Fencing improvements

Forum for suggesting changes to Salem.

Re: Fencing improvements

Postby Rifmaster » Mon May 25, 2015 8:36 am

Darwoth wrote:
Rifmaster wrote:
Darwoth wrote:you are missing the point, the sword is by far the stongest weapon in the game and it is the only one that can be wielded WITH a secondary weapon in the offhand thus granting an extra set of abilities when using one, does not matter how small the AE is or how "weak" ( :lol: ) the bleed is the point is every other weapon type is already pathetic in comparison so ANYTHING "extra" given to the sword will just make matters worse.

furthermore giving an AE of any kind to the sword is retarded, the reason the swing animations along with the damage were increased was so that it had to be used skillfully and with precision which a cone attack completely defeats the purpose of.


These are fairly good arguments.
How about i change this so that you can only use chop and sweep with a "Longsword" (2-handed weapon) With which you do less thrust damage than with a sabre but can do these 2 attacks.
That seems pretty balanced to me.



sure, but then you might as well just add it to the halberd weapon type instead and ask for a new halberd or two with a large sword graphic =P


Well yeah, anyway the point of this thread is that it makes me sad that weapons only have 1 way of attacking, club has 1, hally has 1, sword has 1, guns have 1 and so on.
So what i'm saying is Yea for more diversity in attacks, Nay for keeping it this simple.
IMO in this kind of game, if you have a 500 bile char and are **** at combat, a 200 bile char with lots of combat experience should be able to take you down with no problems what so ever because I think skill is more valuable that boring ass repetetive grinding to get your biles higher.
So my solution was this. Add more types of attacks with different ways to make your skill more valuable, and to make more tactics than what we have now (Spamming cleave, stomp and thrust, spamming punch to oblivion and throwing in an uppercut somewhere...)

Oh yeah and you bad person and i get it but i will just ignore you for your own good.
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Re: Fencing improvements

Postby Dallane » Mon May 25, 2015 10:42 am

Rifmaster wrote: if you have a 500 bile char and are **** at combat, a 200 bile char with lots of combat experience should be able to take you down with no problems what so ever because I think skill is more valuable that boring ass repetetive grinding to get your biles higher.


The game is already like this.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Fencing improvements

Postby Rifmaster » Mon May 25, 2015 10:54 am

Dallane wrote:
Rifmaster wrote: if you have a 500 bile char and are **** at combat, a 200 bile char with lots of combat experience should be able to take you down with no problems what so ever because I think skill is more valuable that boring ass repetetive grinding to get your biles higher.


The game is already like this.


Not at all.
There's people that do 50 dmg with a halberd, its almost impossible to even get near them with a lower bile char cuz they can just keep spamming it and lose so little yb it doesnt even matter.
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Re: Fencing improvements

Postby Dallane » Mon May 25, 2015 11:05 am

Rifmaster wrote:
Dallane wrote:
Rifmaster wrote: if you have a 500 bile char and are **** at combat, a 200 bile char with lots of combat experience should be able to take you down with no problems what so ever because I think skill is more valuable that boring ass repetetive grinding to get your biles higher.


The game is already like this.


Not at all.
There's people that do 50 dmg with a halberd, its almost impossible to even get near them with a lower bile char cuz they can just keep spamming it and lose so little yb it doesnt even matter.


Everything you have said in here tells me that you don't know how to pvp.
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Re: Fencing improvements

Postby Rifmaster » Mon May 25, 2015 11:12 am

Dallane wrote:Everything you have said in here tells me that you don't know how to pvp.


Prove that you do.
What would you do in that situation?
Teach me.
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Re: Fencing improvements

Postby Dallane » Mon May 25, 2015 11:21 am

Rifmaster wrote:
Dallane wrote:Everything you have said in here tells me that you don't know how to pvp.


Prove that you do.
What would you do in that situation?
Teach me.


The fact you don't know about guns and how powerful they really are astounds me. You should also reread everything darwoth has said. You clearly didn't get the message about what people do in the dock club doesn't work in the open world.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Fencing improvements

Postby Rifmaster » Mon May 25, 2015 11:27 am

Dallane wrote:
Rifmaster wrote:
Dallane wrote:Everything you have said in here tells me that you don't know how to pvp.


Prove that you do.
What would you do in that situation?
Teach me.


The fact you don't know about guns and how powerful they really are astounds me. You should also reread everything darwoth has said. You clearly didn't get the message about what people do in the dock club doesn't work in the open world.


Not talking about dock club here, and yes i know guns do 25% blood damage, but keep in mind that if the person just starts jumping i doubt you're gonna be able to hit him.
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Re: Fencing improvements

Postby Darwoth » Mon May 25, 2015 2:33 pm

i have come one shot from dropping 500+ stat characters with a 20 stat logchopper and a musket several times (technically i should have dropped them as i landed 4 shots, but got bad rolls requiring a fifth followup) if you cant hit them practice, aside from that there are already dozens of viable strategies a ****** character can use to topple a high end character but that is on you to figure them out do not expect anyone (that is not retarded) to publicly share very many useful tactics in a permadeath game.

for what its worth the vast majority of my high end kills (entire thing, not just dragging a murder alt over to a KO player) over the last year have been done with a piece of **** with under 100 stats.
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Re: Fencing improvements

Postby Dallane » Mon May 25, 2015 8:55 pm

Rifmaster wrote:Not talking about dock club here, and yes i know guns do 25% blood damage, but keep in mind that if the person just starts jumping i doubt you're gonna be able to hit him.


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