Braziers should have a chance to do blood damage(not crit)

Forum for suggesting changes to Salem.

Re: Braziers should have a chance to do blood damage

Postby Realak » Wed May 27, 2015 3:08 pm

I understand there are critical hits and they hurt, I'm trying to resolve a way where 300 humors raiding a 50 humor pclaim would have a bit more difficulty then there is currently. (which is none)
That base even though it is new looking, could be a month of someones work that they really had no chance to defend under the current system.

Pclaims could have an affluence rating as well? (depending on the quality/tier/amount of buildings on it?) This rating would determine the blood damage taken by the raider?
Risk vs reward right? The affluence of the pclaim (since it would be low) would cause the 300 humor raider to lose a ton of his biles, where if the 50 humor defender logs and and has the fight of his life, he just might drop the attacker.

That should be the risk you take if you are going to keep breaking into stonewall pclaims and harrassing noobs imo, you risk everything. Just as they usually lose everything, including their lives.

This would also help new player retention would it not? And make a 300+ humor character stop thinking he can easy mode on newbs? surely these are all good things and the only person who will complain will be the raider because he lost his free loot (maybe try raiding someone on your level?)
Last edited by MagicManICT on Wed May 27, 2015 3:36 pm, edited 1 time in total.
Reason: moved topic to I&I
Oops. I Dropped My Doritos. ¦]
▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲
▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼
▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲ ► ▼ ◄ ▲
User avatar
Realak
 
Posts: 703
Joined: Wed Aug 01, 2012 5:09 pm

Re: Braziers should have a chance to do blood damage(not cri

Postby ShadowTani » Fri May 29, 2015 3:17 pm

You do realize if you make it more difficult to raid new players you are essentially also making it more difficult to raid older players. In other words, it won't encourage raiders to go for people more on their level at all if that's the desired outcome.

With that said I do agree there should be more measures to retain the influx of new players, particularly now before the official release, but making it harder for criminals isn't the way to go I think. Better to improve the flaws in the justice system then, where some smaller changes can have significant impact:

Example 1: Adding a feature that auto-kicks anyone who AFK's for 3 hours or more will help give nubs a chance for justice versus cowardly criminals that attempt to stay on 24/7. I mean, a beginning player will obviously not be able to pursue harsher methods of justice on his own after all, so at least make sure the few opportunities for justice they got actually works. The frustration of not getting justice when it was supposed to be possible is sure to drive away some players.

Example 2: The use of town bells to negate waste is also another source of abuse. Instead town bells should increase the soak value based on towns affluence, making a TBF still required for proper towns, but less necessary for "hermit towns".
User avatar
ShadowTani
 
Posts: 419
Joined: Wed Aug 01, 2012 6:05 pm
Location: Norway

Re: Braziers should have a chance to do blood damage(not cri

Postby Tulgarath » Fri May 29, 2015 3:24 pm

I like how you sa if they log on during the raid they just might successfully defend. Funny how you would think raiding and pvp would go hand in hand, but it seems more that raiding is done when the defender is offline, and pvp is probably avoided in a raid.

I always log on before work to see if my claim is still standing.
User avatar
Tulgarath
 
Posts: 1051
Joined: Mon Mar 11, 2013 4:58 am

Re: Braziers should have a chance to do blood damage(not cri

Postby Lusewing » Fri May 29, 2015 3:54 pm

Having an auto kicking system for AFK players wont really work since many of them will just turn to bots to make their characters move or something to stop the autokicker. Maybe when someone is trying to summon a crook the guilty party would get a pop up they would have to click on...though that could be a little annoying so I would think that a timer would need to be put on the action so it is not spamed. As much as I love my safe gameplay it is also important that those that want to play naughty (and thus encorage the dynamic and rich gameplay that Salme has to offer) are not punished for a few people abusing the system.
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
User avatar
Lusewing
 
Posts: 1218
Joined: Thu Sep 20, 2012 12:34 pm

Re: Braziers should have a chance to do blood damage(not cri

Postby Dallane » Fri May 29, 2015 3:59 pm

Lusewing wrote:Having an auto kicking system for AFK players wont really work since many of them will just turn to bots to make their characters move or something to stop the autokicker. Maybe when someone is trying to summon a crook the guilty party would get a pop up they would have to click on...though that could be a little annoying so I would think that a timer would need to be put on the action so it is not spamed. As much as I love my safe gameplay it is also important that those that want to play naughty (and thus encorage the dynamic and rich gameplay that Salme has to offer) are not punished for a few people abusing the system.


Thankfully insanity will help curb this.
Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
User avatar
Dallane
Moderator
 
Posts: 15195
Joined: Wed Aug 01, 2012 2:00 pm

Re: Braziers should have a chance to do blood damage(not cri

Postby Darwoth » Fri May 29, 2015 4:04 pm

since on average you take about 15 shots before eating a crit and suffering significant blood damage that will not be healed anytime soon (due to criminal debuff) and a 600 stat character still takes 20 minutes to knock through newb walls this is a really ***** stupid thread, build more torchposts and braziers if you want more protection and more blood damage.

oh, and by the way you lose big chunks of yellow as well when trying to carry **** off claim :lol:
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Braziers should have a chance to do blood damage(not cri

Postby Lusewing » Fri May 29, 2015 4:14 pm

Dallane wrote:Thankfully insanity will help curb this.


You have me even more excited for when the next patch drops :mrgreen: anything that puts even a little more pressure onto players to play the game rather then let the computer play it for them can only be a good thing. Plus with JC and crew at the helm im sure we are in for one hell of a twisted patch :twisted:
Do not argue with idiots, for they will pull you down to their level, then beat you with experience.
User avatar
Lusewing
 
Posts: 1218
Joined: Thu Sep 20, 2012 12:34 pm

Re: Braziers should have a chance to do blood damage(not cri

Postby Darwoth » Fri May 29, 2015 4:17 pm

there is nothing keeping anyone from placing a trial by combat at the relevant offenders base, stop being a ***** and the possibility of retribution is just as available as it always was.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

Re: Braziers should have a chance to do blood damage(not cri

Postby Heffernan » Fri May 29, 2015 4:23 pm

Darwoth wrote:since on average you take about 15 shots before eating a crit and suffering significant blood damage that will not be healed anytime soon (due to criminal debuff) and a 600 stat character still takes 20 minutes to knock through newb walls this is a really ***** stupid thread, build more torchposts and braziers if you want more protection and more blood damage.

oh, and by the way you lose big chunks of yellow as well when trying to carry **** off claim :lol:


but tea works on criminal debuff :?
User avatar
Heffernan
 
Posts: 8564
Joined: Mon Sep 08, 2014 3:07 pm
Location: Marps Closet

Re: Braziers should have a chance to do blood damage(not cri

Postby Darwoth » Fri May 29, 2015 4:26 pm

yep, and if you cant engage the "300 stat character" inside of the 15 - 20 minutes it takes him to regenerate half of his hitpoints then you were not going to do **** anyway except stay logged off and make a retarded post asking for stupid mechanics like realak just did.
Image
User avatar
Darwoth
 
Posts: 8035
Joined: Sun Aug 12, 2012 5:11 pm
Location: Everywhere

PreviousNext

Return to Ideas & Innovations

Who is online

Users browsing this forum: No registered users and 3 guests