Wild goose chase

Forum for suggesting changes to Salem.

Wild goose chase

Postby Scilly_guy » Sun May 10, 2015 2:52 pm

There is often suggestions for animal tracking that pop up, and there are reasons why this wouldn't work as people want it. Animals don't wander around the map any distance, let alone how the server actually handles them. An animal tracking movement option was suggested that increases the chance of animal spawns though.

Anyway, the idea is for a "Wild goose" to spawn somewhere on the map, there would always be 1 goose in the world at a time, if it is killed a new one is spawned. This goose would behave like a normal animal with respects to how it visibly moves. However the spawn would be handled on a timer rather than when a player enters a new section of the world. Every time the goose despawns it leaves a scent that points to where it has "flown" to, ie its new spawn, this should be perhaps 15 minutes run time away, or further depending on balance requirements. The goose flies to a new location every 1-2 hours, or whatever is appropriate, meaning you can easily catch up to it if you run after it, but it might take you hours to try and follow it.

A plucked goose gives goose feathers and a chance for "super soft down" which is a decent artifice, god knows what it gives though, good defence I guess.
A stuffed goose requires acorn and walnut stuffing which is made from a majestic acorn, a walnut and wheat flour.
Carving a roast goose gives goose fat on top of the usual portions of poultry, this goose fat can be used to make crispy roast potatoes.
Each time the goose spawns it has a chance of laying a goose egg in a nearby stump, log, bush.
When a goose is killed all scents for that goose are removed.
Geese are about the level of a deer to kill.

Now if you come across the scent of a wild goose, do you want to waste your time going on a wild goose chase?
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Re: Wild goose chase

Postby pistolshrimp » Sun May 10, 2015 6:31 pm

I like this idea. Maybe though every now and then the scents lead to a turkey.
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Re: Wild goose chase

Postby Rubberduckbandit » Sun May 10, 2015 6:34 pm

I like this idea not just for geese, but for like rare stronger animals that there's only ever one or two spawns of in Salem, until one is killed, that you have to track/get lucky, and find.
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Re: Wild goose chase

Postby bologna_man00 » Sun May 10, 2015 6:37 pm

Rubberduckbandit wrote:I like this idea not just for geese, but for like rare stronger animals that there's only ever one or two spawns of in Salem, until one is killed, that you have to track/get lucky, and find.


A Snipe hunt would fit nicely with Salem's mysterious theme.
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Re: Wild goose chase

Postby trungdle » Sun May 10, 2015 6:38 pm

I like the way this thread is going.
I'm all in for animal tracking skills tree ¦]
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Re: Wild goose chase

Postby pistolshrimp » Sun May 10, 2015 6:39 pm

bologna_man00 wrote:
Rubberduckbandit wrote:I like this idea not just for geese, but for like rare stronger animals that there's only ever one or two spawns of in Salem, until one is killed, that you have to track/get lucky, and find.


A Snipe hunt would fit nicely with Salem's mysterious theme.


+1
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Re: Wild goose chase

Postby Rubberduckbandit » Sun May 10, 2015 6:44 pm

Pls Jc it's rare that anyone gives any good ideas lately, give this some consideration.
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Re: Wild goose chase

Postby matan002 » Mon May 11, 2015 8:56 pm

+1 love the idea
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Re: Wild goose chase

Postby JohnCarver » Mon May 11, 2015 9:01 pm

Hmmmm I suppose we can dabble with the idea of a global spawning animal that exists in only one map tile at one time.
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Re: Wild goose chase

Postby trungdle » Mon May 11, 2015 9:04 pm

JohnCarver wrote:Hmmmm I suppose we can dabble with the idea of a global spawning animal that exists in only one map tile at one time.

Legendary pokemon confirmed. Meow is coming to Salem soon!
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