure it would be possible to have some things work on the system clock rather than the server clock. ie some timers still tick when the server is crashed, or rather they suddenly tick a lot when the server comes back up. In this scenario when the server restarts it checks all the steel and if the time it was due to be completed has passed it starts the timer for taking it out, this would be server side, so that the steel doesn't turn to dross while the server is down and you have no way to save it.
Whilst this does have its benefits there would still be situations where server down time would cause people to miss steel deadlines. For instance your window for playing is 18:00 to 21:00, you time the steel to finish at 18:30, but the server is down, it comes back up at 21:01, it checks your steel and as it was supposed to be completed at 18:30 it starts the cooling timer. You can't log back on until 07:30, 10:29 after the steel finished. I don't know what was so important that meant you couldn't sort your steel out over night, maybe you work night shifts?
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
//when lighting a cermentation furnace/putting steel in a furnace
mtSteelFinish=System.nanoTime()+CSTEELTIME;
//when the server restarts
if(mtSteelFinish>=System.nanoTime())
{
//start the server timer for steel being ruined
}
Scilly_guy wrote:Steel is supposed to be hard, you are supposed to work in a group to make it easier. The one thing that does get in the way is unplanned down time. Hopefully this will be a thing of the past once expeditions launch and they become the test servers. But inevitably there will be SOME unplanned down time. I am sure it would be possible to have some things work on the system clock rather than the server clock. ie some timers still tick when the server is crashed, or rather they suddenly tick a lot when the server comes back up. In this scenario when the server restarts it checks all the steel and if the time it was due to be completed has passed it starts the timer for taking it out, this would be server side, so that the steel doesn't turn to dross while the server is down and you have no way to save it.
Whilst this does have its benefits there would still be situations where server down time would cause people to miss steel deadlines. For instance your window for playing is 18:00 to 21:00, you time the steel to finish at 18:30, but the server is down, it comes back up at 21:01, it checks your steel and as it was supposed to be completed at 18:30 it starts the cooling timer. You can't log back on until 07:30, 10:29 after the steel finished. I don't know what was so important that meant you couldn't sort your steel out over night, maybe you work night shifts?
Scilly_guy wrote:The point of some mechanics is to encourage playing as part of a team. If you are unable to make steel/wrought iron/fine leather, whatever, you might be better off trading for it. Steel is a key example of where team work is really useful even if its not essential.
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