I have read somewhere that we should let the mine to rest from time to time. That makes it "easier" to mine the block to lead to the next level.
Is that true? And if yes, how much time should someone allow to the mine to rest?
Thank you

iordanis21 wrote:Hello to all!
I have read somewhere that we should let the mine to rest from time to time. That makes it "easier" to mine the block to lead to the next level.
Is that true? And if yes, how much time should someone allow to the mine to rest?
Thank you
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Rubberduckbandit wrote:Give it a blanket, and a few hours.
JohnCarver wrote:Procne wrote:Or maybe the chance is tied to the number of mined tiles on a level / in the vicinity.
While this is not entirely accurate, I can clarify that there are some hidden variables that very well could resemble the activity on a floor before the mine down becomes reasonably available.
To clarify further. Every cave down starts at something worse than a 1 in 30,000 Hard Rock to find. The more certain things happen, the better those odds get. The farther down levels you go. The worse 'starting' position you are at for the purpose of calculating those odds.
Just like fields... The system HIGHLY rewards the person who goes "Slow and Steady" in terms of time spent vs. reward. I.E. a player who only spend 1 hour a day mining in his mine will go down to level 9 for FAR less TOTAL hours spent then the players who are strip mining. However, like most systems in Salem you can 'brute force' it just as you can brute force the speed of a field. Meaning the strip miner will still find that he is reaching level 9 considerably faster (but for more total hours) than a casual miner.
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