Destroyer hammer

Forum for suggesting changes to Salem.

Re: Destroyer hammer

Postby Pjotr84 » Thu May 14, 2015 5:05 pm

Judaism wrote:
Pjotr84 wrote:but also sooner bile-wise?


That does not makes any sense, you will still require the same biles to destroy the walls with the soak damage.


You'd still need the minimum biles to be able to damage a wall, but are you really going to try to destroy a wall at minimum required biles?
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Re: Destroyer hammer

Postby Judaism » Thu May 14, 2015 5:11 pm

Pjotr84 wrote:
but are you really going to try to destroy a wall at minimum required biles?


I can name many cases where you should. Thats even without the new type of wall in consideration.

The whole point indeed is to make it slightly easier for raiders, as its a ''job'' there are many different tools that help you now with those ''jobs'', such as a miner and a tailer, yet raiders are left behind.

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Re: Destroyer hammer

Postby Pjotr84 » Thu May 14, 2015 5:21 pm

Judaism wrote:
Pjotr84 wrote:
but are you really going to try to destroy a wall at minimum required biles?


I can name many cases where you should. Thats even without the new type of wall in consideration.


Alright, if that's the case, that shouldn't be an issue then. To offset the increased bashing speed, though, I think it'd be a good idea to make the craftable hammers degrade like fishing poles do. Then the store hammer can degrade more slowly or not at all even.
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Re: Destroyer hammer

Postby Judaism » Thu May 14, 2015 5:24 pm

Pjotr84 wrote:I think it'd be a good idea to make the craftable hammers degrade like fishing poles do. Then the store hammer can degrade more slowly or not at all even.


Some sort of degree maybe, however it should be far from a fishing pole, you are looking at solid hammers, compeltely made from iron, steel or (store material). It should substain quite some wear if you are looking at that.
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Re: Destroyer hammer

Postby Thor » Thu May 14, 2015 5:46 pm

Pretty sure raiding isn't fixed yet.
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Re: Destroyer hammer

Postby TotalyMeow » Thu May 14, 2015 5:48 pm

I suppose we could reduce the current speed of breaking a wall so that the hammers could increase it again, but I don't think that's a very good idea. Heffernan is right, we have raiding mostly balanced the way we want it and it took a long time to get there; any more changes will have to be done carefully. Raiding has a much bigger impact on the server than most other 'professions' so we really have to be careful adding store bundles for it. If we do ever add anything in the future, I really doubt it'll include anything like a destroyer hammer.
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Re: Destroyer hammer

Postby Dallane » Thu May 14, 2015 9:07 pm

Sure is pay to win in here.
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Re: Destroyer hammer

Postby Argentis » Thu May 14, 2015 9:17 pm

I would endorse the idea only if there was a repair tool that would reduce the amount of resources needed to repair a wall. If you are going to buff raiders then you should buff defenders too.
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Re: Destroyer hammer

Postby Judaism » Thu May 14, 2015 9:19 pm

Argentis wrote:I would endorse the idea only if there was a repair tool that would reduce the amount of resources needed to repair a wall. If you are going to buff raiders then you should buff defenders too.


I have nothing against that at all myself.
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Re: Destroyer hammer

Postby Judaism » Thu May 14, 2015 9:21 pm

Dallane wrote:Sure is pay to win in here.


Isn't it already pay to win anyway, for example the Memento Mori proves that already.

If it had wear for example I would need one every week, which is indirect $20 dollars from me alone. Surely it should benefit the raiders, otherwise such expensive item with wear would certainly not be worth it.
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