I understand there are critical hits and they hurt, I'm trying to resolve a way where 300 humors raiding a 50 humor pclaim would have a bit more difficulty then there is currently. (which is none)
That base even though it is new looking, could be a month of someones work that they really had no chance to defend under the current system.
Pclaims could have an affluence rating as well? (depending on the quality/tier/amount of buildings on it?) This rating would determine the blood damage taken by the raider?
Risk vs reward right? The affluence of the pclaim (since it would be low) would cause the 300 humor raider to lose a ton of his biles, where if the 50 humor defender logs and and has the fight of his life, he just might drop the attacker.
That should be the risk you take if you are going to keep breaking into stonewall pclaims and harrassing noobs imo, you risk everything. Just as they usually lose everything, including their lives.
This would also help new player retention would it not? And make a 300+ humor character stop thinking he can easy mode on newbs? surely these are all good things and the only person who will complain will be the raider because he lost his free loot (maybe try raiding someone on your level?)