ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
Dandelionness wrote:Dallane wrote:Retarded x2
Rude x 2. Better option would be to let him know why you don't think it is a good idea, rather than make them feel bad for wanting to help improve a game they enjoy.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Dallane wrote:Dandelionness wrote:Dallane wrote:Retarded x2
Rude x 2. Better option would be to let him know why you don't think it is a good idea, rather than make them feel bad for wanting to help improve a game they enjoy.
autism to the max
It was already explained in the 33rd why this won't work. I don't know why he posted it again. Hince the comment.
Dandelionness wrote:Well, at least this time your name calling came with an explanation. I guess that is a tiny bit less childish, eh? Good for you, getting all grown up! Good day, sir.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
JohnCarver wrote:It is important to note that the Memento Mori does require the player at least have revenge. Thus making the character have some level of investment in the first place.
LOMS wrote:That's not a real investment though. When I was needed a revenge alt, it tooks 1 fresh alt, about 35-45 minutes and some items, approximately worth 1k of silver. I could do that evil deed even faster if I been prepared properly.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.
Nsuidara wrote:it is a strange and difficult game in no positive way
LOMS wrote:JohnCarver wrote:It is important to note that the Memento Mori does require the player at least have revenge. Thus making the character have some level of investment in the first place.
That's not a real investment though. When I was needed a revenge alt, it tooks 1 fresh alt, about 35-45 minutes and some items, approximately worth 1k of silver. I could do that evil deed even faster if I been prepared properly.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
Silent_Bob wrote:Now, I don't know for certain personally, but some of the folks on the forum seem to think that the amount of alt abuse is kind of problem. However, I believe I may have a way to limit this.
ONE ACCOUNT ONE CHARACTER BUAHAHAHA DERP DERP DERP.
No, not really. But basically, in order for an alt to be useful to someone, their alt has to be moved to their fort or settlement in the first place. In order to do this, you either need a lot of time on your hands (depending on where the fort/settlement is) or a map. Now, I'm not suggesting we take out the map mechanic; I love it to death. But everything in a game like Salem, all nice things will inevitably have something not-so-nice about them, and that something is stated above. However, what if you had to play a bit on your alt, alone like any other newbie, for a bit before you can use him?
The solution to this would be simple. Basically, two new skills would need to be added, 'The Road to Sleepy Hollow' and 'The Road to Providence'.
The Road to Sleepy Hollow would be fairly easy to get. Naturally, it'd work just like fast travel to Providence, only a much more watered down version of Providence, that being much like Limer's Front save for the fact that it would need to be heavily isolated, perhaps atop a high mountain that no outside could get to, and have an NPC stall that could sell nails and other newbie essentials. Maybe there could even be a few newbie-style player stalls as well. There would be no barrels in this town to prevent easy, risk-free trade.
However, The Road to Providence, and thus the ability to use the map guys and the nicer things in the city would have to be earned. Perhaps it would be as hard of a skill to learn (for newbies and less-experienced players, at least) as The Rights of Englishmen. Furthermore, to prevent people from simply running full speed towards this goal in order to use their alts, once they get the skill, perhaps have it so travelling to Providence would require a player to have at least 20 to 30 max biles (all four). Once the Road to Providence is studied, the ability to travel to Sleepy Hollow would need to be removed to prevent higher players from camping out there and giving their alts what they need to easily excel.
It's not a perfect idea (yet), though I'm hoping with the help of the 33 Superfriends Club and the Ideas Forum Crew we'll be able to narrow out the kinks. That is, if you like the idea in the first place.
JohnCarver wrote:LOMS wrote:That's not a real investment though. When I was needed a revenge alt, it tooks 1 fresh alt, about 35-45 minutes and some items, approximately worth 1k of silver. I could do that evil deed even faster if I been prepared properly.
1,000 Silver is a real investment.
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