femputer wrote:You are missing the point, this is a game, and a large chunk of the gameplay is based on being totally idle.
now its obvious you are not playing this game
femputer wrote:You are missing the point, this is a game, and a large chunk of the gameplay is based on being totally idle.
TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
femputer wrote:You are missing the point, this is a game, and a large chunk of the gameplay is based on being totally idle.
Professor Gu Zhongmao wrote:These projects are beautiful to scientists, but nightmarish to engineers
Jalpha wrote:But I firmly believe that games producers these days funnel way too much money into graphics to the detriment of game content and storyline.
femputer wrote:You are missing the point, this is a game, and a large chunk of the gameplay is based on being totally idle.
femputer wrote:The first thing i did in this game is study literacy and formal education, i kept food to keep black bile 'full' and it took a very long time t learn new skills, me and a few other players hd set up a camp, crafted everything we could, but were IDLE until we could learn those new skils. And guess what? Even with a high level inspiration in your inventory, you have to spam inspirations to raise a particular profiency as there is a cap of 500 on each one. As for using gluttony and having a farm etc to pump ou food to feed this, that is all end game, and while i played with several other people, there was no global chat and the experience was quite lonely. Communities cannot form or come together naturally as they would in another game, I had to stalk boston to find people and then often would find it difficult to play with them as people woud not have access to settle, so we were constantly walking. All in all this doesnt feel particularly different from smurf village (the 2d graphics are at least better in that), a game i bought for my baby nephew.
jwhitehorn wrote:
Busy 22 hours eh bro? How about you try not quitting something in less than a day and then get back to us.
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