Blaer wrote:you're implying mechanic as in a means to prevent multi-accounting I assume?
Well... why are we allowed alts in the first place? is it merely that we have no current means to "police them" as it were?
This issue has been long discussed over a number of times. One of the best responses I've had is the issue of character value with regards to permadeath.
Farmers need a lot of Stocks and Cultivar levels to be good farmers for a village. If the village farmer can't have an alt, he's forever stuck in the role of a farmer. Going outside, or going to fight is not worth the risk of that investment. As such, the only thing in the game that he can access is farming, or he risks massive village investment to do otherwise.
Salem already suffers from the issue of uncontrolled risk, taking away alts further compounds this issue. Although alts definitely pose problems, in the same breath getting rid of them poses more problems in my opinion. As such I don't think we should try to get rid of them.
But you're also right, for a small dev team policing alts would be an utter nightmare.
It's been neat to see the evolution of a game. Salem has come so far, and still has far to go. Although frustrating, I think it's been an experience worth the effort.