Bringing Balance to the Forage

Announcements of major changes to Salem.

Re: Bringing Balance to the Forage

Postby Claeyt » Sun Apr 26, 2015 4:43 pm

Rifmaster wrote:I'm pretty sure the default client doesn't show the biome specific forageables anyway no?

Nope it's clear. Only Lat/enders has the radar attachements. You have to manually change it to get all the weeds off the radar.

Of course the default client radar doesn't show enemy players or bears, or monsters for some reason. :roll:
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Re: Bringing Balance to the Forage

Postby Rifmaster » Sun Apr 26, 2015 4:57 pm

By my first post i meant to say "The default doesn't show grass, daisies, leaves, ferns etc. right?"
I just didnt have the patience to write the sentence better because i didnt have a lot of time :P
But anyway, the trick to getting the **** forageables off your radar is to befriend someone who can do it themselves and then copy theirs into your radar file :mrgreen:
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Re: Bringing Balance to the Forage

Postby Claeyt » Sun Apr 26, 2015 5:01 pm

Rifmaster wrote:By my first post i meant to say "The default doesn't show grass, daisies, leaves, ferns etc. right?"
I just didnt have the patience to write the sentence better because i didnt have a lot of time :P
But anyway, the trick to getting the **** forageables off your radar is to befriend someone who can do it themselves and then copy theirs into your radar file :mrgreen:

It's not all that hard. Kand explained it easily enough.

Personally I just want Daisies, Reeds, Autumn Grass, Thornbushes, Rotten Logs and Ferns off my radar. I love seeing all the other stuff on my radar. For some reason I can't get Butterflies to get named with text yet, beyond their file name.
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Re: Bringing Balance to the Forage

Postby ShadowTani » Sun Apr 26, 2015 6:11 pm

I think it makes the world seem more rich and less empty, so I like the current change. Fixing the radar.xml wasn't too hard anyway.
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Re: Bringing Balance to the Forage

Postby JohnCarver » Sun Apr 26, 2015 6:34 pm

ShadowTani wrote:I think it makes the world seem more rich and less empty, so I like the current change. Fixing the radar.xml wasn't too hard anyway.


This is how we feel as well. We will not be 'lowering' the amount of stuff that spawns, we will entertain changing the balance between the 'good' stuff from the 'plentiful' stuff. But for now we are quite happy with how it is. Those who don't like it because they have modified their minimap to NOT display how the default client does. That is your problem and has no bearing on the real gameplay.
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Re: Bringing Balance to the Forage

Postby Kandarim » Sun Apr 26, 2015 7:03 pm

I think i'm personally more sore about foraging being close to useless for me again.
I had come to like the new foraging, if I foraged an hour or so I was bound to end up with some useful items: some 7-use inspirationals, some teasels, some drones/queens, ...
However, it seems that all those chances get drastically lowered (as well as flowers not being as nice anymore and gourds/old logs/skulls being SO rare) that I didn't get anything noteworthy for two hour-long forages.
I have neither the crayons nor the time to explain it to you.
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Re: Bringing Balance to the Forage

Postby JohnCarver » Sun Apr 26, 2015 7:07 pm

Kandarim wrote:I think i'm personally more sore about foraging being close to useless for me again.
I had come to like the new foraging, if I foraged an hour or so I was bound to end up with some useful items: some 7-use inspirationals, some teasels, some drones/queens, ...
However, it seems that all those chances get drastically lowered (as well as flowers not being as nice anymore and gourds/old logs/skulls being SO rare) that I didn't get anything noteworthy for two hour-long forages.


Statistically you should certainly be getting 'something' noteworthy in a 2 hour long forage session.
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Re: Bringing Balance to the Forage

Postby Heffernan » Sun Apr 26, 2015 7:29 pm

Kandarim wrote:I think i'm personally more sore about foraging being close to useless for me again.
I had come to like the new foraging, if I foraged an hour or so I was bound to end up with some useful items: some 7-use inspirationals, some teasels, some drones/queens, ...
However, it seems that all those chances get drastically lowered (as well as flowers not being as nice anymore and gourds/old logs/skulls being SO rare) that I didn't get anything noteworthy for two hour-long forages.


yeah the only way to make that game usefull again was by deactivating all items from the radar sadly they cant be deactivated from the world by custon clients...
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Re: Bringing Balance to the Forage

Postby Gernot » Sun Apr 26, 2015 9:42 pm

Heffernan wrote:
yeah the only way to make that game usefull again was by deactivating all items from the radar sadly they cant be deactivated from the world by custon clients...


I'm not 100% certain you mean deactivating displaying of the new forageables on radar, but if you do indeed mean that, simply locate your radar.xml (on windows, something like c:/users/yourname/Salem/radar.xml and paste these lines there:

Code: Select all
<!-- Cochonneries -->
<group name="hidden" show="false">
<marker match="gfx/terobjs/herbs/daisy"/>
<marker match="gfx/terobjs/herbs/lugleaf"/>
<marker match="gfx/terobjs/herbs/samleaf"/>
<marker match="gfx/terobjs/herbs/mabonleaf"/>
<marker match="gfx/terobjs/herbs/reeds"/>
<marker match="gfx/terobjs/herbs/autumngrass"/>
<marker match="gfx/terobjs/herbs/fern"/>
<marker match="gfx/terobjs/herbs/rottenlog"/>
<marker match="gfx/terobjs/herbs/honeysucklekudzu"/>
<marker match="gfx/terobjs/herbs/gneiss"/>
</group>


I'm aware this can also be found elsewhere, but by posting it again, it increases visibility. It IS annoying to have the radar full of stuff ;)
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Re: Bringing Balance to the Forage

Postby Heffernan » Sun Apr 26, 2015 10:33 pm

Gernot wrote:
Heffernan wrote:
yeah the only way to make that game usefull again was by deactivating all items from the radar sadly they cant be deactivated from the world by custon clients...


I'm not 100% certain you mean deactivating displaying of the new forageables on radar, but if you do indeed mean that, simply locate your radar.xml (on windows, something like c:/users/yourname/Salem/radar.xml and paste these lines there:

Code: Select all
<!-- Cochonneries -->
<group name="hidden" show="false">
<marker match="gfx/terobjs/herbs/daisy"/>
<marker match="gfx/terobjs/herbs/lugleaf"/>
<marker match="gfx/terobjs/herbs/samleaf"/>
<marker match="gfx/terobjs/herbs/mabonleaf"/>
<marker match="gfx/terobjs/herbs/reeds"/>
<marker match="gfx/terobjs/herbs/autumngrass"/>
<marker match="gfx/terobjs/herbs/fern"/>
<marker match="gfx/terobjs/herbs/rottenlog"/>
<marker match="gfx/terobjs/herbs/honeysucklekudzu"/>
<marker match="gfx/terobjs/herbs/gneiss"/>
</group>


I'm aware this can also be found elsewhere, but by posting it again, it increases visibility. It IS annoying to have the radar full of stuff ;)


yeah i just wanted them gone from my game fully but the dev doesnt really care what the customers want.

(no hate pls)
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