Game Crashes evry time

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Game Crashes evry time

Postby Xsiberg » Mon May 11, 2015 5:32 pm

My Game crashes everytime i try to start.

I am using the standart client from the homepage, using a Lenovo Laptop Y580, 8 GB Ram, Win 8.1 64bit, Geforce GTX 660M
Before the weekend everything worked fine and suddenly i always got this error:

In the client all i see is the black screen with loading.
After i got the error i deinstalled and installed the newest java version, error still shows up.

java.lang.RuntimeException: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/sabrethrone (v4), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
at haven.HavenPanel.run(HavenPanel.java:445)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/sabrethrone (v4), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource.checkerr(Resource.java:1503)
at haven.Resource.layer(Resource.java:1387)
at haven.Resource.layer(Resource.java:1396)
at haven.Resource.getcode(Resource.java:1045)
at haven.Sprite.create(Sprite.java:118)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:503)
at haven.MapView$3.setup(MapView.java:512)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:577)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:890)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:494)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Incomplete resource at gfx/terobjs/sabrethrone
at haven.Resource.readall(Resource.java:1329)
at haven.Resource.load(Resource.java:1467)
at haven.Resource.access$200(Resource.java:39)
at haven.Resource$Loader.handle(Resource.java:436)
at haven.Resource$Loader.run(Resource.java:416)
at java.lang.Thread.run(Unknown Source)

thanks for your time and hopefully someone knows how to fix it
Xsiberg
 
Posts: 5
Joined: Wed Aug 01, 2012 10:04 am

Re: Game Crashes evry time

Postby JohnCarver » Mon May 11, 2015 5:37 pm

Looks to be related to virus software or some other firewall issue. Try turning off anything that might be blocking your incoming data.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Game Crashes evry time

Postby Kandarim » Mon May 11, 2015 5:39 pm

darn, what is a sabrethrone ?
Will have to check tonight, but indeed: if you're the only one getting this error it's probably a network thing.

Either that or a resource file might have been corrupted: if you are using a custom client, try deleting C:\users\<you>\Salem and C:\users\<you>\.salem
I have neither the crayons nor the time to explain it to you.
JC wrote:I'm not fully committed to being wrong on that yet.
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Re: Game Crashes evry time

Postby Xsiberg » Mon May 11, 2015 7:49 pm

thanks alot for the quick response, i did delete all the cache data under C:\users\.... salem
seems like it solved the problem

again thaaaanks !!! you are the best!
Xsiberg
 
Posts: 5
Joined: Wed Aug 01, 2012 10:04 am

Re: Game Crashes evry time

Postby Xsiberg » Mon May 11, 2015 8:29 pm

well not so quick the error is back.
i teleportet from my home to providence and bam.... there the error is again.
only occus in providence....


java.lang.RuntimeException: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/sabrethrone (v4), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:412)
at haven.HavenPanel.run(HavenPanel.java:445)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: Delayed error in resource gfx/terobjs/sabrethrone (v4), from forking source backed by HTTP res source (http://game.salemthegame.com/res/)
at haven.Resource.checkerr(Resource.java:1503)
at haven.Resource.layer(Resource.java:1387)
at haven.Resource.layer(Resource.java:1396)
at haven.Resource.getcode(Resource.java:1045)
at haven.Sprite.create(Sprite.java:118)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:204)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.addgob(MapView.java:503)
at haven.MapView$3.setup(MapView.java:512)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.add(RenderList.java:135)
at haven.MapView.setup(MapView.java:577)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:98)
at haven.RenderList.setup(RenderList.java:123)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:890)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.GameUI.draw(GameUI.java:494)
at haven.Widget.draw(Widget.java:514)
at haven.Widget.draw(Widget.java:519)
at haven.RootWidget.draw(RootWidget.java:61)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.redraw(HavenPanel.java:293)
at haven.HavenPanel$1.display(HavenPanel.java:91)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:649)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:633)
at javax.media.opengl.awt.GLCanvas$9.run(GLCanvas.java:1271)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1103)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Incomplete resource at gfx/terobjs/sabrethrone
at haven.Resource.readall(Resource.java:1329)
at haven.Resource.load(Resource.java:1467)
at haven.Resource.access$200(Resource.java:39)
at haven.Resource$Loader.handle(Resource.java:436)
at haven.Resource$Loader.run(Resource.java:416)
at java.lang.Thread.run(Unknown Source)
Xsiberg
 
Posts: 5
Joined: Wed Aug 01, 2012 10:04 am

Re: Game Crashes evry time

Postby trungdle » Mon May 11, 2015 8:40 pm

You try to load the saberthrone, but you can't, because maybe your computer virus protection program blocked it. Or some kind of virus.
You need to try changing your anti-virus program into gaming mode and see if that helps. Or your firewall, anything that may hinder your connection really.
If all failed, try to boot into safemode with networking and see if you can play there ¦]
You thought I quit.
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Re: Game Crashes evry time

Postby Xsiberg » Tue May 12, 2015 8:56 am

i am using ender's client now and i have no problems at all, porting to and from providence, no error

no idea what causes the error, i even deactivated my antivirus software, firewall ... nothing the error persisted...
Xsiberg
 
Posts: 5
Joined: Wed Aug 01, 2012 10:04 am


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