Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby EnderWiggin » Thu Nov 08, 2012 6:03 pm

TotalyMoo wrote:YO LEAVE YOUR QUESTIONS HERE NAO SO WE HAVE SOMETHING TO ANSWER!

No, we will ask them online, so you won't have time to prepare some marketing response to them. ¦]
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby Droj » Thu Nov 08, 2012 6:05 pm

Just some of the things off the top of my head that I would like to know more information about, i.e. when are they coming into the game?

Firearms (Crafting of, and damage rework. Will these weapons require consumables, e.g. ammo. Will there be more types of ranged weapons?)
Glassmaking
Horses
Defences/Walls, new?
Other Metals & their uses
Armour/Damage mitigation, more specifically will clothing not only be cosmetic, will they have added gameplay elements.
Granite Boulders, can we quarry them from somewhere?
Changes to the chat system, is this currently being worked on.
Any more sea vessels due to make an appearance? Player owned of course.

Where are his majesty's Redcoats? ;)

I'll keep adding more to the list when I can think of it.
Last edited by Droj on Thu Nov 08, 2012 7:27 pm, edited 1 time in total.
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby Murphy » Thu Nov 08, 2012 6:10 pm

Droj wrote:Just some of the things off the top of my head that I would like to know more information about, i.e. when are they coming into the game?

Firearms (Crafting of, and damage rework. Will these weapons require consumables, e.g. ammo. Will there be more types of ranged weapons?)
Glassmaking
Horses
Defences/Walls, new?
Other Metals & their uses
Armour/Damage mitigation, more specifically will clothing not only be cosmetic, will they have added gameplay elements.
Granite Boulders, can we quarry them from somewhere?
Changes to the chat system, is this currently being worked on.
Any more sea vessels due to make an appearance? Player owned of course.

I'll keep adding more to the list when I can think of it.


+1 to all of this
will the borders of the new servers be expanded? I did hit Jamestown's northern invisible wall within some hours and without darkness :(
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby Sevenless » Thu Nov 08, 2012 6:19 pm

Murphy wrote:+1 to all of this
will the borders of the new servers be expanded? I did hit Jamestown's northern invisible wall within some hours and without darkness :(


Mhm, that's how plymouth worked at the start as well.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby EnderWiggin » Thu Nov 08, 2012 6:25 pm

When witchcraft and creatures of lumberwoods will be implemented? They were shown long time ago, and still nothing.
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby painhertz » Thu Nov 08, 2012 6:27 pm

EnderWiggin wrote:When witchcraft and creatures of lumberwoods will be implemented? They were shown long time ago, and still nothing.


This +++1 At least let us know whether the "supernatural" aspects that were once the "vision" for this game are still slated to be added. As it stands it's pretty "meh".
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby Sevenless » Thu Nov 08, 2012 6:31 pm

Edit: Deeeeleted. Missed the deadline =,<
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby TotalyMoo » Thu Nov 08, 2012 6:37 pm

Sevenless wrote:Edit: Deeeeleted. Missed the deadline =,<


Deadline is in 1,5 hours :p
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby fox » Thu Nov 08, 2012 6:53 pm

1. What about more future's for players imagination - like color bricks or smth like it? Maybe Houses future's?
2. What about some inner villages Rank system, why it's systemless now?
3. Why Loftar & Jorb + Paradox Boys don't wanna make programming team more bigger? You can't find any good specialists?
4. What about new creature's and events in Darkness?
5. What can we will see in player socialisation plan? Because now in game socialisation building only on fight - defend and raids
6. Can we will see more concepts arts about game?
7. Howdy is devs in their real life? What can they say do they take theirs idea's from theirs travels?
8. Who make idea's and where is that person take's names and quote's for game items and skills. Witch library that person used for?
9. What about Game Client and more useable mechanic for default client? There is will be some defend from Bots?
10. How long it usually takes for developers closing 1 bug?
11. Do Devs are wanted to licensed or some defend their unique idea's for game?
12. Why devs do not wanna to make system -> 1 account - 1 character?
13. Why they are choose that style the color palette for game?
14. Why fields still take's 1 tile, but looking like 4 tile's?
15. Why devs thinks the key's promotion is good for game? They are give's more and more key's but online not rising? People try the unended game and leaving out? Is it really good promotion?
16. Do here is will be some Fan-site kits?
17. Do here some weather changes?
18. When do we see another worlds generators?
19. What we will see in the Open Beta 100%?
20. Is there will be more Fisherman future's?
21. Is it possible that the top gaming content will separate players for professions based on work?
Last edited by fox on Thu Nov 08, 2012 7:00 pm, edited 2 times in total.
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Re: Salem Livestream on the 8th 8pm @ CET/2pm EST/11am PST

Postby Sevenless » Thu Nov 08, 2012 6:56 pm

ok let me re-ask it then:

What plans are there to encourage people to band together with close neighbours as opposed to trying to exterminate them? I understand there's going to be something to do with churches but could you elaborate?
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.
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