Questions regarding claims and general defense

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Questions regarding claims and general defense

Postby vysen » Thu Mar 05, 2015 1:21 am

So I was wondering a few things and hoped I could get some help by someone with some know how as theres a lot of conflicting and outdated info around, and I'm largely out of the know. I've poked around the guides/wiki/youtube but as I said, it's all old.

    When it comes to setting up a claim, should I keep 1 space extra of claimed land outside of my walls or are they fine on the perimeter of the claim?

    Regarding torchposts/braziers, is there a certain "golden ratio" of how many should be able to fire at a specific spot/piece of wall? Or just run as many as possible?

    Do you still need multiple walls to trigger these defenses?

    How does wall stacking currently work? I know theres some sort of splash damage or something so I assume theres a certain number of spaces that should between walls, right?

    There's no issue running multiple claims, or even side by side multiple claims of your own, right? Specifcally non-homestead claims.

    Can claimed land cover a few blocks of water for fishing equipment?

    I've noticed quite a few little islands and peninsulas that people never seem to claim on, despite seeming like a good idea for defense purposes. Is there some mechanic making this a bad idea? Or is it just because raiders tend to check waterways?

Thanks to anyone who chimes in.
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Re: Questions regarding claims and general defense

Postby TotalyMeow » Thu Mar 05, 2015 1:43 am

vysen wrote:So I was wondering a few things and hoped I could get some help by someone with some know how as theres a lot of conflicting and outdated info around, and I'm largely out of the know. I've poked around the guides/wiki/youtube but as I said, it's all old.

    When it comes to setting up a claim, should I keep 1 space extra of claimed land outside of my walls or are they fine on the perimeter of the claim?

    Regarding torchposts/braziers, is there a certain "golden ratio" of how many should be able to fire at a specific spot/piece of wall? Or just run as many as possible?

    Do you still need multiple walls to trigger these defenses?

    How does wall stacking currently work? I know theres some sort of splash damage or something so I assume theres a certain number of spaces that should between walls, right?

    There's no issue running multiple claims, or even side by side multiple claims of your own, right? Specifcally non-homestead claims.

    Can claimed land cover a few blocks of water for fishing equipment?

    I've noticed quite a few little islands and peninsulas that people never seem to claim on, despite seeming like a good idea for defense purposes. Is there some mechanic making this a bad idea? Or is it just because raiders tend to check waterways?

Thanks to anyone who chimes in.


You want an extra space between the outside world and anything you build to be safe.

You want to plan for max number of braziers and torchposts when your base is complete. We've removed the clash between torchposts and braziers, so it's best to have both. Torchposts have a longer range to help you with your design.

You only need one wall.

Walls splash only onto other walls of their type or weaker than them. Splash damage usually peters out around 6 squares, but off-claim splashing is no longer a thing, so you don't need more than the one safety space between your walls and the world. Personally, I recommend only one or two layers of walls around your entire base, with a smaller section or two walled off inside with high cost walls to protect your most valuable items.

You can have as many claims as you want, but if they are near each other, they can't be butted right up against each other. There must be space between them. I think three tiles is the buffer requirement.

Yes, a claim can stretch over water.

I think the small defensive benefits of claiming an island usually are outweighed by the difficulties of building on a small and odd shaped piece of land. As far as I can remember, the only thing an island can do for you is make the criminal have to board a canoe while under brazier fire and most islands won't even give you that.
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Re: Questions regarding claims and general defense

Postby DarkNacht » Thu Mar 05, 2015 9:34 am

vysen wrote:I've noticed quite a few little islands and peninsulas that people never seem to claim on, despite seeming like a good idea for defense purposes. Is there some mechanic making this a bad idea? Or is it just because raiders tend to check waterways?

Unless you have a group actively defending your island there really isn't a whole lot of defensive benefit to having one and raiders are able to easily move too and from your island making islands more vulnerable. Waterways are generally also easier to explore meaning that you will likely be found quicker and by more people.
TotalyMeow wrote:but off-claim splashing is no longer a thing, so you don't need more than the one safety space between your walls and the world.

Unless I missed a change this is not entirely true, off claim splash works the same as on claim splash its just that walls have to mature before they can splash so as long as you patrol your perimeter and remove any walls that raiders or troll build then you only need one extra square claimed. But to be completely safe its best to have 5 extra tiles claimed once you have the silver.
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Re: Questions regarding claims and general defense

Postby TotalyMeow » Thu Mar 05, 2015 7:52 pm

DarkNacht wrote:
TotalyMeow wrote:but off-claim splashing is no longer a thing, so you don't need more than the one safety space between your walls and the world.

