Survival aspect of Salem

Forum for suggesting changes to Salem.

Survival aspect of Salem

Postby trungdle » Sat Apr 25, 2015 11:36 pm

We can change the full and fed up debuff into something nicer: If your full and fed up debuff is gone for x amount of time you will feel hungry. The longer the debuff the longer the time before you become hungry. Hungry can act as the current diseases: goes up overtime and if it reach 100% you will be KO, timer reset, goes up again if you don't eat. The third time, you are killed. but no side effect while under it.
Same thing with thirst.
Why would we do that?
-ram up the survival aspect. (without being annoying)
-encourage noob to glutton more. First when I play I care more about studying and was lazy so I didn't glutton much.
-encourage bigger glutton section and proper planing.
-give the a habit of not afking.
-worm filter ¦]
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Re: Survival aspect of Salem

Postby JohnCarver » Sat Apr 25, 2015 11:59 pm

We plan on having the "Insanity" system fill this gap.
ceedat wrote:the overwhelming frustration of these forums and the unnecessarily over complicated game mechanics is what i enjoy about this game most.

Nsuidara wrote:it is a strange and difficult game in no positive way
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Re: Survival aspect of Salem

Postby trungdle » Sun Apr 26, 2015 12:01 am

JohnCarver wrote:We plan on having the "Insanity" system fill this gap.

Damn. Okay then.
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Re: Survival aspect of Salem

Postby Nikixos » Sun Apr 26, 2015 12:02 am

Thanks i want don't starve 2.5 this year jk
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Re: Survival aspect of Salem

Postby trungdle » Sun Apr 26, 2015 12:04 am

Yeah I'm curious about that "insanity" system also.
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Re: Survival aspect of Salem

Postby Procne » Sun Apr 26, 2015 12:05 am

JohnCarver wrote:We plan on having the "Insanity" system fill this gap.

If you pluck 10000 daisy petals within 24h your character will go ***** crazy, which means it will start spawning bats all around it and inventory will keep filling with humus
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Re: Survival aspect of Salem

Postby trungdle » Sun Apr 26, 2015 12:09 am

Procne wrote: your character will go ***** crazy, which means it will start spawning bats all around it and inventory will keep filling with humus

:lol: :lol: :lol: :lol: :lol:
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Re: Survival aspect of Salem

Postby Dallane » Sun Apr 26, 2015 1:47 am

trungdle wrote:Yeah I'm curious about that "insanity" system also.


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Please click this link for a better salem forum experience

TotalyMeow wrote: Claeyt's perspective of Salem and what it's about is very different from the devs and in many cases is completely the opposite of what we believe.
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Re: Survival aspect of Salem

Postby Rubberduckbandit » Sun Apr 26, 2015 1:49 am

Dallane wrote:
trungdle wrote:Yeah I'm curious about that "insanity" system also.


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Ask that man if he can promote Salem Dallane.
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Re: Survival aspect of Salem

Postby trungdle » Sun Apr 26, 2015 1:55 am

Dallane wrote:-snip-

Lololol :lol: :lol:
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