A Way to Perhaps Reduce Alt Abuse

Forum for suggesting changes to Salem.

Re: A Way to Perhaps Reduce Alt Abuse

Postby JohnCarver » Fri May 15, 2015 7:03 pm

It is important to note that the Memento Mori does require the player at least have revenge. Thus making the character have some level of investment in the first place.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: A Way to Perhaps Reduce Alt Abuse

Postby Dallane » Fri May 15, 2015 9:03 pm

Dandelionness wrote:
Dallane wrote:Retarded x2


Rude x 2. Better option would be to let him know why you don't think it is a good idea, rather than make them feel bad for wanting to help improve a game they enjoy.


autism to the max

It was already explained in the 33rd why this won't work. I don't know why he posted it again. Hince the comment.
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TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: A Way to Perhaps Reduce Alt Abuse

Postby Heffernan » Fri May 15, 2015 9:32 pm

read the topic... came in to see a darwoth or KKK post... got disappointed...
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Re: A Way to Perhaps Reduce Alt Abuse

Postby Dandelionness » Fri May 15, 2015 9:47 pm

Dallane wrote:
Dandelionness wrote:
Dallane wrote:Retarded x2


Rude x 2. Better option would be to let him know why you don't think it is a good idea, rather than make them feel bad for wanting to help improve a game they enjoy.


autism to the max

It was already explained in the 33rd why this won't work. I don't know why he posted it again. Hince the comment.



Well, at least this time your name calling came with an explanation. I guess that is a tiny bit less childish, eh? Good for you, getting all grown up! Good day, sir.
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Re: A Way to Perhaps Reduce Alt Abuse

Postby Dallane » Fri May 15, 2015 9:49 pm

Dandelionness wrote:Well, at least this time your name calling came with an explanation. I guess that is a tiny bit less childish, eh? Good for you, getting all grown up! Good day, sir.


assmad over 9000
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Re: A Way to Perhaps Reduce Alt Abuse

Postby LOMS » Fri May 15, 2015 10:29 pm

JohnCarver wrote:It is important to note that the Memento Mori does require the player at least have revenge. Thus making the character have some level of investment in the first place.

That's not a real investment though. When I was needed a revenge alt, it tooks 1 fresh alt, about 35-45 minutes and some items, approximately worth 1k of silver. I could do that evil deed even faster if I been prepared properly.
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Re: A Way to Perhaps Reduce Alt Abuse

Postby JohnCarver » Fri May 15, 2015 10:32 pm

LOMS wrote:That's not a real investment though. When I was needed a revenge alt, it tooks 1 fresh alt, about 35-45 minutes and some items, approximately worth 1k of silver. I could do that evil deed even faster if I been prepared properly.


1,000 Silver is a real investment.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: A Way to Perhaps Reduce Alt Abuse

Postby Dallane » Fri May 15, 2015 10:32 pm

LOMS wrote:
JohnCarver wrote:It is important to note that the Memento Mori does require the player at least have revenge. Thus making the character have some level of investment in the first place.

That's not a real investment though. When I was needed a revenge alt, it tooks 1 fresh alt, about 35-45 minutes and some items, approximately worth 1k of silver. I could do that evil deed even faster if I been prepared properly.


So you are saying you invested in making a murder alt?
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Re: A Way to Perhaps Reduce Alt Abuse

Postby rustles » Sat May 16, 2015 1:12 am

Silent_Bob wrote:Now, I don't know for certain personally, but some of the folks on the forum seem to think that the amount of alt abuse is kind of problem. However, I believe I may have a way to limit this.

ONE ACCOUNT ONE CHARACTER BUAHAHAHA DERP DERP DERP ¦] .

No, not really. But basically, in order for an alt to be useful to someone, their alt has to be moved to their fort or settlement in the first place. In order to do this, you either need a lot of time on your hands (depending on where the fort/settlement is) or a map. Now, I'm not suggesting we take out the map mechanic; I love it to death. But everything in a game like Salem, all nice things will inevitably have something not-so-nice about them, and that something is stated above. However, what if you had to play a bit on your alt, alone like any other newbie, for a bit before you can use him?

The solution to this would be simple. Basically, two new skills would need to be added, 'The Road to Sleepy Hollow' and 'The Road to Providence'.
The Road to Sleepy Hollow would be fairly easy to get. Naturally, it'd work just like fast travel to Providence, only a much more watered down version of Providence, that being much like Limer's Front save for the fact that it would need to be heavily isolated, perhaps atop a high mountain that no outside could get to, and have an NPC stall that could sell nails and other newbie essentials. Maybe there could even be a few newbie-style player stalls as well. There would be no barrels in this town to prevent easy, risk-free trade.

However, The Road to Providence, and thus the ability to use the map guys and the nicer things in the city would have to be earned. Perhaps it would be as hard of a skill to learn (for newbies and less-experienced players, at least) as The Rights of Englishmen. Furthermore, to prevent people from simply running full speed towards this goal in order to use their alts, once they get the skill, perhaps have it so travelling to Providence would require a player to have at least 20 to 30 max biles (all four). Once the Road to Providence is studied, the ability to travel to Sleepy Hollow would need to be removed to prevent higher players from camping out there and giving their alts what they need to easily excel.

It's not a perfect idea (yet), though I'm hoping with the help of the 33 Superfriends Club and the Ideas Forum Crew we'll be able to narrow out the kinks. That is, if you like the idea in the first place.


Then a new player would have to wait a week to be able to join their friends... And surely they're not going to want to do that and end up quitting right after. The idea is to join your friends right at the beginning, and build with them. Not build by your self and then join your friends later, it goes against the spirit of the game.
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Re: A Way to Perhaps Reduce Alt Abuse

Postby LOMS » Sat May 16, 2015 1:56 pm

JohnCarver wrote:
LOMS wrote:That's not a real investment though. When I was needed a revenge alt, it tooks 1 fresh alt, about 35-45 minutes and some items, approximately worth 1k of silver. I could do that evil deed even faster if I been prepared properly.


1,000 Silver is a real investment.


You will spend more money for a single cupboard nowadays. This is not "real" investment at all. This is pocket money.
Average daily active player in Salem appeared to be making 909 silver/day 8 months ago (proof), long before all your debasement stuff and inventory size.
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