Crashing on startup (MAC)

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Re: Crashing on startup (MAC)

Postby loftar » Wed Nov 07, 2012 8:42 pm

Have you recently received a Java update or something? I cannot possibly imagine that I could have done anything to the client code to cause that kind of error.
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Re: Crashing on startup (MAC)

Postby HasseKebab » Wed Nov 07, 2012 9:29 pm

loftar wrote:Have you recently received a Java update or something? I cannot possibly imagine that I could have done anything to the client code to cause that kind of error.


yeh, i recieved an java uppdate before i downloaded the new client :|
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Re: Crashing on startup (MAC)

Postby loftar » Wed Nov 07, 2012 11:56 pm

I see. That probably means that Apple has changed some of the things that JOGL used to use, and that I'll have to upgrade to the latest version of JOGL to make it work again. That's quite a bit of work, though, so I'm afraid I can't fix it in a jiffy.
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Re: Crashing on startup (MAC)

Postby HasseKebab » Thu Nov 08, 2012 11:21 am

I have found an solution to the problem :)

Do like this if you have the same problem. >>> http://support.apple.com/kb/HT5559?viewlocale=en_US <<<
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Re: Crashing on startup (MAC)

Postby DeputyLunchbox » Fri Nov 09, 2012 3:35 am

Hey guys,

So I used the terminal code that HasseKebab posted, and now I'm getting the old "Can't trust certificate error." This is the error that won't allow me to select that I want to trust seatribe's certificate.

Thoughts?

iMac, running version 10.8.2
Last edited by DeputyLunchbox on Mon Nov 12, 2012 1:58 pm, edited 1 time in total.
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game wont launch.shows erro message

Postby kmahaff10 » Sun Nov 11, 2012 8:26 pm

i click on the shortcut and i get an error message that says:

javax.media.opengl.GLException: java.lang.NoClassDefFoundError: apple/awt/ComponentModel
at com.sun.opengl.impl.Java2D.invokeWithOGLContextCurrent(Java2D.java:296)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:266)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:382)
at haven.HavenPanel.run(HavenPanel.java:417)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.NoClassDefFoundError: apple/awt/ComponentModel
at com.sun.opengl.impl.JAWT_DrawingSurface.GetDrawingSurfaceInfo0(Native Method)
at com.sun.opengl.impl.JAWT_DrawingSurface.GetDrawingSurfaceInfo(JAWT_DrawingSurface.java:56)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable$1.run(MacOSXOnscreenGLDrawable.java:165)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:163)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:234)
Caused by: java.lang.ClassNotFoundException: apple.awt.ComponentModel
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at com.sun.jnlp.JNLPClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 10 more


dont know what to do.im on a macbook pro(2011)
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Re: game wont launch.shows erro message

Postby sunraoni » Mon Nov 12, 2012 12:59 am

Having the exact same issue, down to the number, iMac with 10.8.2, 4GB Ram, no other issues.

***Just tried multiple user, same thing.
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Re: game wont launch.shows erro message

Postby sunworshiper77 » Mon Nov 12, 2012 2:06 am

I am also having this same exact problem. MacBook Pro here (2011 edition).
Screen comes up blank and here are the exact error messages:

javax.media.opengl.GLException: java.lang.NoClassDefFoundError: apple/awt/ComponentModel
at com.sun.opengl.impl.Java2D.invokeWithOGLContextCurrent(Java2D.java:296)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:266)
at javax.media.opengl.GLCanvas.maybeDoSingleThreadedWorkaround(GLCanvas.java:410)
at javax.media.opengl.GLCanvas.display(GLCanvas.java:244)
at haven.HavenPanel.uglyjoglhack(HavenPanel.java:382)
at haven.HavenPanel.run(HavenPanel.java:417)
at java.lang.Thread.run(Thread.java:722)
Caused by: java.lang.NoClassDefFoundError: apple/awt/ComponentModel
at com.sun.opengl.impl.JAWT_DrawingSurface.GetDrawingSurfaceInfo0(Native Method)
at com.sun.opengl.impl.JAWT_DrawingSurface.GetDrawingSurfaceInfo(JAWT_DrawingSurface.java:56)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable$1.run(MacOSXOnscreenGLDrawable.java:165)
at java.security.AccessController.doPrivileged(Native Method)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLDrawable.lockSurface(MacOSXOnscreenGLDrawable.java:163)
at com.sun.opengl.impl.macosx.MacOSXOnscreenGLContext.makeCurrentImpl(MacOSXOnscreenGLContext.java:57)
at com.sun.opengl.impl.GLContextImpl.makeCurrent(GLContextImpl.java:134)
at com.sun.opengl.impl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:182)
at javax.media.opengl.GLCanvas$DisplayOnEventDispatchThreadAction.run(GLCanvas.java:452)
at sun.java2d.opengl.OGLRenderQueue$QueueFlusher.run(OGLRenderQueue.java:234)
Caused by: java.lang.ClassNotFoundException: apple.awt.ComponentModel
at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
at com.sun.jnlp.JNLPClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 10 more
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Re: Crashing on startup (MAC)

Postby MagicManICT » Mon Nov 12, 2012 2:12 am

Check out the opening post here for a possible solution.
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Re: Crashing on startup (MAC)

Postby Ogdain » Mon Nov 12, 2012 3:17 am

MagicManICT wrote:Check out the opening post here for a possible solution.


If I'm not mistaken that solution only works if you're operating on OSX 10.6 and can simply revert to Java 6.

No go for those of us on 10.8 =/
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