Unless I missed a change this is not entirely true, off claim splash works the same as on claim splash its just that walls have to mature before they can splash so as long as you patrol your perimeter and remove any walls that raiders or troll build then you only need one extra square claimed. But to be completely safe its best to have 5 extra tiles claimed once you have the silver.


Hmm... you're probably right. I thought we did 'doesn't splash onto a claim, period', but perhaps not. I don't raid so I don't always remember what we did or didn't do with raiding mechanics. :P
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Re: Questions regarding claims and general defense

Postby pistolshrimp » Thu Mar 05, 2015 8:28 pm

DarkNacht wrote:
vysen wrote:I've noticed quite a few little islands and peninsulas that people never seem to claim on, despite seeming like a good idea for defense purposes. Is there some mechanic making this a bad idea? Or is it just because raiders tend to check waterways?

Unless you have a group actively defending your island there really isn't a whole lot of defensive benefit to having one and raiders are able to easily move too and from your island making islands more vulnerable. Waterways are generally also easier to explore meaning that you will likely be found quicker and by more people.


TotalyMeow wrote:I think the small defensive benefits of claiming an island usually are outweighed by the difficulties of building on a small and odd shaped piece of land. As far as I can remember, the only thing an island can do for you is make the criminal have to board a canoe while under brazier fire and most islands won't even give you that.


I'd like to weigh in a little on islands. They are really difficult to build walls on and to have enough space to do what you want. The benefits are that you are probably free of splash damage off claim, tho, that's a pretty small one since if you destroy wall ends nearby you have the same advantage. The biggest advantage to an island right now is that when they introduce cannons they will probably work the same as carts and cannot be pulled over water or put into boats, therefore there is a chance cannons will be worthless against a proper island base. In the end they look cool, have a couple of smaller pros and a lot of cons.
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Re: Questions regarding claims and general defense

Postby Grobil » Thu Apr 23, 2015 5:22 pm

TotalyMeow wrote:Walls splash only onto other walls of their type or weaker than them.


When destroyed on claim, my stone henge wall splashed my brick wall, located on an adjacent tile, down to 12% health today.

I herby found out that repairing that brick wall segment costs 4-6 bricks per percentage repaired, which would mean around 500 bricks(!?) to repair a single segment to full health :?:
I burned 50+ bricks into repairing a few percent.
I would have rather destroyed and rebuilt that damaged segment, but destroying it is not an option since it will splash its adjacent brick wall segment in return. :lol:

Something seems to be wrong regarding the repairing cost, which seems to be like up to 30x the building cost!
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Re: Questions regarding claims and general defense

Postby DarkNacht » Thu Apr 23, 2015 7:54 pm

Grobil wrote:
TotalyMeow wrote:Walls splash only onto other walls of their type or weaker than them.


When destroyed on claim, my stone henge wall splashed my brick wall, located on an adjacent tile, down to 12% health today.

I herby found out that repairing that brick wall segment costs 4-6 bricks per percentage repaired, which would mean around 500 bricks(!?) to repair a single segment to full health :?:
I burned 50+ bricks into repairing a few percent.
I would have rather destroyed and rebuilt that damaged segment, but destroying it is not an option since it will splash its adjacent brick wall segment in return. :lol:

Something seems to be wrong regarding the repairing cost, which seems to be like up to 30x the building cost!

Repair costs are working as designed.
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Re: Questions regarding claims and general defense

Postby TotalyMeow » Fri Apr 24, 2015 4:11 am

DarkNacht wrote:Repair costs are working as designed.


Indeed. The problem is balancing raiding. Breaking through a brick wall takes such a strong character, and such a lot of time, that it would be unfair for the resident actively defending to be able to repair it with just a few bricks. The repair cost is a reflection of our attempt to balance defense vs offense in raiding.

Of course, if your stone hedge really did do splash damage to your brick wall, you should report that as a bug.
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Re: Questions regarding claims and general defense

Postby Tulgarath » Sat Apr 25, 2015 2:17 am

TotalyMeow wrote:
DarkNacht wrote:Repair costs are working as designed.


Indeed. The problem is balancing raiding. Breaking through a brick wall takes such a strong character, and such a lot of time, that it would be unfair for the resident actively defending to be able to repair it with just a few bricks. The repair cost is a reflection of our attempt to balance defense vs offense in raiding.

Of course, if your stone hedge really did do splash damage to your brick wall, you should report that as a bug.


It would be nice if given a certain cooldown period, then the walls could be repaired at a more reasonable expense. Then it would not be working against the raider, but would be afforable to repair
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Re: Questions regarding claims and general defense

Postby DarkNacht » Sat Apr 25, 2015 2:37 am

It seems like if we want to make the repair costs seem less absurd compared to the build costs the best way would be to just make the build costs more realistic, there are probably 500+ bricks per meter of wall.
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